# Welcome to ACE Studio

Explore ACE Studio's core features, workflows, and support resources.

At ACE Studio, our mission is to build an AI-driven music workstation for the future of music creation.

## Discover ACE Studio

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>What's New</strong></td><td>Discover brand new features with the latest versions.</td><td><a href="/files/rDQJYYjq5H7nqRuDxD8K">/files/rDQJYYjq5H7nqRuDxD8K</a></td><td><a href="/pages/e6RZId2Ke9xIeTXhJwap">/pages/e6RZId2Ke9xIeTXhJwap</a></td></tr><tr><td><strong>AI Vocal Synth</strong></td><td>Generate vocals with MIDI and lyrics.</td><td><a href="/files/s1kBAWFWb7b1ArJBjBdV">/files/s1kBAWFWb7b1ArJBjBdV</a></td><td><a href="/pages/XOf7NuMgkMCPgW1TmXxC">/pages/XOf7NuMgkMCPgW1TmXxC</a></td></tr><tr><td><strong>AI Instruments</strong></td><td>Generate human-level performances with MIDI.</td><td><a href="/files/ouzx3AhX2S68czAUkyGw">/files/ouzx3AhX2S68czAUkyGw</a></td><td><a href="/pages/y2bWqWmRlECQtYMHcoQc">/pages/y2bWqWmRlECQtYMHcoQc</a></td></tr><tr><td><strong>Voice Cloning</strong></td><td>Clone your AI voice by uploading vocal samples.</td><td><a href="/files/aiKgmxq4qG27GLfGzrhO">/files/aiKgmxq4qG27GLfGzrhO</a></td><td><a href="/pages/8j4Gomz1MfHYihQT32xI">/pages/8j4Gomz1MfHYihQT32xI</a></td></tr><tr><td><strong>ACE Bridge</strong></td><td>Integrate ACE into your DAW with bridge plugin.</td><td><a href="/files/jxgZIdVtJdQTp5OrHx2O">/files/jxgZIdVtJdQTp5OrHx2O</a></td><td><a href="/pages/87z4FAUWaLSKmC5VkIjC">/pages/87z4FAUWaLSKmC5VkIjC</a></td></tr><tr><td><strong>AI Tools</strong></td><td>Explore various magic AI tools for music creation.</td><td><a href="/files/hQMRwKIavC2S4qfoofwc">/files/hQMRwKIavC2S4qfoofwc</a></td><td><a href="/pages/uBcXbVTUOFygQpElZg1B">/pages/uBcXbVTUOFygQpElZg1B</a></td></tr><tr><td><strong>Account &#x26; Billing</strong></td><td>Contact <a href="mail-to:support@acestudio.ai">support@acestudio.ai</a> for assistance.</td><td></td><td><a href="https://support.acestudio.ai/">https://support.acestudio.ai/</a></td></tr><tr><td><strong>Press &#x26; Business</strong></td><td>Contact <a href="mail-to:hello@acestudio.ai">hello@acestudio.ai</a></td><td></td><td></td></tr><tr><td><strong>AI Model Collaborations</strong></td><td>Contact <a href="mail-to:conger@acestudio.ai">conger@acestudio.ai</a></td><td></td><td></td></tr></tbody></table>


# What's New

Introducing ACE Studio 2.0's new AI voices, instruments, generative kits, a redesigned Canvas, Music Video, and performance enhancements.

## Welcome to ACE Studio 2.0!

We are thrilled to announce the release of ACE Studio 2.0.

ACE Studio has evolved from an AI vocal workstation into a comprehensive **AI Music Workstation**, designed to keep musicians ahead in the AI era.

{% embed url="<https://www.youtube.com/watch?v=ncdTeDCPdto>" %}

Here are the major updates in Version 2.0:

## New AI Voices Powered by Verse V2

Experience a new generation of AI singers powered by our brand-new Verse V2 vocal synth model. It offers unprecedented realism and emotional depth across 140+ AI voices in 8 languages (English, Chinese, Japanese, Korean, Spanish, Italian, French, and Portuguese). We've also expanded into new genres including Country, Rap, Afro, and Theatre.

{% content-ref url="/pages/OVabqP7MSYgQJmRAvddu" %}
[Creating AI Vocals](/ai-vocal-synth/creating-ai-vocals)
{% endcontent-ref %}

## New AI Instruments Powered by Chorus25

Go beyond vocals with our new AI Instruments, featuring the Chorus25 model for ultra-realistic strings. The update includes violins, violas, cellos, saxophones, trumpets, and the duduk. All instruments support precise articulation control for nuanced performances.

{% content-ref url="/pages/70VokZD5smX8GYKEqkoI" %}
[Create Instrument Sounds](/ai-instruments/create-instrument-sounds)
{% endcontent-ref %}

## New Generative Kits & Enhanced Tools

* Generative Kits: Use the new Layer Generator, Music Enhancer, and Inspire Starter to quickly create loops, samples, and layers for instant inspiration.
* Updated Tools: Includes an upgraded Stem Splitter and enhanced Vocal-to-MIDI conversion.

{% content-ref url="/pages/uBcXbVTUOFygQpElZg1B" %}
[AI Tools](/ai-tools/inspire-me)
{% endcontent-ref %}

## New Interface: The Canvas

We’ve completely redesigned the arrangement workspace, now called the Canvas. It provides a fluid, "What You See Is What You Hear" experience. Simply drag & drop to access AI Voices, Instruments, and Tools, making your workflow visually coherent and efficient.

{% content-ref url="/pages/7U1FieV41OKsnDJozgMV" %}
[Arrangement in Canvas](/project/arrangement-in-canvas)
{% endcontent-ref %}

## Turbo Mode and Pre-rendering

Accelerate your creative process with Turbo Mode and Pre-rendering, which significantly reduce the time needed for AI synthesis and streamline your production loop.

{% content-ref url="/pages/7pAk8e3gNWfCwj0AiDtU" %}
[AI Rendering](/ai-rendering/cloud-rendering)
{% endcontent-ref %}

## Video Track & Video Composer

You can now import videos directly into ACE Studio.

This allows you to compose music based on your video content, or simply use the Video Composer Agent to automatically generate music and sound effects that perfectly match your video with a single click.

{% content-ref url="/pages/tY7z9s29zNSE19ME8iRE" %}
[Video Track](/project/arrangement-in-canvas/video-track)
{% endcontent-ref %}

{% content-ref url="/pages/CPiCFp0qa4EKPRX8dILG" %}
[Video Composer](/ai-tools/video-composer)
{% endcontent-ref %}

## Music Video

Turn a song into a finished music video without leaving ACE Studio. An AI Director agent plans, casts, storyboards, and generates a fully edited video for your song, while you direct the key creative decisions. Choose between two production modes: **Highly Customized** — a full-length video with step-by-step detailed production — or **Promo Clip** — a short, social-ready clip made from one section of your song.

{% embed url="<https://www.youtube.com/watch?v=amx7gYLPW10>" %}

{% content-ref url="/pages/fdLo4cNAap9aJgzvmNUz" %}
[Music Video](/ai-tools/music-video)
{% endcontent-ref %}


# Installation

A step-by-step guide on how to install ACE Studio.

## Install ACE Studio

ACE Studio is a desktop application for Windows and macOS. To install ACE Studio, please follow the steps below.

{% stepper %}
{% step %}

### <a href="https://acestudio.ai/download/" class="button primary" data-icon="arrow-down-to-square">Download the Installer</a>

Click to open the download page.

If you are a Mac user, click the <kbd>For Mac</kbd> button to download the installer for macOS.

If you are a Win user, click the <kbd>For Win</kbd> button to download the installer for Windows.
{% endstep %}

{% step %}

### Install with One Click

After the download finishes, open the installer (from your browser's downloads list or your Downloads folder).

The installer runs automatically, installs ACE Studio, and launches it when installation completes.

{% hint style="info" %}
If installation fails or ACE Studio does not launch, please refer to [Can’t launch ACE Studio?](/trouble-shooting/ace-studio-issues/cant-launch-ace-studio).
{% endhint %}
{% endstep %}
{% endstepper %}

### System Requirements

* <i class="fa-windows">:windows:</i> Windows 10 or 11 (version 22H2 or later). Older versions may work but might not provide an optimal experience. Windows Update should automatically keep your system on a supported version.
* <i class="fa-apple">:apple:</i> macOS Ventura (13) or later, with the latest minor version installed. To learn more about the difference between updates and upgrades, see [Apple's support article](https://support.apple.com/en-us/108382).

{% hint style="success" %}
For the best experience, we recommend using ACE Studio on a reasonably modern computer. On Windows, this generally means a PC from 2020 or later equipped with an Intel Core–series or AMD Ryzen–series processor. On macOS, we recommend Apple silicon–based Macs or Intel-based Macs from the Pro lineup.
{% endhint %}

{% hint style="info" %}
ACE Studio requires an Internet connection to run.
{% endhint %}

{% hint style="info" %}
With cloud rendering, computers with standard configurations can easily run ACE Studio. Meanwhile, we also offer the Turbo Mode feature, which fully utilizes the computing power of your computer to significantly boost AI rendering speed on high-performance machines. For more details, please refer to [Local Rendering](/ai-rendering/local-rendering).
{% endhint %}

## Reinstall ACE Studio

You don't need to uninstall before reinstalling. Simply download and open the latest installer [here](https://acestudio.ai/download/), it automatically updates or reinstalls ACE Studio to the newest version.


# Tour the Interface

Explore the ACE Studio interface.

## TitleBar and Transport

<figure><img src="/files/AEw95TVntH5qolYMtQxf" alt="" width="563"><figcaption></figcaption></figure>

TitleBar and Transport are located at the top of ACE Studio, displaying core functions such as project name, tempo, time signature, and playback controls.

{% content-ref url="/pages/fQ0c81jElUWPnTV4xzX8" %}
[Transport](/project/transport)
{% endcontent-ref %}

## Canvas

<figure><img src="/files/ql4hXDhEXIAYxqhJxzBy" alt="" width="563"><figcaption></figcaption></figure>

Canvas is the core area for your music creation, displaying all tracks and clips in the project in a timeline format. Here, you can create, move, trim, and arrange different clips to build a complete song structure.

{% content-ref url="/pages/7U1FieV41OKsnDJozgMV" %}
[Arrangement in Canvas](/project/arrangement-in-canvas)
{% endcontent-ref %}

## Clip Editor

<figure><img src="/files/Hg77I5LUK5xKiSZCqGqZ" alt="" width="563"><figcaption></figcaption></figure>

The Clip Editor is the place for fine-tuning. When you double-click a clip, it expands below. You can edit notes, lyrics, and vocal controls in the Piano Roll, or adjust audio files in the Audio Editor.

{% content-ref url="/pages/fUOsyHP5Pf5ORQFi9hED" %}
[Clip Editor](/project/arrangement-in-canvas/clips/clip-editor)
{% endcontent-ref %}

## Mixer

<figure><img src="/files/Dig0eDuk8ppOUlcL0X9k" alt="" width="563"><figcaption></figcaption></figure>

In the Mixer, by adjusting the faders and knobs of each track, you can easily balance the relationships between parts and shape the final mix.

{% content-ref url="/pages/GpAn50ZVOqoPD2DouLHy" %}
[Mixer](/project/mixing/mixer)
{% endcontent-ref %}

## Additional Tracks

<figure><img src="/files/pluyYWYQ0BDHjIsgpatC" alt="" width="563"><figcaption></figcaption></figure>

Additional tracks can be expanded above the Canvas to manage the project's global information and markers. This includes the Time Signature track, Tempo track, Chord track, and Video track, making it convenient for you to arrange complex rhythms.

{% content-ref url="/pages/9jG9V3soIwnv1qKp95sD" %}
[Tempo & Signature Change](/project/arrangement-in-canvas/tempo-and-signature-change)
{% endcontent-ref %}

{% content-ref url="/pages/UH6m8GbziwD1ma6b8gaH" %}
[Chord Track](/project/arrangement-in-canvas/chord-track)
{% endcontent-ref %}

{% content-ref url="/pages/tY7z9s29zNSE19ME8iRE" %}
[Video Track](/project/arrangement-in-canvas/video-track)
{% endcontent-ref %}

## Fx Panel

<figure><img src="/files/IVeYTbrAV8M2uyfHtt5L" alt="" width="563"><figcaption></figcaption></figure>

The effects panel is where you add "seasoning" to the sound. Here, you can load and adjust effect plugins for each track. By using effects such as reverb, equalizer, compression, or Room Effect, you can change and enhance the tonal quality of the tracks.

{% content-ref url="/pages/AfP3rsGA9uqIy77KLkNz" %}
[Effects](/project/mixing/effects)
{% endcontent-ref %}

## Main Menu

<figure><img src="/files/0DJKQm09y9IRg5wduOt3" alt="" width="563"><figcaption></figcaption></figure>

The main menu is located in the upper left corner of the ACE Studio interface. Here, you can find all commands such as file management, editing operations, and settings options.

{% content-ref url="/pages/0xuQek7AbacdaCA1KH0b" %}
[File Management](/project/file-management)
{% endcontent-ref %}

{% content-ref url="/pages/XRvKAE0LLYo9Txoylc88" %}
[Preferences](/account-and-settings/preferences)
{% endcontent-ref %}


# Voice Library

Discover and manage AI Voices using the ACE Studio Voice Library.

AI Voices are the sound sources of AI vocals. They generate vocals from MIDI notes and lyrics. You can further shape the performance by editing notes, lyrics, phonemes, pitch, and vocal control parameters.

<figure><img src="/files/Mmy9iYhTKIIdO6vJqpde" alt="" width="563"><figcaption></figcaption></figure>

## Access AI voices

There a 3 ways to browse AI voices from the voice library:

### Browse from the Toolbar

<figure><img src="/files/HBTbFbEONmO4K1BnALOj" alt="Accessing the ACE Studio Voice Library by clicking from the main toolbar."><figcaption></figcaption></figure>

Click the first icon from the Toolbar to open the voice library, where you can browse all AI voices available. Drag a voice onto the canvas to add it, or click on a voice and then click the canvas to place it.

### Browse form Canvas

<figure><img src="/files/j4u5g5XOIhwKOKERynju" alt="Opening the ACE Studio Voice Library by double-clicking an empty track on the canvas."><figcaption></figcaption></figure>

Double-click an empty track area on the Canvas to open the Voice Library, where you can browse all AI voices available. Then select a voice to add.

### Browse from Vocal Track Panel

<figure><img src="/files/G5dPXHV67JAwOkcvfeIJ" alt=""><figcaption></figcaption></figure>

Click on the picture of vocal track panel to open the Voice Library, where you can browse all AI voices available. You can click to replace the current AI voice. You can also click the "+" in [Unison Mode for vocals](/ai-vocal-synth/creating-ai-vocals/unison-mode-for-vocals) to open the Voice Library and add another voice to the unison track.

### Adding an AI Voice on Canvas

When you add a voice, it is loaded onto the selected or target track on canvas, and a vocal clip will be created at the corresponding position on the canvas.

## Voice Library

There are 5 tabs in the voice library, organizing different sources of voices:

### Pre-made Voices

Pre-made voices are trained by ACE Studiousing responsibly sourced datasets of professional singers, which highly represents the characters and performances of the singers. We are continuously adding new pre-made voices to meet diverse vocal production needs.

{% hint style="success" %}
Most of the pre-made voices are royalty-free, you can use them in any commercial production. You can easily generate a license to a royalty-free voice within ACE Studio. For more details, please refer to [License & Copyright](/appendix/license-and-copyright).
{% endhint %}

### Cloned Voices

Your cloned voices are shown under this tab. You can access to the manage page from the voice card. To learn more about cloning your voice, please refer to [Cloning A Voice for Vocal Synth](/voice-cloning/cloning-a-voice-for-vocal-synth).

Cloned voices privately shared with you are also under this tab. For more details, please refer to [Private Share](/voice-cloning/cloning-a-voice-for-vocal-synth/private-share).

### Community Voices

Voices form the community are shown under this tab. These voices are cloned and published by the community of ACE Studio users.

To use a community voice, you need to **collect** it first before adding it to your project.

To learn more about publishing a cloned voice, please refer to [Publishing Cloned Voice](/voice-cloning/cloning-a-voice-for-vocal-synth/publishing-cloned-voice).

{% hint style="info" %}
If the owner of a community voice choose to take the voice down, you will no longer have access to this voice after a 30-day period.
{% endhint %}

### Blended Voices

Your saved blended voices are shown under this tab. These voices are stored under your account, you can access them by logging into ACE Studio with your account on any devices.

Right click on the voice card to manage it. You can modify its name, tags, native language, image, or delete it from your account.

To learn more about the feature of blending voices, please refer to [Voice Blending](/ai-vocal-synth/creating-ai-vocals/voice-blending).

### Unison

Pre-made unison presets and your saved unison presets are shown under this tab.

Right click on your saved unison preset card to manage it. You can modify its name, tags, native language, or delete it from your account.

To learn more about the feature, please refer to [Unison Mode for vocals](/ai-vocal-synth/creating-ai-vocals/unison-mode-for-vocals).

### Search for Voices

Click on the search bar to activate the search mode. Each AI voice is annotated with a name, native language, and several tags. You can search with text or use the filters to locate a voice you want.

Click on the close button from the right side of the search bar to exit the search mode.

### Filter for Vocal Synth Models

The model filter is located at the top right corner of the voice library. You can use it to switch the library view between the V2 and V1 engines.

* V2 (Default): Displays AI voices powered by the latest model.
* V1: Displays AI voices powered by the standard model.

The same AI voice can be included in multiple generations of vocal synth models, but due to differences between vocal synth models, the AI voice's performance may vary across different models. For more details, please refer to [Vocal Synth Models](/ai-vocal-synth/voice-library/vocal-synth-models).


# Vocal Synth Models

Explore the evolution and capabilities of ACE Studio's vocal synthesis models.

## Model Generation Evolution

ACE Studio continuously iterates its vocal synthesis models. Building on state-of-the-art AI architectures, we incorporate proprietary innovations to enhance naturalness, expressiveness, multilingual accuracy, and voice cloning fidelity.

We also responsibly expand our vocal datasets to cover more languages and musical styles. When architectural improvements and new training data meet our release criteria, we publish a new model generation.

<figure><img src="/files/PQDIURb93lyQstvCJKOb" alt="Select Vocal Synth Models in ACE Studio."><figcaption></figcaption></figure>

## Model List

Below is the current lineup of model generations and variants:

<table><thead><tr><th width="143.20703125">Model Name</th><th>Description</th><th>Language Support</th></tr></thead><tbody><tr><td><img src="/files/aQkOj5fpNCFB6BKKhpf5" alt="" data-size="line"> Verse 2.6</td><td>Advanced vocal synth model with high performance and quality.</td><td>English, Spanish, Italian, French, Portuguese, Korean, Chinese, Japanese</td></tr><tr><td>Verse24</td><td>A vocal synth model enhanced with English and Spanish capabilities.</td><td>English, Spanish, Chinese, Japanese</td></tr><tr><td>Solo24</td><td>A vocal synth model expanded from Verse24, designed for voice cloning.</td><td>English, Chinese, Japanese</td></tr><tr><td>Verse23B</td><td>Enhanced based on the Verse23 model.</td><td>English, Chinese, Japanese</td></tr><tr><td>Solo_D</td><td>A vocal synth model expanded from Verse23, designed for voice cloning.</td><td>English, Chinese, Japanese</td></tr><tr><td>Solo23</td><td>A vocal synth model expanded from Verse23, designed for voice cloning.</td><td>English, Chinese, Japanese</td></tr><tr><td>Verse23</td><td>ACE Studio's first multilingual vocal synth model.</td><td>English, Chinese, Japanese</td></tr></tbody></table>


# Creating AI Vocals

Learn how to generate and refine AI vocals in ACE Studio.

To generate an AI vocal, you will need to load an [AI voice](/ai-vocal-synth/voice-library) on a track, and create a [clip](/project/arrangement-in-canvas/clips) on this track from the canvas with [MIDI notes](/ai-instruments/create-instrument-sounds/editing-notes) and [lyrics](/ai-vocal-synth/creating-ai-vocals/editing-lyrics) as its content.

## Core Features

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>Editing Notes</td><td><a href="/pages/sUQxepGdFR6n6XLdl3Na">/pages/sUQxepGdFR6n6XLdl3Na</a></td><td><a href="/files/GGImoEO5yQgYCQhTaeDK">/files/GGImoEO5yQgYCQhTaeDK</a></td></tr><tr><td>Editing Lyrics</td><td><a href="/pages/bqqgOS0VxizQT36mpTqO">/pages/bqqgOS0VxizQT36mpTqO</a></td><td><a href="/files/XJZvs0Rn1WuRJtI1pCgU">/files/XJZvs0Rn1WuRJtI1pCgU</a></td></tr><tr><td>Editing Pitch</td><td><a href="/pages/ZWJW2qSPQflkwF8CDDtB">/pages/ZWJW2qSPQflkwF8CDDtB</a></td><td><a href="/files/EIDSxvnluG15zw14cUfU">/files/EIDSxvnluG15zw14cUfU</a></td></tr><tr><td>Vocal Controls</td><td><a href="/pages/g8JEOeCc66qrIyhLHnpY">/pages/g8JEOeCc66qrIyhLHnpY</a></td><td><a href="/files/1TGzRCHGanKOnKilrznC">/files/1TGzRCHGanKOnKilrznC</a></td></tr><tr><td>Singing Languages</td><td><a href="/pages/NXzyWoV1u7gwjCqs5jCi">/pages/NXzyWoV1u7gwjCqs5jCi</a></td><td><a href="/files/cBUJdPbj6hGaFqB0kU6d">/files/cBUJdPbj6hGaFqB0kU6d</a></td></tr><tr><td>Unison Mode</td><td><a href="/pages/Y9uyG92Y19XxpxN0q1OX">/pages/Y9uyG92Y19XxpxN0q1OX</a></td><td><a href="/files/4fBHnbl6r41g0H94ykCk">/files/4fBHnbl6r41g0H94ykCk</a></td></tr></tbody></table>

## FAQ

<details>

<summary>Can I import MIDI or MusicXML files?</summary>

Yes. You can import your MIDI or MusicXML files into ACE Studio. For more information, please refer to [Import Files](/project/file-management/import-files).

</details>

<details>

<summary>Can I paste the whole lyrics from elsewhere?</summary>

Yes. You can paste the entire lyrics into your melody using the [Lyrics Panel](/ai-vocal-synth/creating-ai-vocals/editing-lyrics#edit-with-lyrics-panel).

</details>

<details>

<summary>Can I add a breath before a phrase?</summary>

Yes. You can add breath in the AI parameters panel. For more information, please refer to [Breath](/ai-vocal-synth/creating-ai-vocals/breath).

</details>


# Editing Notes

Edit MIDI notes for AI vocals in ACE Studio.

## Tools for Notes

There are 3 tools that you can play with for MIDI note editing:

<figure><img src="/files/R0uvSamKwlE9QrTcDyY7" alt=""><figcaption></figcaption></figure>

### Note Mover

<figure><img src="/files/ZqiAm9pKZiKkaGcrkfJX" alt="Using the Note Mover tool in ACE Studio to create and move MIDI notes in the piano roll."><figcaption></figcaption></figure>

Note mover is the default tool for creating, selecting, moving, and resizing notes. (shortcut key <kbd>V</kbd> )

* Double click and drag to create a note with specific length.
* Click on a note to select it. Drag out a selection box to select multiple notes and create a selection, you can also select multiple notes by clicking the first note and the last note while holding <kbd>Shift</kbd> . Then you can move, adjust, delete, cut, copy, duplicate them.
* Drag on any note or selected notes to move them.
  * When moving notes, they will snap to grid by default. Hold <kbd>Ctrl</kbd> / <kbd>⌘ Command</kbd> to move without snapping.
  * You can also use arrow keys <kbd>↑</kbd> <kbd>↓</kbd> <kbd>←</kbd> <kbd>→</kbd> to move notes. (hold <kbd>Shift</kbd> and use <kbd>↑</kbd> <kbd>↓</kbd> to shift by octave)
* Drag on the left/right edge of a note to adjust its duration (shortcut key <kbd>Shift</kbd> + <kbd>←</kbd> <kbd>→</kbd>). It snaps to grid by default, hold <kbd>Ctrl</kbd> / <kbd>⌘ Command</kbd> to adjust without snapping.
  * When selecting multiple notes, you can adjust their durations together.

### Note Brush

<figure><img src="/files/Ejg80jdvOE9CcoM6nGvt" alt="Drawing a series of notes with the Note Brush tool in ACE Studio&#x27;s piano roll."><figcaption></figcaption></figure>

Note brush is a tool for drawing notes. (shortcut key <kbd>B</kbd> )

* Drag to create a note with specific length. It will snap to grid by default, hold <kbd>Ctrl</kbd> / <kbd>⌘ Command</kbd> to move without snapping.
* Draw within the range of a note to create a melismatic note.
* Drag on an existing note to move it.
* Drag on the left/right edge of a note to adjust its duration.

### Note Slicer

<figure><img src="/files/x4uzOlyiRDTJkDujS06h" alt="Splitting a long note into two using the Note Slicer tool in ACE Studio&#x27;s MIDI editor."><figcaption></figcaption></figure>

Note slicer is a tool to create a melismatic note inside a note. (shortcut key <kbd>X</kbd> )

* Click on a note to split. It will snap to grid by default, hold <kbd>Ctrl</kbd> / <kbd>⌘ Command</kbd> to dismiss snap.

{% hint style="success" %}
Tip: Adding a short grace note (acciaccatura) at the beginning can enhance the natural flow of the melody.
{% endhint %}

### Grid and Snap

<figure><img src="/files/umnI1iCppesvUBaSJ3Hv" alt="A note automatically snapping to the grid in ACE Studio, demonstrating the Grid and Snap feature."><figcaption></figcaption></figure>

Set up Grid and Snap to control how notes align with the grid. This ensures precision when editing melody.

* Auto-Narrow: Automatically adjusts the grid size to narrow spacing based on the zoom level of the piano roll.
* Auto-Medium (default): Automatically adjusts the grid size to medium spacing based on the zoom level of the piano roll.
* Auto-Wide: Automatically adjusts the grid size to wide spacing based on the zoom level of the piano roll.
* 1-16 Cell/Beat: Divides each beat into 1-16 grid cell.
* Snap off: Disables snapping to the grid. Allows free placement of notes and events without alignment to the timeline.

{% hint style="success" %}
Tips: You can input triplets by selecting 3 Cell/Beat.

<img src="/files/82fyQOaW0mZfC5KNtbuZ" alt="Setting the grid to &#x27;3 Cell/Beat&#x27; in ACE Studio to input triplets." data-size="original">
{% endhint %}

## Monophonic

In a vocal track, each vocal clip can only support monophonic content (solo melody).

* When notes overlap by being moved, the left one will be cut to avoid overlapping.
* When importing a MIDI file, all overlapped notes will be turned into melismatic notes.

{% hint style="info" %}
The length of a note also has a maximum limit. The maximum note length supported by different synthesis models varies, as detailed below:

* In Verse 2.6, the note length should be less than 20s.
* In Verse24 and earlier, the note length should be less than 18s.
  {% endhint %}

## Chords/Scale Background

Click on the background switch to turn on/off the chords/scale background.

#### Scale

* When the scale background is enabled, tones within the scale will be highlighted.
* Click the expand button on the right side to the settings, where you can switch the background view between scale and chords, set up scales and keys, fold all non-scale tones.

#### Chords

* When the chords background is enabled, tones within the chords will be highlighted.
* Click the expand button on the right side to the settings, where you can switch the background view between scale and chords, fold all tones out of chords.

> To learn about creating a chord progression, please refer to [Chord Track](/project/arrangement-in-canvas/chord-track).

## Preview Sound

When a piano key in the piano roll is clicked, or when a note is clicked, moved, or created, the corresponding pitch will be played in the piano key sound by default. You can click on the speaker icon on the upper left of the piano keys to turn off the sound.

## Shortcuts

| Action               | Shortcut Key                                        |
| -------------------- | --------------------------------------------------- |
| Use Note Mover Tool  | <kbd>V</kbd>                                        |
| Use Note Brush tool  | <kbd>B</kbd>                                        |
| Use Note Slicer tool | <kbd>X</kbd>                                        |
| Move notes           | <kbd>↑</kbd> <kbd>↓</kbd> <kbd>←</kbd> <kbd>→</kbd> |
| Move notes by octave | <kbd>Shift</kbd> + <kbd>↑</kbd> <kbd>↓</kbd>        |
| Adjust note duration | <kbd>Shift</kbd> + <kbd>←</kbd> <kbd>→</kbd>        |
| Dismiss snap         | Hold <kbd>Ctrl</kbd> / <kbd>⌘ Command</kbd>         |


# Editing Lyrics

Discover how to input lyrics for your AI vocals in ACE Studio.

Enter lyrics for your melody to generate an AI vocal. The lyric system follows these rules:

* If a note has no lyric, ACE Studio uses a default lyrics.
* Each note corresponds to one syllable only.
* You can use a "-" (dash) to indicate a melismatic note, allowing the previous syllable to extend across multiple notes without adding a new syllable.

***

## Edit Lyrics

There are 3 ways to edit lyrics:

### Edit line by line

<figure><img src="/files/iF1lfXtN65mu7vh2yIUV" alt="Typing lyrics line-by-line below in ACE Studio piano roll."><figcaption></figcaption></figure>

Click on the text line below notes to type in lyrics line by line.

* Press <kbd>Enter</kbd> or click outside of the text box to apply these lyrics.
* By applying these lyrics, they will be split into syllables and those syllables will be filled into syllabic notes one by one.
  * If the number of syllables is larger than syllabic notes, the extra syllables will take place on existing melismatic notes until all melismatic notes are used, then the rest syllables will be discarded.
  * "\_" (underscore) shows an empty lyric.

### Edit on a note

<figure><img src="/files/dDgYXExeZ7suv21bnKTS" alt="Editing a lyric by double-clicking a single note within the ACE Studio piano roll."><figcaption></figcaption></figure>

Double-click a note to enter lyrics. ACE Studio splits the text into syllables and assigns them to the current note and the following notes in order.

* Press <kbd>Enter</kbd> or click outside the text box to apply the lyrics.
* By applying these lyrics, all content you type in will replace the original lyrics on notes, including "-"(dash).
* Press <kbd>Tab</kbd> to move to the next note.
* If a syllable is unsupported or unrecognized in the selected language, that note is synthesized with the default syllable (e.g., “da”).

{% hint style="info" %}
This method is for correcting the lyrics of individual notes. We recommend using the line-by-line method to edit the entire lyrics.
{% endhint %}

### Edit with lyrics panel

<figure><img src="/files/6ZJYsAYB7zBgcG2BbvPC" alt="Edit lyrics with lyrics panel in ACE Studio."><figcaption></figcaption></figure>

To edit lyrics with full vision, you can use the lyrics panel.

Select multiple notes, and select “Edit lyrics” from the right-click menu to open the lyrics panel.

> **Keyboard Shortcuts:**
>
> macOS: <kbd>⌘ Command</kbd> + <kbd>E</kbd>
>
> Windows: <kbd>Ctrl</kbd> + <kbd>E</kbd>

* In the lyrics panel, it shows all lyrics from selected notes.
* **Skip Tenuto**: By checking this box, it will skip all melismatic notes when filling syllables into notes.
* **Fill the Rest Lyrics**: By checking this box, if there are remaining syllables after filling the selected notes with lyrics, those syllables will continue to be assigned to the subsequent notes. Otherwise, they will be discarded.

### Note Languages

Each note has its own language attribute. When a lyric of another language being filled into a note, the language of this note will switch to the new one.

If lyrics with a mismatched language are entered on the note, a red warning indicator will appear above the note.

To learn more details about languages, please refer to [Singing Languages](/ai-vocal-synth/creating-ai-vocals/singing-languages).

## Edit Phonemes and Consonants

Every syllable is built around a single vowel and can include consonants. Since each note represents one syllable, it also contains one vowel and its associated consonants.

### Edit Phonemes

Phonemes are the most basic pronunciation information in vocal synthesis. Phonemes are automatically recognized based on the lyrics and displayed above each note. Generally, you don't need to edit them manually. You can also double-click to edit them.

If you want to manually edit phonemes, you can refer to the standard phoneme dictionary for each language in [Phoneme Dictionary](/appendix/phoneme-dictionary).

{% hint style="info" %}
Tip: "cl" represents a voiceless sound or a glottal stop used in Japanese to indicate a brief pause or rhythmic separation in speech or singing.
{% endhint %}

### Pre/Post Consonants

{% hint style="warning" %}
This feature is only supported by vocal synth models of Verse24 and earlier.
{% endhint %}

Consonants are darker box at both side of a note.

* A pre consonant is positioned before the note, just outside the left boundary of the note.
* A post consonant is positioned at the end of the note, but within the right boundary of the note.

The duration of consonant pronunciation is often an important factor influencing accents.

* AI will generate the duration for each consonant based on the accent of AI voice being used on track.
* To adjust the duration of a consonant, just simply drag on its left boundary.

The durations of consonants will be fixed once they have been generated by AI, unless you change them manually or change the lyrics. For example, you have a MIDI clip with lyrics on notes, and you let AI generate the vocal by starting the playback. At this moment, the durations of consonants are fixed and you can see the darker boxes around notes. These durations come from the accent of the current AI voice on the track, if you want to change the AI voice, you can clear all the durations of consonants by selecting all notes and click “Clear all consonants” from the right-click menu.

### Voiceless Consonants

{% hint style="warning" %}
This feature is only supported by vocal synth models of Verse24 and earlier.
{% endhint %}

Consonants like “s, t, k, p, b, etc.” are voiceless consonants. They produce sound through the airflow in mouth rather than through the vocal cords, so usually they don’t have pitch.


# Editing Pitch

Refine pitch for precise vocal expression in ACE Studio.

## AI Pitch/User Pitch

There are 2 types of pitch curve in ACE Studio:

* AI Pitch: AI will generate the pitch based on the current notes, lyrics, and the AI voice. AI pitch displayed as a dark curve under pitch editing mode.
* User Pitch: The user-edited pitch curve will override the AI pitch. User pitch displayed as a white curve under pitch editing mode.

## Pitch Tools

There are 6 pitch tools to draw, fix, erase, fine-tune pitch curves:

<figure><img src="/files/96i5UAAC78vftwOBZTFD" alt=""><figcaption></figcaption></figure>

### Pitch Brush

Pitch brush is the basic tool for rewriting the pitch curve. (shortcut key <kbd>1</kbd> )

When you select this tool, the piano roll will turn into the pitch editing mode, where you can see AI pitch as dark curve and user pitch as white curve.

With this tool, you can simply draw user pitch curves.

* Use left click to draw user pitch.
* Use right click to erase user pitch.

{% hint style="success" %}
Tip: You can use a graphics tablet to draw more precise pitch curves.
{% endhint %}

### Pitch Anchor

Pitch anchor is a more mouse-friendly tool for drawing pitch curves.

Click on the pitch brush to open the drop down, where you can switch to the pitch anchor tool.

Double click to place the first anchor, then click to add the following anchors, right click to end this curve.

You can drag a selection box to select anchors, and move or delete them.

### Fixed Brush

Fixed brush is a tool can lock certain parts of the AI pitch as user pitch. (shortcut key <kbd>2</kbd> )

AI pitch is generated based on the AI voice, melody, and lyrics. Any changes to these elements will result in the regeneration of AI pitch. AI generates AI pitch piece by piece, even you just change one lyric in a piece, all AI pitch in this piece will be regenerated. Using the fixed brush helps prevent unexpected change to the pitch curve.

### Pitch Eraser

Pitch eraser is a tool that can erase any user pitch, including pitch anchors. (shortcut key <kbd>3</kbd> )

### Vibrato

Vibrato is a tool that can add a vibrato on a note. (shortcut key <kbd>4</kbd> )

To create a vibrato, just simply drag on a note from right to left. Before releasing your mouse, drag horizontally to adjust the length, drag vertically to adjust the amplitude (how big the vibrato is).

After releasing, you can see the handles of all parameters:

* Amplitude - drag the square at the top left corner vertically to modify
* Phase - drag the handle at the left bottom corner horizontally to modify
* Frequency - drag the handle at the right bottom corner horizontally to modify
* Envelopes (attack and release) - drag the to circles in the middle to control the envelopes

Under this tool, you can drag a selection box to select one to more vibratos, then you can delete them.

{% hint style="info" %}
Tip: Usually, for a longer note, the AI pitch already has a vibrato. In this case, if you add an extra vibrato on it, the final pitch would be in chaos. You can draw a flat user pitch first, then add a vibrato on it to make the result more natural.
{% endhint %}

### Modulation

Modulation is a tool that can control the dynamic range of pitch curve. (shortcut key <kbd>5</kbd> )

Drag on a note vertically to control the dynamic.

* Drag down to make the pitch more flat
* Drag up for the opposite

## Unvoiced Pitch

Dash pitch curve is voiceless pitch, this means the sound of this part is voiceless (breathy voice or aspirated sound).

When you are drawing pitch curve on voiceless consonants or blank area without any AI pitch, you will draw voiceless pitch by default.

* To draw voiceless pitch, hold <kbd>Alt</kbd> / <kbd>⌥ Option</kbd> while drawing.
* To force drawing voice pitch anywhere, hold <kbd>Shift</kbd> + <kbd>Alt</kbd> / <kbd>⌥ Option</kbd> while drawing.


# Vocal Controls

Adjust advanced vocal parameters in ACE Studio to precisely control AI singer performance.

{% hint style="info" %}
Vocal Controls are a new set of advanced parameters designed for vocal synth models of Verse 2.6 and later, allowing for fine-tuned control over the AI singer's performance. These parameters replace most of the previous emotion controls.
{% endhint %}

## What Are Vocal Controls

Vocal Controls allow users to fine-tune the vocal performance of AI singers by adjusting specific vocal qualities such as Power, Soft, Breathy, and Chest. These controls are designed to give users precise control over how the AI singer sounds, making the performance more expressive and tailored to the song's needs.

<figure><img src="/files/tk1qJ8DblwM8w3eI93C0" alt="An overview of the Vocal Controls parameter lanes in ACE Studio, including Power, Soft, Breathy and Chest."><figcaption></figcaption></figure>

### Basic Controls

Basic Controls consist of four adjustable parameters available to all AI singers.

<details>

<summary>Power</summary>

“Power” controls the strength and intensity of the vocal delivery. Increasing this parameter gives the voice more energy and impact, ideal for powerful choruses or dramatic moments.

</details>

<details>

<summary>Soft</summary>

“Soft” adjusts the overall gentleness and smoothness of the voice. Higher softness makes the voice sound more delicate and soothing, suitable for ballads or intimate moments.

</details>

<details>

<summary>Breathy</summary>

“Breathy” controls the amount of airiness or breath-like quality in the voice. Increasing this parameter adds a whispery, ethereal texture, perfect for dreamy or emotional passages.

</details>

<details>

<summary>Chest</summary>

“Chest” enhances the resonance and depth in the lower vocal range, giving the voice a fuller and more grounded tone. This is useful for creating a warm and rich vocal presence.

</details>

### Special Controls

Special Controls can be configured exclusively within specific singers that support these features.

<details>

<summary>Rap</summary>

"Rap" controls the rap style of the voice. Increasing this parameter enhances the clarity, speed, and rhythm of the articulation, making the voice more aggressive and street-like. It is suitable for rap sections in hip-hop music, pop songs, or any passages requiring strong rhythmic expression.

</details>

<details>

<summary>Opera</summary>

"Opera" injects classical bel canto singing techniques into the voice. Increasing this parameter enhances the resonance and penetration of the voice, adds brilliant vibrato and dramatic tone, making the voice sound more bright and full. It is ideal for singing classical arias, brilliant segments in musicals, or adding a grand, epic feeling to songs.

</details>

<details>

<summary>Chinese Opera</summary>

"Chinese Opera" adds the unique charm and singing style of traditional Chinese opera to the voice. Increasing this parameter makes the articulation more distinctive, the tone brighter and higher-pitched, and incorporates the common melismatic and ornamental sounds of Chinese opera. It is suitable for singing opera excerpts or integrating "Chinese style" elements into modern music.

</details>

### Auto

When no manual edits are made, the AI automatically infers and generates the performance based on the context of melody, lyrics, and the current AI voice's singing style.

## Editing Vocal Controls

<figure><img src="/files/wi2pD5e62AMxXvKJ2O1c" alt="Drawing a curve for a Vocal Control parameter in ACE Studio by clicking and dragging."><figcaption></figcaption></figure>

### Editing Parameter Envelope

To create or modify a parameter envelope, simply **left-click and drag** within the parameter lane.

To remove your parameter evelope, **right-click and drag** over the envelope. The erased area will return to "Auto" mode.

### Global Control

Located to the left of the parameter track, the Global Control Knob allows you to apply a consistent offset. The final value you see and hear is a combination of your manual drawing and the global knob's setting.

When a parameter lane is completely in Auto Mode, you can still adjust it, but it will only take effect once you draw an envelope.


# Emotion Controls

Adjust vocal parameters for earlier ACE Studio vocal synth models using Emotion Controls.

{% hint style="warning" %}
Emotion controls are supported by vocal synth models of Verse24 and earlier. If you are using models of Verse 2.6 and later, please refer to [Vocal Controls](/ai-vocal-synth/creating-ai-vocals/vocal-controls). To learn more about the differences between various model versions, please refer to [Vocal Synth Models](/ai-vocal-synth/voice-library/vocal-synth-models).
{% endhint %}

## What Are Emotion Parameters

Emotion parameters will be generated by AI based on the singing style of the current AI voice. You can modify them with envelope or rewrite them directly.

<figure><img src="/files/TOGZJfAmzkMhpsGocXoa" alt="The Emotion Controls parameters in ACE Studio, such as Flasetto, Tension, and Energy, for adjusting vocal style."><figcaption></figcaption></figure>

### Parameters

<details>

<summary>Air</summary>

This is to control the airiness of the vocal. You can make the vocal more raspy or bright by increasing this parameter.

* You can slightly increase air when it comes to the powerful part.
* We recommend just making a slight change on this, extreme values might result in unexpected performance.

</details>

<details>

<summary>Falsetto</summary>

This is to control the amount of falsetto of the vocal.

* When the key is low, increasing the falsetto might not bring much falsetto as expected.
* If you want more falsetto, we recommend decreasing tension at the same time for a better result.
* We recommend just making a slight change on this, extreme values might result in unexpected performance.

</details>

<details>

<summary>Tension</summary>

This is to control the softness of the vocal.

* Lower this value, the vocal will be softer. Increase this value, the vocal will be tight.
* We recommend just making a slight change on this, extreme values might result in unexpected performance.

</details>

<details>

<summary>Energy</summary>

This is to control the power of the vocal.

* This parameter is not just volume of the sound.
* If you want a gentle sound, we recommend decreasing tension at the same time.

</details>

## Editing Envelopes

<figure><img src="/files/8GGQSV77Okjq7AF2QFtZ" alt="Editing an Emotion Control envelope in ACE Studio."><figcaption></figcaption></figure>

You can modify the envelope for each parameter by default. There are 4 tools at left side for editing the envelop.

* Lifting tool - drag vertically to increase or decrease the value. You can modify a certain range by creating a selection on the grid. Hold <kbd>Shift</kbd> to modify the whole range of the clip.
* Brush - You can directly draw the envelope. Use right click to erase.
* Eraser - You can erase the envelope back to value 1x.
* Line tool - drag to create a straight line for the envelope.

## Editing Real Parameters

<figure><img src="/files/ZDfRG3dGAJyzSS63Ojyi" alt="Using the &#x27;Real Parameter&#x27; mode in ACE Studio to directly edit the generated vocal synthesis data."><figcaption></figcaption></figure>

Click on the “Par.” button at left to switch to real parameter mode. You can directly change the parameter.

Just like AI pitch, the real parameters are generated by AI based on the singing style of the current AI voice, melody, lyrics, and pitch. Any changes to these elements will result in the regeneration of each parameter. AI generates AI parameters piece by piece, even you just change one lyric in a piece, all AI parameters in this piece will be regenerated. These parameters are like representations of the audio waveform in different dimensions.

We recommend just modify the envelopes in most of the case. If you want a precise value, you can edit under this mode.

* Lifting tool - drag vertically to increase or decrease the value. You can modify a certain range by creating a selection on the grid. Hold <kbd>Shift</kbd> to modify the whole range of the clip.
  * By using this tool, the part you change will become user parameter, so they will not change after doing any changes on the original elements.
* Brush - You can directly draw the envelope. Use right click to erase.
  * By using this tool, the part you change will become user parameter, so they will not change after doing any changes on the original elements.
* Eraser - You can erase the envelope back to AI parameter.
* Line tool - drag to create a straight line for the envelope.
  * By using this tool, the part you change will become user parameter, so they will not change after doing any changes on the original elements.
* Fixed brush - just AI pitch, you can lock down some parts of the parameter, so they won’t change after doing any changes on the original elements.

## Formant

Formant is a basic parameter of sound design.

* Higher this value, the vocal will become more like female or kid.
* Lower this value, the vocal will become heavier.

<br>


# Breath

Add and adjust breaths in ACE Studio to make vocal performances sound more natural.

<figure><img src="/files/yKk32Cr1qJuyHpgvjHvU" alt="Add breath and adjusting the duration of a breath in ACE Studio."><figcaption></figcaption></figure>

## What is Breath

Just like human singers, adding a breath at the beginning of a sentence usually makes the vocal performance sound more natural. This is especially helpful for long sentences or high notes, where breaths provide a sense of realism and emotional connection.

Breath is the first tab in the AI parameters panel, allowing users to add breaths to the beginning of vocal lines for enhanced realism and expressiveness.

## Editing Breath

### Adding Breath

{% tabs fullWidth="false" %}
{% tab title="Automatic Addition" %}
Click on the <kbd>Add all</kbd> button from the left panel to automatically add breaths to the entire clip. It will intelligently place breaths at appropriate positions.
{% endtab %}

{% tab title="Manual Addition" %}
Click on the dark purple area to manually add a breath.
{% endtab %}
{% endtabs %}

### Adjusting Breath Duration

You can adjust the duration of a breath by dragging the left edge of the breath note.


# Singing Languages

Set and manage singing languages for AI singers in ACE Studio.

Each AI singer is multilingual, with specific multilingual support depending on the model version. While each singer has their own **native language** where they perform optimally, this does not mean they are limited to their native language.

Within a clip, you can assign a different language attribute to each note, enabling the AI voice to sing lyrics in various languages on a note-by-note basis.

To ensure optimal performance, it’s important that the lyrics match the language attribute assigned to the note.

## Default singing language of a track

Each vocal track has its own default singing language setting, which corresponds to the interface language by default. You can set the default language of the track to follow the interface language, the singer's native language, or any specified language in the [preferences window](/account-and-settings/preferences).

If you don’t need vocals in other languages, you usually don’t need to change the singing language settings as long as the interface language is the one you need.

The **track default singing language** determines the language of notes created within the track, regardless of their native singing language.

{% tabs %}
{% tab title="Change it on track header" %}
Right click on the track header, select the target language from the "Default language of notes" drop down.

<figure><img src="/files/kmJKX9rppNt8Rr064Xfx" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Change it in piano roll" %}
When no notes are selected, select the target language from the second drop down in the toolbar of the piano roll.

<figure><img src="/files/2nCVbHPVY0m1uvYawGhZ" alt="Change Singing Languages in ACE Studio piano roll." width="410"><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

## Editing Note languages

You can change the language of a note by selecting it and choosing the target language from the piano roll's tool bar.

Just remember, the lyrics on these note will not be translated automatically. You need to change the lyrics manually after changing the language attribute.

<figure><img src="/files/CcWP2nATTFCUY2fde5o2" alt="Editing note languages in ACE Studio piano roll."><figcaption></figcaption></figure>


# Unison Mode for vocals

Combine multiple AI voices into a single unison track in ACE Studio.

## What is Unison Mode?

Unison Mode lets you combine multiple AI voices into one vocal track.

You can save your custom unison presets to the Voice Library. We also provide pre-made presets.

To use a unison preset, drag it to the canvas or onto the track header.

{% hint style="info" %}
In ACE Studio 2.1.1 and earlier, Unison Mode for vocal tracks was called **Choir Mode**.
{% endhint %}

## Turn Unison Mode on or off

### Enable or disable Unison Mode

<figure><img src="/files/mJzI2l0h3DiLula8Ztc0" alt=""><figcaption></figcaption></figure>

Click the header of a vocal track to open the track panel. To enable Unison Mode, click <kbd>Turn on Unison Mode</kbd>. Turning Unison Mode off clears its settings.

You can also right-click a vocal track and select **Turn into a unison track**.

### Add or remove voices

<figure><img src="/files/mVa9tUkWYbq9G4gd3OJI" alt=""><figcaption></figcaption></figure>

* Click <kbd>+ Add</kbd> to open the Voice Library, then click a voice to add it to the unison track.
* Right click on a voice to duplicate or delete it.
* Arrange the order of voices by dragging them.

### Edit parameters

<figure><img src="/files/fGgZAxdm2MytKDq3sk5V" alt="Adjusting Unison Mode parameters like Offset and Spread in ACE Studio." width="357"><figcaption></figcaption></figure>

* Offset: Adjusts slight timing differences between voices for a more natural effect.
* Spread: Controls the stereo width of the layered sound.
* Gain: Sets the volume for each voice under the avatar.

## Effects for Unison Mode

If you want to create a sense of space or use it for backing vocals, use Room Effect.

To learn more about effects, please refer to [Room Effect](/project/mixing/effects/room-effect).

## Save as a Preset

<figure><img src="/files/BSAB6Fvi4OKm4LXcsh6d" alt="Saving a custom Unison Mode configuration as a reusable preset in the ACE Studio Voice Library."><figcaption></figcaption></figure>

In the track panel menu, you can save the current unison setup as a preset. You can customize the preset's name, tags, and language for easy retrieval. Your preset is saved in the Unison tab of the Voice Library.

The presets you save will be stored in the cloud and linked to your account.


# Voice Blending

Blend multiple AI voice seeds to create unique hybrid voices in ACE Studio.

## What Is Voice Blending?

With this feature, you can blend different voices to create a hybrid voice by AI.

Voice blending allows you to combine multiple voice seeds under the same vocal synth model version.

You can manually save your customized blended presets into Voice Library.

To use a blended preset, simply drag it to the canvas or onto the track header.

## Blending Voices

Click on the track header to open the track panel. There is a module called "blend voice" in the track panel.

* Click the <kbd>+</kbd> button to add different voice seeds from the pop-up list.
* Adjust the blending ratio by dragging vertically on each fader.
* Right-click on a seed to delete or copy it.
* Copy and paste the blending recipe to another singer track using the settings menu at the top-right corner of the panel.

<figure><img src="/files/A3XKRzAIgOGk8W6ia2d2" alt="Creating a hybrid AI voice in ACE Studio using the Voice Blending panel to mix multiple singers." width="361"><figcaption></figcaption></figure>

{% hint style="info" %}
In Verse24 and earlier, blending involves two separate dimensions: Timbre and Style.\
By default, their ratios are synced. You can un-sync by clicking the chain button in the middle of each seed for independent adjustments.
{% endhint %}

### Blending voices in Unison Mode

You can blend voices for each voice within [Unison Mode for vocals](/ai-vocal-synth/creating-ai-vocals/unison-mode-for-vocals). The **Blend voices** module corresponds to the voice selected in the voice list.


# Instrument Library

Browse AI instruments and unison presets from the Instrument Library in ACE Studio.

<figure><img src="/files/fyX7h2Kvjat3bisUWK5I" alt="" width="345"><figcaption></figcaption></figure>

## Access AI Instruments

There a 3 ways to browse AI instruments from the instrument library:

### Browse from the Toolbar

<figure><img src="/files/XNXUwyYq0cpy91xmYIHs" alt=""><figcaption></figcaption></figure>

Click on the second icon from the Toolbar to open the instrument library, where you can browse all AI instruments available. Drag a instrument on the canvas to add to your current project, you can also click on the instrument and click again on the canvas to do so.

### Browse form Canvas

<figure><img src="/files/Znt4Or2HiyzL78faJr7K" alt=""><figcaption></figcaption></figure>

Double click on any empty tracks from canvas to open the instrument library, where you can browse all AI instruments available. Then you can select a instrument to add to your current project.

### Browse from Instrument Track Panel

<figure><img src="/files/KI0863B0q5rHohVIIswT" alt=""><figcaption></figcaption></figure>

Click on the picture of the instrument track panel to open the Instrument Library, where you can browse all AI instruments available. You can drag and drop an instrument into [Unison](#unison).

### Adding an AI Instrument on Canvas

Through the above operations, the corresponding track on the canvas will load this instrument, and a instrument clip will be created at the corresponding position on the canvas.

## Instrument Library

There are 2 tabs in the instrument library:

### Pre-made Instruments

Pre-made instruments are crafted by ACE Studio using datasets of professional musicians and their performances in a responsible way. These instruments faithfully capture the unique characteristics and expressive qualities of the original players. We are continuously adding new pre-made instruments to meet diverse music production needs.

### Unison

Pre-made unison presets and your saved unison presets are shown under this tab.

Right click on your saved unison preset card to manage it. You can modify its name and tags, or delete it from your account.

To learn more about the feature, please refer to [Unison Mode for instruments](/ai-instruments/create-instrument-sounds/unison-mode-for-instruments).

### Search Instruments

Click on the search bar to activate the search mode. You can search with text to locate a instrument you want.

Click on the close button from the right side of the search bar to deactivate the search mode.


# Create Instrument Sounds

Learn how to use AI Instruments in ACE Studio.

To generate an AI instrument performance, you will need to insert an [AI instrument](/ai-instruments/instrument-library) on a track, and create a [clip](/project/arrangement-in-canvas/clips) on this track from the canvas with MIDI notes as its content.

## Core Features

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td>Editing Notes</td><td><a href="/pages/HYoMznMjYNcTiuBTwUAX">/pages/HYoMznMjYNcTiuBTwUAX</a></td><td><a href="/files/mNPB1g74Ltoqhz2Kb4vY">/files/mNPB1g74Ltoqhz2Kb4vY</a></td></tr><tr><td>Articulations</td><td><a href="/pages/i69wiWjKve06woDIlZqb">/pages/i69wiWjKve06woDIlZqb</a></td><td><a href="/files/niVj6b5Qjhf2dDogzUcF">/files/niVj6b5Qjhf2dDogzUcF</a></td></tr><tr><td>Expression Controls</td><td><a href="/pages/SjZAciX2UGPjV8roPkXy">/pages/SjZAciX2UGPjV8roPkXy</a></td><td><a href="/files/aiZ7FEJgspRrHKba2mp0">/files/aiZ7FEJgspRrHKba2mp0</a></td></tr><tr><td>Unison Mode</td><td><a href="/pages/rxx0wajaxO0NSQVyZQxx">/pages/rxx0wajaxO0NSQVyZQxx</a></td><td><a href="/files/weyD8LUXjwqNLj2zyKkn">/files/weyD8LUXjwqNLj2zyKkn</a></td></tr></tbody></table>

## FAQ

<details>

<summary>Can I import MIDI or MusicXML files?</summary>

Yes. You can import your MIDI or MusicXML files into ACE Studio. For more information, please refer to [Import Files](/project/file-management/import-files).

</details>

<details>

<summary>Can I control the articulations for specific instruments?</summary>

Yes. You can make the instrument's sound better match your requirements by using [Expression Controls](/ai-instruments/create-instrument-sounds/expression-controls).

</details>


# Editing Notes

Edit MIDI notes for AI Instruments in ACE Studio.

## Tools for Notes

There are 2 tools that you can play with for instrument MIDI note editing:

<figure><img src="/files/epRwCSE0zxXgA7NE1779" alt=""><figcaption></figcaption></figure>

### Note Mover

<figure><img src="/files/VWEcNhCjESQuivFeUOxT" alt=""><figcaption></figcaption></figure>

Note mover is the default tool for create, selecting, moving, and adjusting notes. (shortcut key <kbd>V</kbd> )

* Double click on grid to create a note with a default length of half a cell. Drag before releasing your mouse to adjust its length.
* Click on a note to select it. Drag out a selection box to select multiple notes and create a selection, you can also select multiple notes by clicking the first note and the last note while holding <kbd>Shift</kbd> . Then you can move, adjust, delete, cut, copy, duplicate them.
* Drag on any note or selected notes to move them.
  * When moving notes, they will snap to grid by default. Hold <kbd>Ctrl</kbd> / <kbd>⌘ Command</kbd> to move without snapping.
  * You can also use arrow keys <kbd>↑</kbd> <kbd>↓</kbd> <kbd>←</kbd> <kbd>→</kbd> to move notes. (hold <kbd>Shift</kbd> and use <kbd>↑</kbd> <kbd>↓</kbd> to move notes by octave)
* Drag on the left/right edge of a note to adjust its duration (shortcut key <kbd>Shift</kbd> + <kbd>←</kbd> <kbd>→</kbd>). It snaps to grid by default, hold <kbd>Ctrl</kbd> / <kbd>⌘ Command</kbd> to move without snapping.
  * When selecting multiple notes, you can adjust their durations together.

### Note Brush

<figure><img src="/files/KjtUij9b0Nz79JGe6ptR" alt=""><figcaption></figcaption></figure>

Note brush is a tool for drawing notes. (shortcut key <kbd>B</kbd> )

* Drag to create a note with specific dimensions. It will snap to grid by default, hold <kbd>Ctrl</kbd> / <kbd>⌘ Command</kbd> to move without snapping.
* Draw within the range of a note to create a melismatic note.
* Drag on an existing note to move it.

### Grid and Snap

<figure><img src="/files/xWNh7CrLcDOUBJrewAvS" alt=""><figcaption></figcaption></figure>

The Grid and Snap feature allows you to control how notes align with the timeline. This ensures precision when editing your melody.

* Auto-Narrow: Automatically adjusts the grid size to narrow spacing based on the zoom level of the piano roll.
* Auto-Medium(default): Automatically adjusts the grid size to medium spacing based on the zoom level of the piano roll.
* Auto-Wide: Automatically adjusts the grid size to wide spacing based on the zoom level of the piano roll.
* 1-16 Cell/Beat: Divides each beat into 1-16 grid cell.
* Snap off: Disables snapping to the grid. Allows free placement of notes and events without alignment to the timeline.

{% hint style="success" %}
Tips: You can input triplets by selecting 3 Cell/Beat.

<img src="/files/82fyQOaW0mZfC5KNtbuZ" alt="" data-size="original">
{% endhint %}

## Chords/Scale Background

#### Scale

* Click on the scale button to turn on/off the background.
* Click the little triangle at right side to show the settings, where you can set up the scale and fold all notes out of this scale.

#### Chord

In the settings of background, you can switch to chord mode from the first drop down menu.

With chord background mode, it shows all notes under current chord with color. To learn about creating a chord progression, please refer to [Chord Track](/project/arrangement-in-canvas/chord-track).

## Preview Sound

When the piano keyboard is clicked, or when a note is clicked, moved, or created, the default preview sound of the current instrument will play. You can click on the speaker icon on the upper left of the piano keys to turn off the sound.

## Shortcuts

| Action               | Shortcut Key                                        |
| -------------------- | --------------------------------------------------- |
| Use Note Mover Tool  | <kbd>V</kbd>                                        |
| Use Note Brush tool  | <kbd>B</kbd>                                        |
| Move notes           | <kbd>↑</kbd> <kbd>↓</kbd> <kbd>←</kbd> <kbd>→</kbd> |
| Move notes by octave | <kbd>Shift</kbd> + <kbd>↑</kbd> <kbd>↓</kbd>        |
| Adjust note duration | <kbd>Shift</kbd> + <kbd>←</kbd> <kbd>→</kbd>        |
| Dismiss snap         | Hold <kbd>Ctrl</kbd> / <kbd>⌘ Command</kbd>         |


# Articulations

Discover ACE Studio AI Instrument articulations.

## What are Articulations

Articulations are the different techniques an instrument can use to play a note. For example, a violin can play a note by bowing it smoothly (Legato) or by plucking the string (Pizzicato). By default, AI Instruments use a **Smart** mode, which intelligently analyzes the melody to apply the most suitable articulations. However, you can manually assign a specific articulation to any note for full creative control.

### Available Articulations

The available articulations vary depending on the instrument.

<details>

<summary>Smart</summary>

The AI automatically chooses the best articulation based on musical context.

</details>

<details>

<summary>General</summary>

A standard, neutral playing style.

</details>

<details>

<summary>Legato</summary>

Notes are played smoothly and connected, with no silence in between.

</details>

<details>

<summary>Glissando</summary>

A continuous slide in pitch from one note to the next.

</details>

<details>

<summary>Pizzicato</summary>

The strings are plucked with a finger instead of being bowed.

</details>

<details>

<summary>Tremolo</summary>

A single note is repeated very rapidly, creating a trembling effect.

</details>

<details>

<summary>Growl</summary>

A harsh, raspy, or guttural sound, common in jazz and rock.

</details>

<details>

<summary>Scoop</summary>

Bending up to the target note from a slightly lower pitch.

</details>

<details>

<summary>Arp-fall</summary>

A rapid, descending series of notes falling away from the main note.

</details>

<details>

<summary>Mute</summary>

The sound is dampened or muted, creating a softer, less resonant tone.

</details>

## Editing Articulations

<figure><img src="/files/J6oIRvS1Fcs4AeYpy4hz" alt=""><figcaption></figcaption></figure>

1. In the Piano Roll, select one or more notes you wish to modify.
2. Locate the **"Articulation"** dropdown menu in the toolbar above the piano roll.
3. Choose your desired articulation from the list.


# Expression Controls

Discover ACE Studio AI Instrument expression controls.

## What Are Expression Controls

Expression Controls are parameters you can automate over time to add nuance and realism, allowing you to "paint" where an effect should be active.

### Available Controls

<details>

<summary>Vibrato</summary>

Vibrato is a subtle and rapid fluctuation in a note's pitch, which adds warmth, expression, and richness to the sound.

</details>

<details>

<summary>Split-tones</summary>

Split-tones are an advanced technique that creates a rough, textured sound by producing multiple pitches simultaneously. It's perfect for adding a raw, edgy character or a sense of tension to your melody.

</details>

## Editing Expression Controls

<figure><img src="/files/wzW3Up6OMkJczIZwR5MF" alt=""><figcaption></figcaption></figure>

1. Select the Expression Control below the piano roll.
2. Click and drag to "paint" the regions to activate.
3. Simply right-click and drag over an active region to erase it.


# Unison Mode for instruments

Combine multiple AI instruments into a single unison track in ACE Studio.

## What is Unison Mode?

Unison Mode lets you combine multiple AI instruments into one instrument track.

You can save your custom unison presets to the Instrument Library. Several pre-made presets are also available.

To use a unison preset, drag it to the canvas or onto the track header.

{% hint style="info" %}
In ACE Studio 2.1.1 and earlier, Unison Mode for instrument tracks was called **Ensemble**.
{% endhint %}

## Turn Unison Mode on or off

<figure><img src="/files/OJjryKOhbdy2nIva3bJg" alt=""><figcaption></figcaption></figure>

To use Unison Mode, click <kbd>Turn on Unison Mode</kbd> in the instrument track panel. Turning Unison Mode off clears its settings.

### Add or remove instruments

<figure><img src="/files/wjRFEcL0oFv8IvT0h6mT" alt=""><figcaption></figcaption></figure>

* Click the <kbd>+ Add</kbd> button to duplicate existing instruments.
* Drag new instruments from the Library to add them to the unison track.
* Arrange the order of instruments by dragging them.

### Edit parameters

<figure><img src="/files/LCStAY5Pf5wyOYIJi0bT" alt="" width="375"><figcaption></figcaption></figure>

* Spread: Controls the stereo width of the layered sound.
* Offset: Adjusts slight timing differences between instruments for a more natural effect.
* Gain: Sets the volume for individual instruments.

## Effects for Unison Mode

If you want to create a sense of space, use reverb or other effects in the FX chain.

To learn more about effects, please refer to [Effects](/project/mixing/effects).

## Save as a Preset

<figure><img src="/files/k8RzOrEYKKDIx6aCdQ7H" alt=""><figcaption></figcaption></figure>

In the track panel menu, you can save the current unison setup as a preset. You can customize the preset's name and tags for easy retrieval. Your preset is saved in the Unison tab of the Instrument Library.

The presets you save will be stored in the cloud and linked to your account.


# Transport

Transport is the control panel in ACE Studio used for managing project playback, recording, looping, tempo, and timeline navigation.

## Tempo

<figure><img src="/files/lmSQhD9xKqJpMzyVRfM4" alt="Adjusting tempo in ACE Studio transport." width="375"><figcaption></figcaption></figure>

Drag to set the current tempo according to the position where your timeline is. (For multi-tempo projects, adjusted tempo will only be applied for the section where your timeline is in.)

Double click to type in the exact number of tempo.

ACE Studio supports a tempo range of 1-360 bpm.

{% hint style="info" %}
If your project involves tempo changes, please refer to [Tempo & Signature Change](/project/arrangement-in-canvas/tempo-and-signature-change).
{% endhint %}

## Time Signature

<figure><img src="/files/yPGflowp2XnL72kz9xXA" alt="" width="375"><figcaption></figcaption></figure>

Drag to set the current time signature according to the position where your timeline is. (For multi-signature projects, adjusted signature will only be applied for the section where your timeline is in.)

Double click to type in the exact number of signature.

{% hint style="info" %}
If your project involves time signature changes, please refer to [Tempo & Signature Change](/project/arrangement-in-canvas/tempo-and-signature-change).
{% endhint %}

## Playback/Record Controls

<figure><img src="/files/5Pt4DydDS2RzbtKnbFz0" alt=""><figcaption></figcaption></figure>

#### Back to start <a href="#block-17208bffde8080b5a572c96b9713dbf1" id="block-17208bffde8080b5a572c96b9713dbf1"></a>

Click to jump the timeline back to the beginning of the project.

* Shortcut key <kbd>Enter</kbd>

#### Play/stop <a href="#block-17208bffde8080939d09d25c8cdc0e62" id="block-17208bffde8080939d09d25c8cdc0e62"></a>

Click to start or stop the playback.

* Shortcut key <kbd>Space</kbd>

The playback will always start from the marker-line. If you stop the playback and play again, the playback will still start from the the same start position as last time, unless you relocate the marker-line.

To continue the playback from where you stopped, use shortcut <kbd>Shift</kbd> + <kbd>Space</kbd>.

#### Record <a href="#block-17208bffde8080bbb358d87884dca6ea" id="block-17208bffde8080bbb358d87884dca6ea"></a>

Click to start/end recording.

* Shortcut key <kbd>R</kbd>

If the playback is not started, start recording will also start the playback. You can also start recording during the playback.

For more detailed information about Record, please refer to [Record](/project/arrangement-in-canvas/record).

## Metronome

Click to turn on/off the metronome.

## Loop

Click to toggle loop mode on or off.

### Loop Brace

When loop mode is enabled, loop brace will appear on the time ruler. You can adjust the length of the loop brace by dragging its edges or reposition it by dragging directly. You can also click on the loop brace to turn on/off the loop mode.

After selecting a region, use the shortcut <kbd>Ctrl</kbd>/<kbd>⌘Command</kbd>+<kbd>L</kbd> to turn the selected area into a loop brace. Press the shortcut again to exit loop mode.

When exporting audio, select Export Range as Loop to export the audio within the Loop Brace range. For more details, please refer to [Export Files](/project/file-management/export-files).

## Auto Scrolling

Click this trigger to toggle auto-scrolling on or off. During playback, the Arrangement View and Clip View will automatically scroll when the timeline reaches the end of the visible area.

During playback, auto-scrolling will be temporarily disabled if you manually scroll the view until next playback. You can turn it on by clicking.

You can set scrolling animation in Preferences. For more details, please refer to [Preferences](/account-and-settings/preferences).

## Timecode

This shows the time position of time-line.


# Arrangement in Canvas

Explore how to arrange your music in ACE Studio Canvas.

The **Canvas** is the arrangement area in ACE Studio. Here, you can create, place, move, and edit all contents as clips along the timeline to create your music works.

In the canvas, each row is a track, and clips can be placed on the grid area. The interaction method of the canvas is based on selection areas, not object selection.

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="image">Cover image</th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Canvas</td><td><a href="/files/hBKn5cIt5RU4hCYYDR0f">/files/hBKn5cIt5RU4hCYYDR0f</a></td><td><a href="/pages/vC21AWkI5RKOyC1fGTg3">/pages/vC21AWkI5RKOyC1fGTg3</a></td></tr><tr><td>Tracks</td><td><a href="/files/pa7Pce6Hwtnb2he5cYiE">/files/pa7Pce6Hwtnb2he5cYiE</a></td><td><a href="/pages/6U9ejDVMwgkLpvA5oi7g">/pages/6U9ejDVMwgkLpvA5oi7g</a></td></tr><tr><td>Clips</td><td><a href="/files/uv1auBESefy1lxZno67N">/files/uv1auBESefy1lxZno67N</a></td><td><a href="/pages/lqsJSygA5bmzxAMwJ0sw">/pages/lqsJSygA5bmzxAMwJ0sw</a></td></tr><tr><td>Record</td><td><a href="/files/xPZbMOqckq8abShRqkUy">/files/xPZbMOqckq8abShRqkUy</a></td><td><a href="/pages/2cgqVk0Flnac6MyfBRWk">/pages/2cgqVk0Flnac6MyfBRWk</a></td></tr><tr><td>Tempo &#x26; Signature Change</td><td><a href="/files/n2eAvFFDP8lNUCdNeWdT">/files/n2eAvFFDP8lNUCdNeWdT</a></td><td><a href="/pages/9jG9V3soIwnv1qKp95sD">/pages/9jG9V3soIwnv1qKp95sD</a></td></tr><tr><td>Chord Track</td><td><a href="/files/peJ5tPbFcwZq84hohmD8">/files/peJ5tPbFcwZq84hohmD8</a></td><td><a href="/pages/UH6m8GbziwD1ma6b8gaH">/pages/UH6m8GbziwD1ma6b8gaH</a></td></tr></tbody></table>


# Canvas

The Canvas is ACE Studio's main arrangement workspace.

**Canvas** is the arrangement area in ACE Studio. Here, you can create, place, move, and edit all contents as clips along the timeline to create your music works.

## Marker-line & Timeline

The Marker-line is a static vertical line that flashes between white and blue, indicating the starting point for playback or the precise position for editing actions, such as pasting. You can click anywhere on the Time Ruler or on the grid to reposition the Marker-line. When a selection exists on the canvas, the marker-line is always positioned at the left boundary of the selection.

The Timeline is a moving vertical line that indicates the current playback position and only appears when playback begins.

* Press the <kbd>Space</kbd> to start playback from the Marker-line's position.
* Press <kbd>Shift</kbd> + <kbd>Space</kbd> to resume playback from the last paused position.

## Time Ruler

The Time Ruler is located at the top of the Canvas, displaying time in a musical format (bars and beats). It serves several key functions:

* **Time Display:** Shows the project's timeline in bars and beats.
* **Navigation and zooming:**
  * Drag horizontally on the Time Ruler to scroll the view.
  * Drag vertically on the Time Ruler to zoom the view.

## Grid & Snap

The Canvas features a background grid that represents musical time divisions, helping you align clips precisely. Editing actions (like moving or trimming clips) will automatically snap to these grid lines by default.

Right-click on the blank area of the Canvas to open the Grid & Snap menu.

* Auto-Narrow: Automatically adjusts the grid size to narrow spacing based on the zoom level of the Canvas.
* Auto-Medium(default): Automatically adjusts the grid size to medium spacing based on the zoom level of the Canvas.
* Auto-Wide: Automatically adjusts the grid size to wide spacing based on the zoom level of the Canvas.
* 1-16 Cell/Beat: Divides each beat into 1-16 grid cell.
* Snap off: Disables snapping to the grid. Allows free placement of clips without alignment to the timeline. You can also bypass it by holding down the <kbd>Ctrl</kbd>/ <kbd>⌘Command</kbd> while editing.

## Navigating & Zooming

* **Horizontal/Vertical Scrolling:** Use your mouse wheel to scroll vertically. Hold <kbd>Shift</kbd> while using the mouse wheel to scroll horizontally.
* **Zooming:** Hold <kbd>Ctrl</kbd>/ <kbd>⌘Command</kbd> and use the mouse wheel to zoom in and out horizontally.
* **Hand Tool:** Hold down the middle mouse button and drag to pan the view in any direction.


# Tracks

Tracks in ACE Studio organize MIDI and audio clips.

## Overview

On the Canvas, each row represents a track.

By default, Canvas contains 100 empty tracks. Tracks can hold MIDI Clips, Audio Clips.

Depending on the content loaded on the track, the track types can be categorized as:

* [MIDI Tracks](/project/arrangement-in-canvas/tracks/midi-tracks)
* [Audio Tracks](/project/arrangement-in-canvas/tracks/audio-tracks)

## General Controls

Each track header has an icon, track name, mute button (triangle), track index, solo button, fx button.

* Click on any part of the track header except the image to select the track, you can hold <kbd>Shift</kbd> to select multiple tracks.
  * Hold <kbd>Ctrl</kbd> / <kbd>⌘Command</kbd> to activate multiple solos
* Click on the triangle to mute this track.
* Right click on the track header to see all control options.
  * You can delete, copy, cut, and duplicate it, or paste tracks below it.
  * Click rename to edit the track name.
  * Click to turn on [Unison Mode for vocals](/ai-vocal-synth/creating-ai-vocals/unison-mode-for-vocals) or [Unison Mode for instruments](/ai-instruments/create-instrument-sounds/unison-mode-for-instruments), or create [Doubles](/ai-tools/doubles).
* You can see the solo button and [FX](/project/mixing/effects) button by hovering your mouse on a track header.


# MIDI Tracks

MIDI tracks in ACE Studio manage MIDI clips and host AI voices or instruments.

## Overview

MIDI track can hold MIDI clips and host AI voice or AI instrument. You can create, insert, and record MIDI clips on a MIDI track and use the MIDI content to generate sounds with AI voices or AI instruments.

When an AI voice or AI instrument is loaded onto an empty track, or when MIDI clips are present on the track, it becomes a MIDI track. According to the type of sound source attached, MIDI tracks can be divided into 3 sub-types: non-source MIDI tracks, vocal tracks, and instrument tracks.

To create MIDI clips on a MIDI track, you can:

* Double-click on the empty area of the track to quickly create a MIDI Clip;
* Drag a MIDI file on the empty area of the track;
* Record MIDI with a MIDI device, or sync MIDI from your DAW with ACE Bridge.

For more information about MIDI clips, please refer to [Clips](/project/arrangement-in-canvas/clips).

## Non-source MIDI track

When you insert a MIDI clip on an empty track or unload the AI voice/AI instrument from a vocal/instrument track, it becomes a non-source MIDI track.

On this type of MIDI track, you can create and edit MIDI clips, but the track can only output sounds only with a standard piano sample library.

Click the <kbd>+</kbd> button on the track header or drag an AI voice or AI instrument onto the track header to turn it into a vocal track or instrument track.

## Vocal Tracks

When AI Voice is loaded onto a track from the [Voice Library](/ai-vocal-synth/voice-library), the track becomes a Vocal Track.

* You can drag and drop an AI Voice from the voice library on the track header.
* Drop a new voice onto an existing vocal track header to replace the voice.
* Turning on [Unison Mode for vocals](/ai-vocal-synth/creating-ai-vocals/unison-mode-for-vocals) changes the vocal track into a unison track.

### Vocal source management

Click the image on the track header to open the track panel.

* Track image: Click to open [Voice Library](/ai-vocal-synth/voice-library).
* Name: Double-click to rename.
* Vocal Synth Model: Click to switch between different versions of the Vocal Synth Model. For more information about the Vocal Synth Model versions, please refer to [Vocal Synth Models](/ai-vocal-synth/voice-library/vocal-synth-models).
* Language: Displays the languages supported by the current AI voice.
* Settings:
  * Copy and paste Vocal source.
  * Change track image. The image for a unison track defaults to the loaded AI voice images and cannot be changed.
  * Save your unison or blended preset, or save changes to the preset.
  * Unload Model
* Unison Mode: Click to enable Unison Mode. For more information, please refer to [Unison Mode for vocals](/ai-vocal-synth/creating-ai-vocals/unison-mode-for-vocals).
* Blend Voices: You can blend voices here. For more information, please refer to [Voice Blending](/ai-vocal-synth/creating-ai-vocals/voice-blending).

## Instrument Tracks

When AI Instruments are loaded onto a track from the [Instrument Library](/ai-instruments/instrument-library), the track becomes a Instrument Track.

* You can drag and drop an AI Instrument from the instrument library on the track header.
* If you drop the instrument on an existing instrument track head, it will replace the instrument of this track.
* Turning on [Unison Mode for instruments](/ai-instruments/create-instrument-sounds/unison-mode-for-instruments) changes the instrument track into a unison track.

### Instrument source management

Click the icon on the track head to open the Instrument source management panel.

* Track picture: Click to open [Instrument Library](/ai-instruments/instrument-library).
* Name: Double-click to rename.
* Instrument Category: Displays the type of the current instrument.
* Settings:
  * Copy and paste Instrument source.
  * Save your unison preset, or save changes to the preset.
  * Unload Model.
* Unison Mode: Click to enable [Unison Mode for instruments](/ai-instruments/create-instrument-sounds/unison-mode-for-instruments).

<br>


# Audio Tracks

Audio tracks in ACE Studio host audio clips and support audio recording.

## Overview

When audio clips are present on a empty track, it becomes a Audio Track.

Double-click on the empty area of the track to quickly import audio files. For more information, please refer to [Clips](/project/arrangement-in-canvas/clips).

You can record sounds on Audio Tracks. For more information please refer to [Record](/project/arrangement-in-canvas/record).


# Clips

Clips are ACE Studio's fundamental units for organizing and editing audio and MIDI content and applying specialized tools.

## Overview

<figure><img src="/files/Xf69YqgHl2m48KVGCkb0" alt="Clips in ACE Studio&#x27;s Canvas."><figcaption></figcaption></figure>

Clips are the basic units on a track that carry audio or MIDI content. Each clip has a title bar with a name on it, and has its body that shows the thumbnail of main content.

## General Editing

In the Canvas, you can edit clips or part of clips within the range of a selection. Click on the title bar of a clip to create a selection that covers the whole range of this clip; Drag out a selection to cover a part of clips that you want to edit. Then you can perform various operations on the clip, such as copying, cloning, and deleting.

<details>

<summary>Editing content</summary>

Double click on the body of a clip to open the editor, where you can edit its content.

</details>

<details>

<summary>Moving clips</summary>

After creating the selection, drag on the title bar to move the clip. If the selection only covers a part of the clip, this part will be split out while being moved.

</details>

<details>

<summary>Deleting clips</summary>

After creating a selection, you can use <kbd>Delete</kbd> to remove the part covered by the selection. If the selection covers an entire clip, the clip will be completely deleted; if the selection only covers part of a clip, the portion of the clip covered by the selection will be trimmed.

</details>

<details>

<summary>Adjusting length</summary>

Clips can have their length adjusted by dragging the left/right edges. You can also create a selection to delete a part of a clip.

</details>

<details>

<summary>Fades &#x26; cross-fades</summary>

When hovering the cursor on a clip, there will be 2 little squares at the top left/right corner of the clip. Drag the square horizontally to create fade in/out for the clip. Drag on the handles on the fade curve to adjust the slope.

When 2 clips are connected, dragging the square across clips will create a cross-fade.

</details>

<details>

<summary>Splitting clips</summary>

There are 2 ways to split clips:

* Split a clip at a specific position: Place the marker-line at where you would like to split, and use the split function from right-click menu.
* Split out a piece from a clip: Create a selection to cover the piece you would like to split, and use the split function from right-click menu.

Shortcut key <kbd>Ctrl</kbd> / <kbd>⌘Command</kbd> + <kbd>E</kbd> .

</details>

<details>

<summary>Deactivate clips</summary>

Deactivated clips are in dark color and will not be synthesized or heard.

To deactivate a clip, you can:

* Click on the title bar of the clip, and deactivate it from right-click menu.
* Place the marker-line within a clip, and deactivate it from right-click menu.

To deactivate a piece of a clip, you can:

* Create a selection to cover the piece you would like to deactivate, and deactivate it from right-click menu.

Shortcut key <kbd>0</kbd>.

</details>

<details>

<summary>Changing Colors</summary>

The color of a clip follows the color of its current track. You can assign a color for the clip from the right-click menu.

</details>

## MIDI Clips

A MIDI clip can be created by double-clicking on a vocal/instrument track. You can also import MIDI, MusicXML, UFDATA files as clips.

{% tabs %}
{% tab title="Vocal Clips" %}
Vocal clips contain MIDI notes, lyrics, and Vocal Control parameters.

You can create new or import MIDI files on a Vocal Track to obtain Vocal clips.
{% endtab %}

{% tab title="Instrument Clips" %}
Instrument clips contain MIDI notes, articulations and Expression Controls parameters.

You can create new or import MIDI files on an Instrument Track to obtain Instrument clips.
{% endtab %}

{% tab title="General MIDI Clips" %}
General MIDI clips contain MIDI notes.

You can create new or import MIDI files on an empty MIDI Track to obtain General MIDI clips.
{% endtab %}
{% endtabs %}

> Type conversion:
>
> Different types of MIDI clips carry some specific types of information, such as vocal clips containing lyrics and instrument clips containing articulations. When a MIDI clip of a certain type is moved to a track of another type, this specific information will be lost.

## Audio Clips

Audio Clips are imported or recorded audio files contained in an Audio Track.


# Clip Editor

Edit the content of each Clip through the Clip Editor.

Double-click a clip to open the Clip Editor.

## Piano Roll

<figure><img src="/files/0qEZJrzpA8P756CIhqBy" alt="ACE Studio&#x27;s piano roll."><figcaption></figcaption></figure>

When the marker line is positioned on a MIDI Clip, the Clip Editor will display the Piano Roll for that Clip.

For Piano Roll editing of **Vocal Clips**, please refer to [Editing Notes](/ai-vocal-synth/creating-ai-vocals/editing-notes).

For Piano Roll editing of **Instrument Clips**, please refer to [Editing Notes](/ai-instruments/create-instrument-sounds/editing-notes).

## Audio Editor

<figure><img src="/files/QdP9vxWkkvVZSHbXI2AZ" alt=""><figcaption></figcaption></figure>

When the marker line is positioned on a Audio Clip, the Clip Editor will display the Audio Editor for that Clip.

* Gain - drag to adjust the gain volume.
* Stem splitter - click to open the stem split tool, where you can split the current audio being showed in this audio viewer into stems. This is the same tool as the [Stem Splitter](/ai-tools/stem-splitter).
* Tempo analyzer - click to analyze the tempo of this audio.
* Vocal to MIDI & lyrics convertor - click to open the vocal to MIDI tool, where you can convert this audio into a midi clip with lyrics on notes. For more information, please refer to [Vocal to MIDI](/ai-tools/vocal-to-midi).

#### Zoom and move view

<figure><img src="/files/LSFFgf1tQylBgCBQvmAY" alt="Zoom and move view in ACE Studio&#x27;s audio viewer."><figcaption></figcaption></figure>

* Drag horizontally on the time ruler to pan view.
* Drag vertically on the time ruler to zoom horizontally. You can also hold <kbd>Ctrl</kbd>/<kbd>⌘Command</kbd> and scroll mouse wheel to zoom.
* Drag with the middle button of your mouse on the grid to move view.


# Record

Record audio and MIDI directly onto tracks in ACE Studio.

{% hint style="info" %}
Before recording, please set up the input hardware, sample rate, buffer size.

For more information, please refer to [Preferences](/account-and-settings/preferences).
{% endhint %}

To start recording, click the **Record** button on the transport or press the shortcut key <kbd>R</kbd>.

## Arm Record

In ACE Studio, you don't need to manually arm a track for recording. The track will automatically arm for recording when you select it or place the marker line on it.

## Record from An Empty Track

<figure><img src="/files/XQozgk7Nf9U0KWLt1uN5" alt="" width="336"><figcaption></figcaption></figure>

When selecting an empty track and starting recording, a dialog will appear asking you to choose whether to record Audio or MIDI.

## Record Audio

### Select a Target Track

The selected (focused) track is automatically armed for recording. A red dot will appear next to the channel name in the [mixer](/project/mixing/mixer) or on the track header to indicate it's ready.

### Set Input and Monitoring

Choose the correct input channel in [mixer](/project/mixing/mixer). By default, monitoring is turned off for audio tracks to prevent feedback. You can manually enable the **Monitor Switch** (headphone icon) in [mixer](/project/mixing/mixer) if you need to hear the live input signal.

### Start and Stop Recording

Place the playhead where you want to start and press the **Record** button <kbd>R</kbd> in the transport. Press <kbd>R</kbd> again or press the <kbd>Space</kbd> to stop both recording and playback.

## Record MIDI

### Select a Vocal or Instrument Track

Select a vocal or instrument track. The selected track is automatically armed for recording, indicated by a red dot.

{% hint style="info" %}
Note: If you select multiple tracks, only the first selected track will be armed for recording.
{% endhint %}

### Set Input and Monitoring

Choose the correct MIDI input in [mixer](/project/mixing/mixer). For MIDI tracks, monitoring is enabled by default, allowing you to hear the sound as you play on your MIDI device. A headphone icon will be displayed to indicate that monitoring is active. You can turn off the Monitor Switch (headphone icon) in the [mixer](/project/mixing/mixer).

### Using the Virtual MIDI Keyboard

<figure><img src="/files/KHpuUQL4vSt48hqMHMHz" alt="ACE Studio&#x27;s virtual MIDI keyboard."><figcaption></figcaption></figure>

If you don't have a MIDI controller, you can use your computer keyboard as a virtual MIDI input device. Activate it from the menu Edit > Virtual MIDI Keyboard(Shortcut key <kbd>/</kbd>).

* Keys <kbd>A</kbd> to <kbd>L</kbd> correspond to white keys. Keys <kbd>W</kbd> <kbd>E</kbd> <kbd>T</kbd> <kbd>Y</kbd> <kbd>U</kbd> correspond to black keys.
* Press <kbd>Z</kbd> / <kbd>X</kbd> to switch octaves down / up.
* Press <kbd>C</kbd> / <kbd>V</kbd> to decrease / increase velocity.
* When the virtual keyboard is active, some application shortcuts will be temporarily disabled.

### Start and Stop Recording

Place the playhead where you want to start and press the **Record** button <kbd>R</kbd> in the transport. Press <kbd>R</kbd> again or press the <kbd>Space</kbd> to stop both recording and playback.


# Tempo & Signature Change

Control your project's tempo and time signature with ACE Studio's additional tracks.

The Tempo and Signature tracks are global tracks that control the project's overall tempo and time signature. They are unique, always docked at the top of the track list.

To show or hide the Tempo and Signature tracks, click the <kbd>BPM/SIG</kbd> button in the track list header. This button toggles the visibility of both tracks simultaneously.

## Tempo Changes

The Tempo Track allows you to create dynamic tempo changes throughout your project using an automation lane. It consists of tempo points and the lines that connect them.

### **Tempo Points**

A tempo point is a node that defines a specific BPM value at a specific point in time.

* Adding Points:
  * Click on the curve to create a new tempo point at that position.
  * Click and drag to create a point and immediately adjust its position and BPM value.
* Adjusting Points:
  * Drag a point vertically to change its BPM value, or horizontally to change its timing. A point cannot be moved past its adjacent points.
  * By default, points snap to the grid when moved horizontally. Hold <kbd>Ctrl</kbd> / <kbd>⌘Command</kbd> while dragging to disable snapping.
  * You can also type in a value in the context menu by right-clicking on a point.
* Deleting Points: Double-click a point, or right-click it and select 'Delete' from the menu.

{% hint style="info" %}
Note: Every project starts with a default tempo point of 120 BPM at the beginning. This initial point cannot be moved or deleted, but you can change its BPM value.
{% endhint %}

### Adjusting Tempo Curves

The line between two tempo points represents the tempo transition. By default, this is a linear (straight line) change.

* Hover over the line segment to reveal a curve handle at its center.
* Drag this handle vertically to adjust the curve, creating a smoother or more abrupt tempo transition.
* Double-click the curve handle to reset the transition back to a straight line.

### Tempo Brush

The Tempo Brush offers a different way to edit tempo by "drawing" it.

* Click the Tempo Brush icon on the Tempo Track's header to enable it.
* With the brush active, you can click and drag directly on the track to draw a continuous tempo curve. This process creates a series of fine-grained tempo points automatically.

### Adjusting Tempo Curve Limits

By default, the tempo curve operates within a display range of **60-180 BPM**.

Should you adjust a tempo point beyond this default range, the upper and lower limits of the display will automatically adapt to accommodate your new tempo point.

For manual control, you can expand the [Mixer](/project/mixing/mixer) panel and directly input your desired upper and lower limits for the tempo curve's display.

<figure><img src="/files/6E9tlW7XYL4TZbEJphRr" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
ACE Studio's supported tempo range for a project is **10-360 BPM**.
{% endhint %}

## Time Signature Changes

The Signature Track uses markers to set the time signature for different sections of your project.

Signature Markers are represented as cards that must be placed at the beginning of a measure.

* Adding Markers: Hover your mouse over the start of a measure that doesn't have a marker. A translucent <kbd>+</kbd> icon will appear. Click it to add a new signature marker, which will initially copy the value of the previous marker.
* Adjusting Markers:
  * Drag a marker to move it to a different measure.
  * Click a marker to select it. Once selected, you can copy, paste, or delete it.
* Editing Marker Values:
  * Double-click a marker to enter edit mode.
  * You can edit the numerator and denominator separately. Press <kbd>Tab</kbd> to switch between the two input fields.
  * Press <kbd>Enter</kbd> or click elsewhere to confirm the change.

{% hint style="info" %}
Note: Every project starts with a default 4/4 signature marker at the beginning. This marker cannot be moved or deleted, but its value can be edited.
{% endhint %}

<br>


# Chord Track

Chord Track provides a global tool for creating chord progressions.

The Chord Track is a special global track designed for creating and playing back chord progressions. It is a permanent part of your project, fixed at the top of the track list.

The track has its own built-in piano sound, so you can hear the chords you create. You can control its playback with its dedicated Mute and Volume controls on the track header and [mixer](/project/mixing/mixer).

To show or hide the Chord Track, click the Chord Track button in the track list header.

## Create Chords

On the Chord Track, double-click on the grid where you want your progression to start. This will create a new chord clip, pre-filled with four default chords.

### Edit Chords

* Select a chord within the clip to edit it. The Chord Editor will appear at the bottom.
* In the editor, you can choose a root note and the chord quality (e.g., Major, minor, 7th).
* To set a different bass note (inversion), click the "Bass" button and select a new bass note from the keyboard display.

### Adjust and Add Chords

* Drag the right boundary of any chord to change its duration.
* Click the <kbd>+</kbd> button that appears when you hover between or after chords to insert a new chord.
* To make the entire chord progression longer, simply drag the right edge of the chord clip itself.

## Chord Loop

Once you have created a chord progression you like, you can easily loop it.

* Click the Loop <kbd>+</kbd> button located at the top-right corner of the chord clip. This will create the first loop of your progression.
* After the first loop is created, you can simply drag the right boundary of the last looped section to extend the loops further across your timeline.

## Use Chord Progression As Background

The Chord Track can serve as a powerful compositional guide by displaying its harmony in the background of the Piano Roll. This helps you write melodies and basslines that are in key with your chords.

When editing notes, locate the Scale Mode setting in the Piano Roll toolbar. Switch the mode from "Scale" to "Chord".

Once enabled, the notes of the current chord from the Chord Track will be highlighted on the Piano Roll grid.


# Video Track

Video Tracks in ACE Studio host video clips and support video-based scoring and sound design.

## Overview

The Video Track is a special global track designed to align visuals with music and sound effects in the same timeline.

You can control the video audio playback through the track header and the Mute, Solo, and Volume controls on the Mixer.

To show or hide the Video Track, click the Video Track button in the track list header.

## Create a Video Track

You can create a Video Track by:

* Dragging a video file onto the Canvas.
* Importing a video file into the project, then placing it on an empty track.

If the video contains embedded audio, you can detach that audio and manage it separately on an audio track.

## Video Clip Management

On a Video Track, you can:

* Detach or reattach the audio.
* Replace the video.
* Adjust the video volume and apply fade-in and fade-out to the audio.

Double-click a video clip to open the video monitor for preview.

## Working with Video Composer

Video Composer is an AI tool that helps you create music and sound effects for a video inside ACE Studio. It analyzes the video, generates matching audio, and places the results on the timeline as editable clips.

For more information, please refer to [Video Composer](/ai-tools/video-composer).


# Mixing

Mix tracks in ACE Studio to balance levels and apply effects.

## Overview

Mixing is the art of blending all your individual tracks—vocals, instruments, and audio clips—into a single, cohesive piece of music. It's where you balance levels, position sounds in the stereo field, and apply effects to bring your song to life.

In ACE Studio, the Mixing section is divided into two main areas:

* [Mixer](/project/mixing/mixer)
* [Effects](/project/mixing/effects)


# Mixer

Manage track volume, panning, and effects in Mixer.

The Mixer provides detailed controls for every track in your project. It's a panel that expands from the left side of the track list, giving you access to volume, panning, effects, and routing for each track.

To open or collapse the Mixer, click the Mixer icon in the main toolbar, or use the shortcut <kbd>M</kbd>.

<figure><img src="/files/500NV1utAtsDLa7xanOv" alt="Open Mixer panel in ACE Studio."><figcaption></figcaption></figure>

## Mix Your Tracks Using Mixer

When the Mixer is open, you will see a channel strip for the Master track and for every track in your project.

### Master

The **Master** strip is always at the top of the Mixer.

It controls the overall output of your project.

It includes the main volume fader and its own **FX** panel.

Open the [FX panel](/project/mixing/effects) for the master to add inserts.

The panel header reads **Master** when you are editing the master bus.

Use this for mix-bus processing that should affect the whole mix.

Typical examples include a [Little Limiter](/project/mixing/effects/built-in-effects) in the last slot to catch peaks and set the final output ceiling, or a third-party plug-in for mastering.

### Track channels

Below the Master track, each track has its own channel strip with the following controls:

* Fader: Controls the track's volume. Drag the fader up or down to adjust the level. Double-click the fader to reset it to 0 dB.
* Pan: Adjusts the track's position in the stereo field (left or right). Drag the knob left or right. Double-click to reset it to the center.
* Solo <kbd>S</kbd>: Mutes all other tracks, allowing you to hear only soloed tracks. You can solo multiple tracks at once by holding <kbd>Ctrl</kbd> / <kbd>Command</kbd>.
* Mute: Silences the track without changing its fader level.
* FX: Opens the Effects Panel for this track.
* Input Channel: Selects the audio or MIDI source for the track. The available options depend on the track type:
  * For Audio Tracks: Choose from the available input channels of your connected audio interface.
  * For MIDI Tracks: Select a connected MIDI device and a specific MIDI channel. You can choose between Polyphonic and Monophonic input modes in vocal tracks.


# Effects

Build and manage effect chains for tracks and the master bus.

Every track in ACE Studio — and the master bus — has an **FX panel** where you build a chain of effects.

The effects themselves are documented in the pages under it:

* [**Built-in Effects**](/project/mixing/effects/built-in-effects) — the effects ACE Studio ships with: EQs, dynamics, and reverb.
* [**Third-Party Effects**](/project/mixing/effects/third-party-effects) — using your own VST3 / AU plug-ins on the same chain.
* [**Room Effect**](/project/mixing/effects/room-effect) — spatial positioning for vocal tracks, separate from the FX chain.

***

### Opening the FX panel

* Select a track and switch to the **FX** tab.
* The panel header shows the track you are editing.
* It shows the track colour, name, and index, or **Master** for the master bus.

<figure><img src="/files/4NTDGTTIuMHmH8voU9kB" alt="" width="205"><figcaption></figcaption></figure>

### Adding an effect

Click **+ Insert** at the bottom of the insert list. This opens the effect browser.

<figure><img src="/files/nGTDr5etMW2i6hp3tTQ9" alt="" width="254"><figcaption></figcaption></figure>

* **VST3 / AU** — switch between plug-in formats.
* **AU** appears on macOS only.
* **Search** — filter the whole list by name.
* **Recent** — effects you used recently.
* **FX Chain** — our pre-made and your saved FX chains.
* **Types** — browse by category.
* **Brands** — browse by manufacturer.
  * ACE Studio built-in effects live under the **ACE Studio** brand.

For plug-in-specific details such as formats and plug-in windows, see [Third-Party Effects](/project/mixing/effects/third-party-effects).

The effect is added as a **chip** in the insert chain.

### The insert chain

Inserts process **in series, top to bottom**.

The signal flows through the first effect, then the second, and so on.

* **Reorder:** drag a chip up or down.
* A white line shows where it will land.
* **Multi-select:** click a chip to select it.
  * <kbd>Cmd</kbd>/<kbd>Ctrl</kbd>-click adds more chips.
  * <kbd>Shift</kbd>-click selects a range.
* **Right-click** a chip for **Copy / Paste / Delete / Select All / Bypass / Activate-Deactivate / Save FX Chain…**.

### Chip controls

Every effect chip has the same header controls:

* **Power button** — the small round icon on the left. It turns the effect on or off.
  * The colour shows the state:
    * **Blue** — active and processing.
    * **Yellow** — bypassed.
      * Audio passes through untouched.
      * Bypass is toggled from the right-click menu.
    * **Grey** — deactivated.
* **Effect name** — click to select the chip.
* **Expand / collapse chevron** — on built-in effects, this opens controls inline inside the chip.
  * Click again to fold them away.
  * Third-party plug-ins open in their own window instead.

{% hint style="info" %}
**Deactivate vs. Bypass.** *Deactivate* removes the effect from the signal path entirely. *Bypass* leaves it in place but skips its processing. Both keep your settings.
{% endhint %}

### Editing values

Inside an expanded built-in effect, the controls behave consistently:

* **Knobs** — drag up and down, or along the diagonal, to change the value.
* **Type a value** — double click a knob's number to enter an exact value.
* **Reset** — double-click any knob to return it to its default.
* **Threshold lines** — on Compressor and De-Esser, drag the line directly on the meter.

### Saving a chain

Once you dial in a chain you like, select the effects, right-click and choose **Save FX Chain**.

This stores the whole chain, including effects and settings, as a reusable preset.

Saved chains appear in the **+ Insert** browser under **FX Chain**.

You can then apply the full setup to another track.

Saved chains are stored in a local folder shared across your projects.

To rename, delete, or share them, choose **Manage in Finder** on macOS or **Manage in Folder** on Windows.


# Built-in Effects

Use ACE Studio's built-in EQ, dynamics, and reverb effects.

ACE Studio ships with a small, hand-picked set of built-in audio effects — an EQ for shaping tone, a vocal-tuned EQ, and a full dynamics + space toolkit: compressor, de-esser, limiter, and reverb.

They cover the everyday mixing moves for a vocal- or instrument-centric session without reaching for third-party plug-ins.

For how to add, reorder, bypass, and save effects, see [Effects](/project/mixing/effects).

For third-party VST3 / AU plug-ins, see [Third-Party Effects](/project/mixing/effects/third-party-effects).

***

### EQ 3

*Category: EQ — a clean three-band equalizer with an interactive spectrum.*

<figure><img src="/files/Sv3zoDXiwScgXlhdPAnW" alt="" width="375"><figcaption></figcaption></figure>

EQ 3 is your general-purpose tone shaper: a **low shelf**, a **mid bell** (peak), and a **high shelf**, drawn over a live spectrum analyzer so you can see what you're cutting or boosting.

#### The display

The top half is an interactive frequency graph with a real-time spectrum behind the EQ curve.

* **Drag a band's handle** on the graph to set its frequency (left/right) and gain (up/down) at the same time.
* **Scroll** over a handle to widen or narrow its **Q**.
* **Double-click** a handle to reset that band.
* Clicking a handle, or hovering its knobs, **focuses** that band.
* The band controls below then edit the focused band.

#### Band controls

The bottom strip shows the focused band's three knobs:

<table><thead><tr><th width="120.14453125">Control</th><th width="620.46875">What it does</th></tr></thead><tbody><tr><td><strong>Freq</strong></td><td>Centre/corner frequency of the band. Displayed in Hz, switching to kHz above 1000.</td></tr><tr><td><strong>Q</strong></td><td>Bandwidth. Higher Q = narrower, more surgical; lower Q = broad and gentle.</td></tr><tr><td><strong>Gain</strong></td><td>Cut or boost at that frequency.</td></tr></tbody></table>

**How to dial it**

* **Low shelf** — warmth and weight. Gentle boosts add body; cuts clean up mud and rumble.
* **Mid bell** — the workhorse. Sweep with a high Q and a boost to *find* a problem frequency, such as boxiness or harshness, then cut it with a moderate Q.
* **High shelf** — air and brightness. A small shelf boost up top opens a vocal; a cut tames sibilance and fizz.

Subtractive moves, cutting what's wrong, usually sound more natural than piling on boosts.

Wide Q works well for musical tone-shaping.

Narrow Q works better for fixing a specific resonance.

***

### Vocal EQ

*Category: EQ — one-click vocal tone presets.*

<figure><img src="/files/dAlTyGHil4LO47LQYfMQ" alt="" width="375"><figcaption></figcaption></figure>

Vocal EQ is the fast, opinionated counterpart to EQ 3.

Instead of bands and knobs, it gives you four ready-made vocal curves as a 2×2 button grid.

<table><thead><tr><th width="179.66015625">Preset</th><th width="563.09765625">Use it for</th></tr></thead><tbody><tr><td><strong>Choir</strong></td><td>Warmth and fullness — blended, layered vocals.</td></tr><tr><td><strong>Backing</strong></td><td>A supporting shape that sits a backing vocal behind the lead.</td></tr><tr><td><strong>Lead</strong></td><td>Clarity and presence — pushes a lead vocal forward.</td></tr><tr><td><strong>Bright</strong></td><td>Brilliance and air — adds top-end sparkle.</td></tr></tbody></table>

Reach for Vocal EQ when you want a good vocal tone in one click.

***

### Little Compressor

*Category: Dynamics — evens out level and adds punch or glue.*

<figure><img src="/files/jBsUJAZiR9aKu5toKxD1" alt="" width="375"><figcaption></figcaption></figure>

A compressor turns down the loud parts so the overall level is more consistent.

#### The monitor

The top area shows the **input level** and the **gain reduction**, how much the compressor is currently turning the signal down.

The **threshold line** is drawn across it. **Drag the line** to set the threshold against what you see and hear.

#### Controls

<table><thead><tr><th width="197.71484375">Control</th><th width="543.55078125">What it does</th></tr></thead><tbody><tr><td><strong>Threshold</strong> <em>(the line)</em></td><td>The level above which compression kicks in. Lower it to compress more of the signal.</td></tr><tr><td><strong>Ratio</strong></td><td>How hard it compresses above the threshold. <code>2:1</code> is gentle; <code>4:1</code> is firm; <code>8:1+</code> is heavy or limiting.</td></tr><tr><td><strong>Attack</strong></td><td>How fast it clamps down after a sound crosses the threshold. Fast catches transients; slow lets them through for punch.</td></tr><tr><td><strong>Release</strong></td><td>How fast it lets go once the signal drops. Too fast can pump; too slow stays ducked.</td></tr><tr><td><strong>Gain</strong> <em>(makeup)</em></td><td>Brings the level back up after compression has lowered it. Match the output to the bypassed level for a fair comparison.</td></tr></tbody></table>

**How to dial it**

1. Set **Ratio** for the job — around `2:1` for gentle levelling, around `4:1` for control, higher for obvious effect.
2. Lower the **Threshold**, drag the line, until you see a few dB of gain reduction on the loudest parts.
3. Start with `3–6 dB`.
4. **Attack:** slower lets transients punch through, faster tames them.
5. For vocals, a medium attack usually keeps them present without harshness.
6. **Release:** aim for it to recover roughly in time with the music — fast enough to breathe, slow enough not to pump.
7. Bring up **Gain** so the compressed signal is as loud as the dry one.
8. Then bypass, yellow power state, to check you improved it.

***

### Little De-Esser

*Category: Dynamics — tames harsh "s", "sh" and "t" sounds.*

<figure><img src="/files/di2O8zcBbq9JrasjIWBb" alt="" width="375"><figcaption></figcaption></figure>

A de-esser is a compressor that only acts on the high frequencies where sibilance lives, so it softens harsh "ess" sounds without dulling the whole vocal.

#### Controls

<table><thead><tr><th width="240.3125">Control</th><th width="503.92578125">What it does</th></tr></thead><tbody><tr><td><strong>Threshold</strong> <em>(the meter line)</em></td><td>How loud the sibilance has to get before it is turned down. Drag the line down to de-ess more aggressively.</td></tr><tr><td><strong>Freq</strong> <em>(crossover)</em></td><td>The frequency above which the de-esser listens for sibilance. Tune it to where the harshness sits — typically <code>5–9 kHz</code> for most voices.</td></tr><tr><td><strong>Listen</strong> <em>(headphone button)</em></td><td>Solos the sibilance the de-esser is detecting, so you can hear exactly what you are targeting while you set the crossover and threshold.</td></tr></tbody></table>

The blue meter shows the sibilance level after the crossover. The yellow meter shows how much is being reduced.

**How to dial it**

1. Turn on **Listen** and sweep **Freq** until the "ess" sounds are loudest and isolated.
2. That is your target band.
3. Turn **Listen** off.
4. Drag the **Threshold** line down until the harsh "s" sounds soften.
5. Watch the yellow reduction meter.
6. Aim to tame the sibilance, not lisp the vocal.
7. Less is more — back off until it sounds natural.

***

### Little Limiter

*Category: Dynamics — a ceiling that catches peaks and maximises level.*

<figure><img src="/files/ij4dP3v7EgQl8DCrRuw1" alt="" width="375"><figcaption></figcaption></figure>

A limiter guarantees the signal never exceeds a set ceiling, while letting you push the overall loudness up.

#### Controls

<table><thead><tr><th width="155.12890625">Control</th><th width="581.671875">What it does</th></tr></thead><tbody><tr><td><strong>Gain</strong></td><td>Drives the signal <em>into</em> the limiter. More gain = louder and more limiting.</td></tr><tr><td><strong>Ceiling</strong></td><td>The hard maximum output level — nothing gets past it. The ceiling line is shown on the monitor.</td></tr><tr><td><strong>Attack</strong></td><td>How fast it grabs peaks. Fast for transparent peak-catching.</td></tr><tr><td><strong>Release</strong></td><td>How fast it recovers. Too fast can distort; too slow ducks the level.</td></tr></tbody></table>

The monitor shows the output level history and how much the limiter is reducing.

**How to dial it**

1. Set the **Ceiling** to where you want the maximum to land, for example `−0.3` to `−1 dB` to leave headroom for export.
2. Push **Gain** up until you hear the loudness you want and see the limiter working on the peaks.
3. Back off before it starts to sound squashed or distorted.
4. Keep **Attack** fast for clean peak control.
5. Lengthen **Release** if fast settings sound pumpy or gritty.

***

### Little Reverb

*Category: Reverb — adds space and depth.*

<figure><img src="/files/2Z13fkuFrXP5enHz9vh5" alt="" width="375"><figcaption></figcaption></figure>

Little Reverb places the sound in a room. It is preset-driven: pick a space, then balance how much of it you hear.

#### Controls

* **Preset selector** — use the **‹ ›** arrows to cycle through four spaces:

  <table><thead><tr><th width="185.31640625">Preset</th><th>Character</th></tr></thead><tbody><tr><td><strong>Room</strong></td><td>Small, tight, intimate.</td></tr><tr><td><strong>Hall</strong></td><td>Larger, longer, smoother — with more damping for a darker tail.</td></tr><tr><td><strong>Church</strong></td><td>Big and long, brighter tail.</td></tr><tr><td><strong>Cinematic</strong></td><td>Huge, the largest space — for dramatic, washy effects.</td></tr></tbody></table>
* **Dry/wet** *(knob)* — the mix between the dry signal and the reverb.

**How to dial it**

1. Pick the **space** that fits the part — small Room for subtle depth, Hall or Cinematic for an obvious, lush tail.
2. Set **Dry/wet** to taste.
3. As an insert on a vocal, keep it low, around `10–30%`, so the vocal stays up front.
4. Higher mixes pull the sound back and wash it out.


# Third-Party Effects

Use third-party VST3 and AU plug-ins in the FX chain.

ACE Studio now hosts third-party audio effect plug-ins right alongside its built-in effects. Once a plug-in is scanned, it shows up in the same **+ Insert** browser as the built-in effects and runs on the same FX chain — so you can mix built-in and third-party processors in any order on any track.

{% hint style="info" %}
ACE Studio currently supports third-party **effect** plug-ins only. Instrument plug-ins (virtual instruments / synths) are not supported yet — support for them is planned for a future update.
{% endhint %}

For how the FX chain itself works — adding, reordering, bypassing, and saving chains — see [Effects](/project/mixing/effects).

***

### Supported formats

| Format               | Windows | macOS |
| -------------------- | ------- | ----- |
| **VST3**             | ✓       | ✓     |
| **AU** (Audio Units) | —       | ✓     |

* Only **64-bit** plug-ins are supported. 32-bit plug-ins cannot be loaded.
* On Apple Silicon Macs, plug-ins run **natively**.

***

### Where plug-ins are scanned

ACE Studio scans the standard system plug-in folders:

| Format             | Location                                                                       |
| ------------------ | ------------------------------------------------------------------------------ |
| **VST3 (Windows)** | `%LOCALAPPDATA%\Programs\Common\VST3` and `%ProgramFiles%\Common Files\VST3`   |
| **VST3 (macOS)**   | `~/Library/Audio/Plug-Ins/VST3` and `/Library/Audio/Plug-Ins/VST3`             |
| **AU (macOS)**     | `~/Library/Audio/Plug-Ins/Components` and `/Library/Audio/Plug-Ins/Components` |

***

### Scanning and updating the plug-in list

The first time you use the plug-in feature, ACE Studio runs a one-time **full scan** of the folders.

If a plug-in hangs or crashes, you have two options:

* **Disable** — exclude that plug-in permanently. It won't be scanned again.
* **Skip** — skip this one and continue scanning the rest.

To pick up plug-ins you install or update later, re-scan from **Preferences**:

* **Rescan** — scans for newly installed or updated plug-ins.
* Hold <kbd>Alt</kbd> / <kbd>Option</kbd> while clicking **Rescan** to force a **full re-scan** of everything. This is slower, but rebuilds the list from scratch.

See [Preferences](/account-and-settings/preferences) for the plug-in settings.

***

### Adding a plug-in

Click **+ Insert** to open the effect browser. Third-party plug-ins and built-in effects share this one browser.

<figure><img src="/files/nGTDr5etMW2i6hp3tTQ9" alt="" width="254"><figcaption></figcaption></figure>

* **VST3 / AU** — switch between the two plug-in formats. The AU tab appears on macOS only.
* **Search** — filter the whole list by name.
* **Recent** — plug-ins you've used recently.
* **FX Chain** — your saved FX chains. See *Saving a chain* in [Effects](/project/mixing/effects).
* **Types** — browse by category: Analyzer, Distortion, Dynamics, EQ, Filter, Generator, Mastering, Modulation, Pitch Shift, Restoration, Reverb, Spatial, Tools, and so on. The categories shown depend on what your installed plug-ins report.
* **Brands** — browse by manufacturer.

ACE Studio's own built-in effects live under the **ACE Studio** brand, and also appear under their matching **Types** — Dynamics, EQ, and Reverb.

{% hint style="info" %}
**Can't find an AU plug-in under Types?** VST3 plug-ins report their own category, so they populate the **Types** list reliably. AU plug-ins don't always report a category, so an AU plug-in may not appear there — find it under **Brands** or with **Search** instead.
{% endhint %}

Pick a plug-in and it's added as a chip on the FX chain, exactly like a built-in effect. From there it behaves like any other insert — reorder it, bypass or deactivate it, copy and paste it, or save it as part of an FX chain.

***

### The plug-in window

Built-in effects expand inline inside their chip. A third-party plug-in instead opens in its **own separate window** — click the window icon on the right of the chip to open it.

At the top of the window, ACE Studio adds a consistent header so every plug-in works the same way, no matter who made it:

<figure><img src="/files/oe77lzwQZmR6xTkoO29X" alt="" width="375"><figcaption></figcaption></figure>

* **Power** and **Bypass** — turn the plug-in on or off, or bypass its processing, the same as on the chip.
* **Preset bar** — use <kbd><</kbd> / <kbd>></kbd> to step through presets, see the current preset name, such as *Default*, and open the preset menu.

#### Preset management

Presets that ACE Studio stores use its own `.acefxpreset` format.

Open the preset menu for:

* **Store Preset…** — save the current settings as a new `.acefxpreset` preset.
* **Update Preset** — overwrite the currently loaded preset. This is available once you're on a saved preset.
* **Store as Default Preset** — make the current settings the default for new instances of this plug-in.
* **Load Preset File… / Import Preset…** — bring in a preset from disk.
* **Export Preset…** — export the preset as an `.acefxpreset` file, for backup or for sharing within ACE Studio.
* **Export VST3 Preset… / Export AU Preset…** — export in the plug-in's **native** format, for use in other hosts. The option shown matches the plug-in type.

{% hint style="warning" %}
`.acefxpreset` presets are tied to the plug-in format: a preset stored from the **VST3** version of a plug-in cannot be loaded onto the **AU** version of the same plug-in, and vice versa. On macOS, where a plug-in may be available in both formats, keep to one format per plug-in for your presets to carry over.
{% endhint %}

The plug-in's own internal preset browser inside its interface still works as usual.


# Room Effect

Position singers in a virtual room on vocal tracks.

<figure><img src="/files/MWcT2GFhqq6EOtYe3F5S" alt="" width="375"><figcaption></figcaption></figure>

The **Room Effect** places AI Voices in a shared physical space, mainly for positioning multiple voices together. It is **not** part of the FX chain and is available on **vocal tracks only** — it sits apart from [Built-in Effects](/project/mixing/effects/built-in-effects) and [Third-Party Effects](/project/mixing/effects/third-party-effects).

The Room Effect relies on a separately installed component. You're prompted to install it the first time you use it.

### Position voices

At the center of Room Effect, you see the virtual recording space.

Each coloured marker represents one voice.

* Drag a marker to move that voice in the room.
* Distance from the dashed line controls how close that voice is to the mic.

### Choose a room size

Use the control in the top-right corner to switch room size:

* **8 m × 8 m** — Studio room.
* **16 m × 16 m** — Choir hall.
* **30 m × 30 m** — Church.


# File Management

Manage project saving and file organization in ACE Studio.

## Save Project

### Save

Click **Save Project** in the "File" menu to save the current project.

Shortcut key: <kbd>Ctrl</kbd>/<kbd>⌘ Command</kbd> + <kbd>S</kbd>

{% hint style="success" %}
Regularly save your work to prevent data loss. Make it a habit to use the save shortcut keys during your workflow.
{% endhint %}

### Save as

Click **Save as** in the "File" menu to save the project as a new file.

Shortcut key: <kbd>Ctrl</kbd>/<kbd>⌘ Command</kbd>+ <kbd>Shift</kbd> + <kbd>S</kbd>

### Auto save

During project startup, an automatic backup will be made every 10 seconds. The automatic backup will be cleared after a manual exit, but will be preserved in case of unexpected crashes. The ACE Studio will proactively ask if you want to open the backup project at the next launch.

Each time you save this project manually, a copy will be saved under this project folder “autosave”. This become a part of the project history, and you can restore a historic version from this folder.

### Collect all files and save

Click **Collect all files and save** in the "File" menu to copy all audio files from external sources used in the project into the "Samples" folder inside the project folder.

## Project File and Project Folder

The project will be saved as a folder in the specified directory, which includes:

* Project file \*.acep
* "autosave" folder containing automatic backups during project startup and the last 10 historical manually saved backups.
* “Samples” folder containing all audio files generated from this project.
  * You can move the audio files under this folder. If the original audio file path is lost when the project is restarted, ACE Studio will automatically look for it in the project directory. This also helps when sharing the whole folder to others.

## Limits

* The max duration of a project is 40 mins.
* The max number of AI voices in a project is 60.


# Import Files

Import various audio, MIDI, and project files into ACE Studio.

## Import Audio Files

{% tabs %}
{% tab title="Drag and drop" %}
Drag and drop the audio file on an audio track or empty track.
{% endtab %}

{% tab title="Import menu" %}
Place the marker-line in the position where you want to import the clip on the track, and select "Import -> Audio Files" from the "File" menu to import the audio file.
{% endtab %}

{% tab title="On the Canvas" %}
Double click a empty track on Canvas, choose **Import Audio or MIDI** button.
{% endtab %}
{% endtabs %}

You can import multiple files at the same time. Each file will be placed on one track starting from the track you drop on.

Supported file format: \*.mp3 / \*.m4a / \*.wav / \*.flac / \*.ogg / \*.aac / \*.ape.

## Import Video File

{% tabs %}
{% tab title="Drag and drop" %}
Drag and drop the video file onto the canvas.
{% endtab %}

{% tab title="Import menu" %}
Select "Import -> Video File" from the "File" menu to import the video file.
{% endtab %}
{% endtabs %}

Video files will be inserted onto the video track. You can open and close the Video Monitor by double-clicking the video clip or by clicking the track header of the video track.

After importing a video file, you can use the Video Composer feature to quickly create music and sound effects for your video.

## Import MIDI/MusicXML/Ufdata Files

{% tabs %}
{% tab title="Drag and drop" %}
Drag and drop a file on any vocal track, instrument track, or empty track.
{% endtab %}

{% tab title="Import menu" %}
Place the marker-line at the position where you want to place the clip on the track, then select "Import" from the "File" menu to import a prepared MIDI/musicXML/Ufdata file.
{% endtab %}

{% tab title="On the Canvas" %}
Double click a empty track on Canvas, choose **Import Audio or MIDI** button.
{% endtab %}
{% endtabs %}

You can import multiple files at the same time. Each file will be placed on one track starting from the track you drop on.

### Multi-channel

You can import a file with multiple channels.

### Polyphonic

If the content is polyphonic, ACE Studio will, by default, convert all overlapping notes into sustain notes after importing, as a singer track cannot synthesize polyphonic content, just as a human cannot sing in polyphony.

To import polyphonic content, hold <kbd>Ctrl</kbd> / <kbd>⌘Command</kbd> while dragging a file into ACE Studio. The content will be split into separate melody tracks.

## Import In-house Files

### Samples(.clips)

“\*.clips” is the format for samples in [creative library](/creative-library/samples). It contains tracks and clips.

To import a sample(.clips), just simply drag and drop into ACE Studio.

### Templates(.acet)

“\*.acet” is the format for templates in [creative library](/creative-library/samples). It warps the whole ace project folder as a pack.

Tp import a template(.acet), just simply drag and drop into ACE Studio.


# Export Files

Export various audio, MIDI, and project files from ACE Studio.

## Export Audio Files

Click the <kbd>Export</kbd> button from transport to open the audio export window, you can also find "Export Audio" from the \[File] menu.

> **Keyboard Shortcuts:**
>
> Mac: <kbd>⌘ Command</kbd> + <kbd>Shift</kbd> + <kbd>R</kbd>
>
> Windows: <kbd>Ctrl</kbd> + <kbd>Shift</kbd> + <kbd>R</kbd>

<figure><img src="/files/eqdAzhEW7y3fIVUN0L6H" alt="" width="338"><figcaption></figcaption></figure>

You can export selected tracks with a certain time range as audio files in the specified format.

* Rendered Track:
  * Master - export audio from the master track as one audio file.
  * Selected tracks - export selected tracks one by one as separated files.
  * All individual tracks - export all unmuted tracks one by one as separated files.
* Export without vocal effects: turn off all vocal effects when exporting.
* Export Range:
  * Whole Project - export the range of whole project, starting from the beginning, end at the last clip.
  * Loop - export the range of loop brace.
* Channels: This setting determines the number of audio channels in the exported file.
* Format: This option lets you choose the file type for your exported audio. Different formats have different characteristics regarding quality and file size.
* SampleRate: Sample rate refers to the number of audio samples captured per second. A higher sample rate can capture more detail and a wider frequency range, resulting in higher fidelity but a larger file size.
* Bit Depth: Bit depth determines the dynamic range of your audio—the difference between the quietest and loudest possible sounds. A higher bit depth provides a greater dynamic range and a lower noise floor.

{% hint style="success" %}
For common music production scenarios:

* For Highest Quality (Mastering, Archiving, Distribution): For final masters or archiving your project, you need the best possible quality.

  Recommendation: .WAV, 44100 Hz/48000 Hz, 24 Bit.
* For Pesonal Listening & Sharing: For everyday use where file size is a consideration, MP3 is the standard.

  Recommendation: .MP3, 320 kbps.
  {% endhint %}

## Export Video Files

<figure><img src="/files/RCyiMlX5vQ2nW7F19wi7" alt="" width="399"><figcaption></figcaption></figure>

Select "Export Video" from the \[File] menu to open the video export window.

You can export the video in your project with a certain range in the specified format.

* This feature is only available when the project contains a video.
* Export Range:
  * Whole Project - export the range of whole project.
  * Loop - export the range of loop brace.
  * Video Range - export the range of the video clip.
* Source Format: shows the source format of the imported video.
* File Type: this option lets you choose the file type for your exported video.
* Video Codec: this option lets you choose the video codec for your exported video.
* Audio Codec: this option lets you choose the audio codec for your exported video.
* Use source codecs: keep the source codecs when possible.
* Encoder Settings: adjust resolution, frame rate, bit rate, and audio bitrate.

## Export MIDI/Ufdata Files

<figure><img src="/files/tNMwt0DTFAnrSTxUvN6b" alt="" width="326"><figcaption></figcaption></figure>

You can export a selection as a \*.mid or \*.ufdata file by selecting "Export MIDI" in the File menu to bring up the export settings window.

> **Keyboard Shortcuts:**
>
> Mac: <kbd>⌘ Command</kbd> + <kbd>Shift</kbd> + <kbd>E</kbd>
>
> Windows: <kbd>Ctrl</kbd> + <kbd>Shift</kbd> + <kbd>E</kbd>

In addition to exporting notes, you can also decide whether to include lyrics and phonemes in the export settings window. You can also choose to merge multi-track content into one file or export each and every MIDI track one by one.

## Export In-house Files

### Samples(.clips)

“\*.clips” is the format for samples in [creative library](/creative-library/samples). It contains tracks and clips.

To export a sample, create a selection first, then select “Export selection as vocal sample” from File menu.

### Templates(.acet)

“\*.acet” is the format for templates in [creative library](/creative-library/samples). It wraps the whole ace project folder as a pack.

To export a template, save the project first, then select “Export project as song template” from File menu.


# Share Projects

Share your ACE Studio projects as web links for easy preview and rehearsal.

## Share Projects as Links

<figure><img src="/files/8CSvjWk4ZVWZHdx5tPyW" alt="Share your ACE Studio project." width="326"><figcaption></figcaption></figure>

This feature is to export stems with lyrics as a web link. Everyone with this link can preview stems and lyrics on any device.

Click on the “Share” button to start sharing. ACE Studio will render all tracks into separated mp3 files, and upload them on your account cloud.

* Your cloud storage is not limitless, please check your storage according to your membership.
* You can manage your uploaded projects in your web account center.

## Rehearsal

<figure><img src="/files/dbYaffohvIZ26FxVukUJ" alt=""><figcaption></figcaption></figure>

The shared project page is a stem player. In this player, you can mute tracks and preview each lyric track as you want.

<figure><img src="/files/X8fUlfNNdSLXesj0ibUJ" alt=""><figcaption></figcaption></figure>

This is designed for choir rehearsal or demo preview.


# Cloud Rendering

Introducing ACE Studio's Cloud Rendering technique.

Cloud Rendering enables users to process all rendering tasks via cloud servers, ensuring consistent performance regardless of local device specifications.

## Rendering Timing

Cloud rendering starts when playback is triggered. Some parameters like AI-pitch are pre-rendered when corresponding edit tools are activated.

## Rendering State

Un-rendered pieces are marked with a gray brace inside the time ruler.

A clip will pulse if it's being rendered.

## Rendering Scope

{% tabs %}
{% tab title="Verse 2.6 and later" %}
The model dynamically detects the rendering range. When a small area is modified, only the modified area will be re-rendered.
{% endtab %}

{% tab title="Verse24 and earlier" %}
The model renders piece by piece. The length of each piece is roughly equivalent to a musical phrase (When the phrase if longer than 15s, it will be split). When a change made in a piece or a connected piece, it will be re-rendered.
{% endtab %}
{% endtabs %}


# Local Rendering

Introducing ACE Studio's Local Rendering technique.

## Turbo Mode

Turbo Mode offloads the heavy synthesis steps of Verse 2.6 to your local CPU/GPU, reducing cloud latency and accelerating the overall render time.

### System requirements

To take advantage of Turbo Mode, which utilizes your GPU to accelerate rendering, we recommend having a capable graphics card:

<i class="fa-windows">:windows:</i> **Windows:**

* **NVIDIA:** GeForce RTX 2060 or newer
* **AMD:** Radeon RX 6600 XT, RX 7600, or newer
* **Intel:** Any dedicated GPU with Arc branding
* **Laptops:** A dedicated GPU within the same performance class should work well. For optimal results, we recommend connecting to AC power and enabling your system's performance profile.

<i class="fa-apple">:apple:</i> **macOS:**

* **Apple Silicon:** M1 Max, M2, or newer
* **Intel Macs:** Turbo Mode may work if your Mac has a dedicated GPU, though performance can vary. For the best experience, we recommend upgrading to an M-series Mac.

{% hint style="info" %}
**Note:**

For Macs that support the Power Mode feature, performance may decrease in Low Power mode. If you notice slower performance while using Turbo Mode, try switching to Automatic or High Power mode. For more information, see [Apple's support article](https://support.apple.com/en-us/101613).
{% endhint %}

### **Testing Your Device**

Local rendering consumes a significant amount of local computing power, so it requires a certain level of computer configuration.

During the onboarding setup, ACE Studio will automatically test your device's performance. Turbo Mode will be enabled if your device is supported. You can also manage it in the \[Rendering] tab of preferences window. To enable Turbo Mode manually, you must pass a performance test.

{% stepper %}
{% step %}

### Run the test

In the \[Rendering] [preference](/account-and-settings/preferences) window, click the <kbd>Run Test</kbd> button to start the test.

<figure><img src="/files/OnzX7iB4D0O5NwyV7jyP" alt=""><figcaption></figcaption></figure>

Close other large programs to avoid misjudgment caused by performance consumption from other software.
{% endstep %}

{% step %}

### During the test

Don't close ACE Studio or launch other large programs.

<figure><img src="/files/XjAbwo0kHbLS4kOr5Cbk" alt="" width="336"><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Get result

Turbo Mode will be automatically enabled if your device passes the test. Otherwise, ACE Studio will stay in cloud rendering, which is still good.

<figure><img src="/files/CMjqRXvO3RN9pEnE02e1" alt="" width="336"><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

### **Monitoring During Rendering**

If local rendering tasks exceed acceptable time limits, users will be prompted to switch back to cloud rendering.

{% hint style="warning" %}
**For Windows Users with Multiple GPUs**

To ensure Turbo Mode runs with maximum performance, we strongly recommend assigning your dedicated (High-performance) GPU to ACE Studio in Windows settings. This is especially important for laptops.

<img src="/files/tozwRSFokbLv0y9G7t8q" alt="" data-size="original">

1. Navigate to Windows **Settings > System > Display > Graphics**.
2. Find **ACE Studio** in the application list. If it's not there, add it manually.
3. Click on ACE Studio, select **Options**, and set the GPU preference to **High performance**.
   {% endhint %}

{% hint style="warning" %}
**Update Your Graphics Driver for the Best Experience**

To ensure optimal performance and stability on Windows, we recommend downloading the latest driver from your graphics card manufacturer's website.
{% endhint %}

## Rendering Timing

### By Default

Local rendering starts when playback is triggered.

### Pre-rendering

When pre-rendering is enabled, local rendering operates in real-time (after changes).

## Rendering State

Un-rendered pieces are marked with a gray brace inside the time ruler.

## Rendering Scope

The model dynamically detects the rendering range. When a small area is modified, only the modified area will be re-rendered.


# Inspire Me

## What Is Inspire Me

The **Inspire Me** is a powerful AI tool that creates music tracks from your text descriptions or lyrics.

## How to Inspire Me

**Inspire Me** is available under the **More Tools** section in the toolbar.

<figure><img src="/files/VE0ttlLdIuzoFhGV5SlL" alt=""><figcaption></figcaption></figure>

### Generating from an Idea

To create music based on a mood, genre, or concept, select the **From Idea** tab.

1. In the description box, type in prompts that describe the track you envision, for example: "upbeat dance pop with a retro 80s synth feel".\
   If you want to create a track without vocals, check the **Instrumental** box.
2. Click <kbd>Generate</kbd> to start the creation process.

### Generating from Lyrics

If you already have lyrics and want to turn them into a song, switch to the **From Lyrics** tab.

1. Paste or type your lyrics into the 'Lyrics' field. Then, in the 'Styles / Tags' field, describe the musical style you want for your song, such as "acoustic folk ballad" or "high-energy future house".
2. Click <kbd>Generate</kbd> to start the creation process.

### Managing Your Generated Tracks

All your generated tracks are saved under your account. You can view them in the History panel.

* **Download**: Once finished, the track is ready. Simply click download button to make the audio available for use.
* **Preview**: You can click the <i class="fa-play">:play:</i> button for a quick listen, and view the details used to create it.
* **Add to Canvas**: Simply drag a track directly onto your Canvas.


# Add a Layer

Generate new music layers in ACE Studio by choosing a layer type and describing the style you want.

## What Is Add a Layer

Add a Layer is an AI tool that generates new audio layers directly on the Canvas. It lets you describe the style, and create music layer that perfectly fits your project.

## How to Add a Layer

<figure><img src="/files/HkmkPEKoRFkpFCNErUL4" alt=""><figcaption></figcaption></figure>

### Select a Range

1. Click and drag on the Canvas to create a time selection.
2. The selection defines the start time and length of the new layer.
3. Open **Add a Layer** from the toolbar.

### Generate a Layer

1. Choose the layer type you want to generate.
2. In **Styles**, enter a short description of the sound you want.
3. If you choose **Song Track**, **Vocal**, or **Backing Vocals**, you can also enter lyrics.
4. If you choose **Custom**, you can enter the instrument you want.
5. Click <kbd>Generate</kbd> to start the process. The AI will analyze your project and generate a brand new matching music layer.

<br>


# Music Enhancer

Reimagine and enhance selected audio in ACE Studio with AI-guided transformations.

## What Is Music Enhancer

The Music Enhancer is a creative tool that reimagines your existing music using AI. By drawing a selection box on the canvas, you can transform all the audio within that selection into an enhanced version.

## How to Use Music Enhancer

Click the **Music Enhancer** button in the toolbar to open the generation window.

<figure><img src="/files/WDkPHe4Qm5VpxJVYGJkh" alt=""><figcaption></figcaption></figure>

### Define Your Enhancement

1. To begin, you must select the audio you want to enhance directly on the Canvas. The tool will process **all audio content** that falls within the area you select.
2. After you continue, the tool will automatically analyze the **Lyrics** (if any) and the musical **Styles** of the original audio.
3. You can manually modify the text in the **Styles** box to describe the new version you envision. For example, you could change "funky drums, brass, organ" to "symphonic orchestra, epic choir, cinematic strings." You can also edit the **Lyrics** if needed.
4. Use the **Consistency with selection** slider to control how closely the new track should follow the original audio.
5. Click <kbd>Enhance</kbd> to start the creation process.

### Managing Your Enhancement Session

All enhanced sessions and tracks are saved under your account. Initiate a new enhancement or access your sessions in the left panel. View enhanced tracks in the Result panel.

* **Download**: Once finished, the track is ready. Simply click <i class="fa-download">:download:</i> download button to make the audio available for use.
* **Preview**: You can click the <i class="fa-play">:play:</i> button for a quick listen, and view the details used to create it.
* **Add to Canvas**: Simply drag a track directly onto your Canvas.


# Video Composer

Generate music and sound effects for video in ACE Studio with AI-assisted timeline-based editing.

## What Is Video Composer

Video Composer is a built-in AI agent for scoring video in ACE Studio. It analyzes your video frame by frame and scene by scene. Then it plans and generates matching soundtracks or sound effects as editable clips on the timeline.

## How to Use Video Composer

Video Composer works with the [Video Track](/project/arrangement-in-canvas/video-track).

Once you import a video onto the Canvas, the Video Monitor and agent chat box appear. You can then prompt the agent to generate music or sound effects for the whole video or a selected range.

### Import a Video

<figure><img src="/files/xQsd8n72nHh6A5epCRzl" alt=""><figcaption></figcaption></figure>

1. Drag your video file onto the Canvas.
2. ACE Studio places it on the Video Track automatically.
3. The Video Monitor will open automatically. Once closed, you can reopen it by either double-clicking a Video Clip or clicking the track header.

You can show or hide the [Video Track](/project/arrangement-in-canvas/video-track) from the track list header.

Use the [Mixer](/project/mixing/mixer) to mute, solo, or adjust the video audio volume.

If the video includes embedded audio, you can right-click the video clip to detach the audio. ACE Studio places the detached audio on an Audio Track for separate editing.

{% hint style="info" %}
Video Composer currently supports video files up to 45 minutes and 2 GB.
{% endhint %}

{% hint style="info" %}
ACE Studio currently supports one global video track. On this Video Track, you can only insert one video segment at a time.

You can replace the video, but you cannot reposition or crop the picture inside ACE Studio.
{% endhint %}

For more information, please refer to [Import Files](/project/file-management/import-files).

### Collaborating with Video Composer Agent

<figure><img src="/files/htIE4wCts0QVTzHPwgOP" alt=""><figcaption></figcaption></figure>

#### Generate Music and Sound Effects

1. Choose whether to generate music or sound effects.
2. Describe the mood, timing, style, or events you want.
3. Generate for a selected range, or leave nothing selected to use the full video.
4. Review, edit, and rearrange the generated clips on the timeline.
5. Keep chatting in the same session to refine earlier results or add new cues.

#### Manage Chat Sessions

Click the <kbd>+</kbd> icon to start a new session.

Click the <i class="fa-clock">:clock:</i> icon to reopen an earlier session.

Use a new session when you want a different creative direction.

{% hint style="info" %}
The Video Composer feature is currently in beta.
{% endhint %}


# Music Video

Turn a song into a finished music video with an AI Director agent — you make every key creative decision.

## What Is Music Video

Music Video turns a song into a finished, fully edited music video. You work with an AI agent — the **Director** — that handles scriptwriting, casting, scene design, choreography, storyboarding, video generation, and editing. You stay in charge of the creative decisions.

There are two ways to produce:

* **Highly Customized** — a full-length music video for the whole song, with step-by-step detailed production. 25k+ credits.
* **Promo Clip** — a short clip made from one section of your song, built for Instagram Reels, TikTok, YouTube Shorts, and other social posts. 500+ credits.

{% embed url="<https://www.youtube.com/watch?v=amx7gYLPW10>" %}

## Your Director

The Director is a single agent that runs the whole production end to end, and you're the only person it answers to. Each phase of production is driven by a dedicated **skill** — a professional playbook the Director picks up when that phase begins, the way a film director switches between department briefs. You'll sometimes see the Director reading or using a skill in the chat; that's all there is to it — skills work on their own, and you never need to manage them.

What that looks like across a production:

| Phase                 | What the Director does                                                        | What you see                                   |
| --------------------- | ----------------------------------------------------------------------------- | ---------------------------------------------- |
| **Creative planning** | Writes the creative plan and the script for every shot                        | Creative plan, shot scripts                    |
| **Casting**           | Designs your character's base look and per-scene looks                        | Character sheets (multi-view), per-scene looks |
| **Art & storyboards** | Defines the visual style, designs scene environments, draws storyboards       | Style guide, scene references, storyboards     |
| **Choreography**      | Designs dance and performance moves, creates motion keyframe grids            | Choreography docs, motion keyframes            |
| **Cinematography**    | Writes generation prompts, runs video generation, handles lip-sync refinement | The final video shots                          |

## How It Works

1. Start from your ACE Studio project — a song you produced, or a finished track you imported. Click <kbd>Music Video</kbd> in the top-right corner and start the session; the Director renders your project as the song and analyzes it.
2. Set up the video in three quick steps: choose **Highly Customized** or **Promo Clip**, pick an aspect ratio (16:9, 9:16, 3:4, or 1:1), then describe your idea — you can also upload your own character image.
3. The Director asks the remaining onboarding questions, then works through the pipeline — casting, scene design, creative plan, shot scripts, looks, optional choreography, and storyboards. You review and give feedback at each milestone.
4. The storyboards are placed on the [Canvas](/project/arrangement-in-canvas/canvas) as an animatic, so you can preview the full video's pacing before anything is rendered.
5. When everything is ready, you give the go-ahead. Shots render in parallel, replace the storyboards automatically, and singing shots get a lip-sync refinement pass.
6. Watch the result, then request changes — only the affected shots are regenerated.

For the full walkthrough, see [Creating a Music Video](/ai-tools/music-video/creating-a-music-video). For the short-form flow, see [Creating a Promo Clip](/ai-tools/music-video/creating-a-promo-clip). For revisions, manual edits, and resuming a project, see [Editing & Iteration](/ai-tools/music-video/editing-and-iteration).

## Choosing a Video Model

Your video model choice affects more than image quality — different models allow different **maximum shot lengths**, which changes how the Director scripts your shots. If you already know what style you're going for, pick the model early; if not, the default works great for most cases.

| Model                    | Best for                             | Max shot length                                      |
| ------------------------ | ------------------------------------ | ---------------------------------------------------- |
| **MiniMax-H3** (default) | Animation, anime, illustrated styles | 15s                                                  |
| **Seedance 2.0**         | Realistic, live-action styles        | 15s                                                  |
| **Seedance 2.5**         | Extra-long continuous shots          | Over 15s — at double the credit cost of Seedance 2.0 |

You can switch models in the selector below the chat input, or simply tell the Director which model to generate with.

## Credit Pricing

Music Video uses Credits for music analysis, image generation, video generation, and Agent LLM usage.

<table data-search="false"><thead><tr><th width="144.2421875">Category</th><th width="148.69921875">Model or feature</th><th width="246.6171875">Billing unit</th><th width="180.98046875">Credit cost</th></tr></thead><tbody><tr><td>Music analysis</td><td>Music Analysis</td><td>Per request</td><td>≈20 per minute</td></tr><tr><td>Image models</td><td>Midjourney</td><td>Per request</td><td>20</td></tr><tr><td>Image models</td><td>Nanobanana</td><td>Per request</td><td>25</td></tr><tr><td>Image models</td><td>GPT Image 2</td><td>Per request</td><td>15</td></tr><tr><td>Image models</td><td>Qwen Image Multiple Angles</td><td>Per request</td><td>7</td></tr><tr><td>Video models</td><td>MiniMax-H3</td><td>Per second</td><td>22</td></tr><tr><td>Video models</td><td>Seedance 2.0 (1080p)</td><td>Per second</td><td>68</td></tr><tr><td>Video models</td><td>Seedance 2.0 (720p)</td><td>Per second</td><td>34</td></tr><tr><td>Video models</td><td>Seedance 2.5 (1080p)</td><td>Per second</td><td>136</td></tr><tr><td>Video models</td><td>Seedance 2.5 (720p)</td><td>Per second</td><td>68</td></tr><tr><td>Video models</td><td>Lipsync 3</td><td>Per second</td><td>25</td></tr><tr><td>Agent</td><td>Agent LLM Tokens</td><td>Based on actual token usage</td><td>Varies by task</td></tr></tbody></table>


# Creating a Music Video

A step-by-step walkthrough from your song project to a finished music video on the Canvas.

This page walks you through a full **Highly Customized** production, from your song to the finished video. You give creative input at a few key milestones; the [Director](/ai-tools/music-video#your-director) handles everything else.

Looking for a short social-media clip instead of a full video? See [Creating a Promo Clip](/ai-tools/music-video/creating-a-promo-clip).

## How to Create a Music Video

### 1. Start Your Session

Music Video starts from your current ACE Studio project. That can be a song you produced in ACE Studio, or a finished track you imported into an empty project — either way works.

Click <kbd>Music Video</kbd> in the top-right corner. With your music in place on the [Canvas](/project/arrangement-in-canvas/canvas), click <kbd>Start Session</kbd>. The Director renders your whole project and uses the result as the song for your video.

<figure><img src="/files/EoQ2XhU76MdK9mGXJA1Q" alt=""><figcaption><p>Music Video lives in the top-right corner</p></figcaption></figure>

<figure><img src="/files/lOLIPY0A645JWYem0g70" alt=""><figcaption><p>Put your music on the Canvas, then start the session</p></figcaption></figure>

{% hint style="warning" %}
If you change the music after the session has started, tell the Director — it won't pick up project changes on its own. The Director will listen to your project again, rerun the analysis, and continue from the new version.
{% endhint %}

### 2. Choose "Highly Customized"

Next, choose your video style. There are two options:

* **Highly Customized** — a full-length music video for the whole song, with step-by-step detailed production (25k+ credits). This page covers this flow.
* **Promo Clip** — a short clip from one section of your song, for social media (500+ credits). See [Creating a Promo Clip](/ai-tools/music-video/creating-a-promo-clip).

Select **Highly Customized**.

<figure><img src="/files/erUDYwSWqKVj3bcyyp9T" alt=""><figcaption><p>Choose your video style</p></figcaption></figure>

### 3. Choose Your Aspect Ratio

Pick the format that fits where the video will live: **16:9**, **9:16**, **3:4**, or **1:1**.

While you make your choices, your song is analyzed automatically in the background: tempo, key, mood, instrumentation, and song sections (verse, chorus, bridge). If it has lyrics, they are transcribed and time-aligned as well.

<figure><img src="/files/Z91BewNMcnUvnvX9EqwX" alt=""><figcaption><p>Choose your aspect ratio</p></figcaption></figure>

<figure><img src="/files/4IlfLhcG36iH3fIVWxRc" alt=""><figcaption><p>The song is analyzed automatically</p></figcaption></figure>

### 4. Describe Your Idea

Now tell the Director what you have in mind. Two things happen on this screen:

* **Describe your idea** (required) — the style, the mood, a storyline, a reference to an artist's look. Anything goes, but a clear style reference makes a big difference in quality.
* **Upload a character** (optional but recommended) — click <kbd>+ Character</kbd> to upload a reference image: your original character, a photo, your pet — any visual you want as the main subject of the video. The character sheets will be built on your reference instead of generated from scratch.

{% hint style="info" %}
Have more reference images — a visual style, a location? You can also add them to the Library at any time and tell the Director they're there. See [Adding Your Own Assets](/ai-tools/music-video/editing-and-iteration#how-to-add-your-own-assets-to-the-library).
{% endhint %}

### 5. Answer the Onboarding Questions

The Director asks you three questions, presented as option cards:

* **Visual style** — for example cinematic realism, dreamy film grain, or cyberpunk
* **Storytelling approach** — pure performance, light narrative, or story-driven
* **Lead character** — who your protagonist is and what they feel like

You can also add anything else in free form — a mood, a location, a reference to an artist's style.

<figure><img src="/files/2P3DNUBmU0ldX2eUgSPG" alt=""><figcaption><p>Onboarding: a few decisions, one conversation</p></figcaption></figure>

{% hint style="warning" %}
Right after onboarding is the best moment to check the song sections and lyric timing on the Canvas. Everything downstream — shot timing, beat-aligned cuts, lip sync — is built on them. See [Fixing Song Sections & Lyric Timing](/ai-tools/music-video/editing-and-iteration#how-to-fix-song-sections-and-lyric-timing).
{% endhint %}

### 6. Choose the Base Look

The Director generates several candidate character sheets — multi-view images showing your character from the front, side, and back. Pick the one you like best. That candidate becomes the **base look**, and every later look is built on it so your character stays consistent across the whole video.

<figure><img src="/files/UqrPrsbxABQvjqxWn2ze" alt=""><figcaption><p>Pick one candidate as the base look</p></figcaption></figure>

### 7. Review Style & Scene References

The Director produces a style guide — the rules for color, light, and texture that keep the whole video coherent — plus an environment reference image for each scene. Scene references are always empty: no people, just the space and the light, so characters composite cleanly later.

<figure><img src="/files/3CSlgsbSW35GimvCyHCH" alt=""><figcaption><p>Scene references are empty environments</p></figcaption></figure>

### 8. Review the Creative Plan

With the look of your character and scenes settled, the Director writes a project-level creative plan: the video's structure section by section, the visual tone, 2–3 recurring scene anchors, and the editing style. Read it, ask for changes if anything feels off, and confirm to move on.

The plan — like every document the Director writes — is directly editable if you'd rather change something yourself. See [Editing the Director's Documents](/ai-tools/music-video/editing-and-iteration#how-to-edit-the-directors-documents).

<figure><img src="/files/8zUx5GujcaQACpARIe8r" alt=""><figcaption><p>The creative plan</p></figcaption></figure>

### 9. Shot Scripts

The Director writes a script for every shot: its exact time window in the song, what happens in it, the mood, and how it cuts to its neighbors. This is the creative core of the production, and it is fully handled for you.

{% hint style="info" %}
Your [video model choice](/ai-tools/music-video#choosing-a-video-model) affects the script — different models allow different maximum shot lengths. If you have a preference, say so early: switch models in the selector below the chat input, or just tell the Director.
{% endhint %}

### 10. Per-Scene Looks

The Director dresses your character for each scene — new outfit and styling to match the setting, same face and hair as the base look.

### 11. Choreography (Optional)

If your video involves dancing or physical performance, the Director designs the moves shot by shot and generates motion keyframe grids for the technical ones — spins, jumps — so the generated motion stays accurate. You can also ask for backup dancers; they get their own looks first, and the choreography is designed around them.

A purely lyrical video with no dancing skips this step.

### 12. Preview the Animatic

The Director draws a storyboard for every shot and lays them all out on the Canvas in their time slots. The result is an **animatic**: a preview version of the entire video you can play before a single frame is rendered.

This is your best checkpoint. Play it through, drag or trim storyboards directly on the Canvas to adjust pacing, and tell the Director about any shot you want reworked.

### 13. Generate the Video

Once every shot has everything it needs, the Director lets you know the video is ready to generate. Confirm, and rendering starts for the whole video at once.

Shots render in parallel, so feel free to step away and check back in. Shots with on-camera singing automatically get an extra lip-sync refinement pass; instrumental videos skip it.

<figure><img src="/files/qt29ejoKmtMhaHt4g3Zg" alt=""><figcaption><p>Every storyboard in place on the Canvas, ready to generate</p></figcaption></figure>

### 14. Watch & Export

As each shot finishes, it automatically replaces its storyboard placeholder on the Canvas. When the last one lands, your music video is done — press play and watch it right there. When you are happy with the cut, export it like any other project — see [Export Files](/project/file-management/export-files).

The finished cut is a starting point, not a locked file. Spot a glitch, a stiff transition, or a shot you'd frame differently? See [Editing & Iteration](/ai-tools/music-video/editing-and-iteration).


# Creating a Promo Clip

Turn one section of your song into a short, social-ready clip — for Reels, TikTok, Shorts, and more — at a fraction of the cost of a full video.

A Promo Clip is a short music video made from a single section of your song — built for Instagram Reels, TikTok, YouTube Shorts, and other social posts. It's the same [Director](/ai-tools/music-video#your-director) and the same production quality as a full video, but scoped to one section: from 500+ credits instead of 25k+.

## How to Create a Promo Clip

### 1. Start Your Session

Open your project in ACE Studio — a song you produced, or a finished track you imported into an empty project. Click <kbd>Music Video</kbd> in the top-right corner, make sure your music is in place on the [Canvas](/project/arrangement-in-canvas/canvas), and click <kbd>Start Session</kbd>. (Same entry as a full production — see [Creating a Music Video](https://docs.acestudio.ai/ai-tools/music-video/pages/0yYqquEvegdsKXWLnzaL#1.-start-your-session) for details.)

### 2. Choose "Promo Clip"

On the "Choose your video style" screen, select **Promo Clip**.

<figure><img src="/files/erUDYwSWqKVj3bcyyp9T" alt=""><figcaption><p>Choose Promo Clip</p></figcaption></figure>

### 3. Choose Your Aspect Ratio

Pick the format that fits where you'll post it:

* **9:16** — Instagram Reels, TikTok, YouTube Shorts
* **16:9** — YouTube, landscape posts
* **1:1** — Instagram feed, X (Twitter)
* **3:4** — Pinterest, some Instagram formats

<figure><img src="/files/Z91BewNMcnUvnvX9EqwX" alt=""><figcaption><p>Choose your aspect ratio</p></figcaption></figure>

### 4. Describe Your Idea

This is where you tell the Director what you want. Two things happen on this screen:

* **Describe your idea** (required) — the style and vibe you're going for. You can also describe a storyline, ask for choreography, or anything else — but always try to include a clear style reference; it makes a big difference in quality.
* **Upload a character** (optional but recommended) — click <kbd>+ Character</kbd> to upload a reference image: your original character, a photo, your pet — any visual you want as the main subject of the clip.

Pairing a style with a scene or mood works especially well, for example:

* "Ghibli-style animation, a cat walking through a rainy town"
* "Tim Burton dark fantasy, gothic castle in the fog"
* "Vaporwave aesthetic with sunset gradients and marble statues"

<figure><img src="/files/2HCByDD7rD8DX3WIYvUl" alt=""><figcaption><p>Describe your idea — and optionally upload a character</p></figcaption></figure>

### 5. Pick a Song Section

The Director analyzes your music and suggests sections for the clip, each with its time range and a note on how it feels — for example `Intro · 0:00–0:31`, `Verse · 0:31–0:57`, `Buildup · 1:49–2:02`. Pick whichever sounds best as a promo — usually a chorus or another high-energy part.

<figure><img src="/files/q8wm9UsNtzOkUThyObIo" alt=""><figcaption><p>The Director suggests sections; the Sections row on the Canvas shows the analysis</p></figcaption></figure>

{% hint style="warning" %}
Check the auto-segmentation before you choose. Look at the **Sections** row on the Canvas — the analysis might not have split your song perfectly. If the boundaries look off, adjust them directly on the Canvas, then choose **Other** and tell the Director, for example: "I've adjusted the segmentation. Please use Chorus 1 for the clip." See [Fixing Song Sections & Lyric Timing](/ai-tools/music-video/editing-and-iteration#how-to-fix-song-sections-and-lyric-timing).
{% endhint %}

### 6. Choose Your Video Model Early

Your model choice affects how the Director scripts the clip — different models allow different maximum shot lengths. If you already know your style, pick the model early; otherwise the default (MiniMax-H3) works great for most cases. See [Choosing a Video Model](/ai-tools/music-video#choosing-a-video-model) for the comparison.

You can switch models in the selector below the chat input, or just tell the Director which model to use.

### 7. Refine, Then Generate

From here, the Director guides you through the remaining steps — character design, scenes, storyboards — before generating the video.

One crucial tip: **fix every detail before video generation starts.** If a character design, a scene, or a color palette doesn't look right, say so immediately. Regenerating images at this stage is cheap; redoing video afterwards costs far more time and credits. When the Director shows you several versions of an image, browse them and pick your favorite — see [Browsing & Picking Image Versions](/ai-tools/music-video/editing-and-iteration#how-to-browse-and-pick-image-versions).

Once the clip is generated, watch it on the Canvas and export it like any other project — see [Export Files](/project/file-management/export-files). Then post it. 🎬


# Editing & Iteration

Revise shots, tweak images, edit the Canvas by hand, fix song timing, and pick up an unfinished music video project.

Your finished music video is never locked. This page covers everything you can change after (or during) a production — and how to come back to a project you left halfway.

## How to Revise a Shot

Tell the Director what's wrong, in plain words: "the spin in the chorus glitches," "the transition into the bridge feels abrupt," "make the opening shot longer."

The Director turns your note into a precise generation brief and regenerates **only the affected shots** — everything else stays untouched. The new version replaces the old one on the [Canvas](/project/arrangement-in-canvas/canvas) automatically.

## How to Edit the Director's Documents

Every document the Director writes is open to you — the creative plan, the choreography docs, each shot script, and even the generation prompts inside them. You can read any of them at any point, and edit them directly if you want something changed; the Director works from the latest version.

Editing by hand is the precise option. Telling the Director what to change works just as well.

## How to Tweak a Generated Image

For small changes to a character sheet, per-scene look, or scene reference — a different hair color, another outfit — open the image and use <kbd>Edit</kbd> in the image viewer.

<figure><img src="/files/iU1NAlbQaJw2U3sMfJXy" alt=""><figcaption><p>Edit an image in the viewer</p></figcaption></figure>

Changes made this way become a new version of the **same asset**, so the Library stays clean — no pile of near-duplicate images. If you want a fundamentally different image rather than an adjustment, tell the Director instead.

## How to Browse & Pick Image Versions

When you ask the Director to revise an image, it may generate several versions of the same asset. To compare them:

1. Click the image in the **Library** panel.
2. A version list appears next to the preview — V1, V2, V3…
3. Click through to preview each version.
4. Tell the Director which one to use, for example "I want V7."

<figure><img src="/files/bwHo0VeTAX6IJ0IcGlOG" alt=""><figcaption><p>Browse an asset's versions from the Library</p></figcaption></figure>

Don't settle — keep asking for revisions until you're happy. Regenerating images is far cheaper than redoing video later.

## How to Add Your Own Assets to the Library

You can put assets into the Library yourself. Click <kbd>+</kbd> at the top right of the Library to:

* **Upload** an image — for example, a reference for your character or visual style. Reference images work best when they are in the Library before onboarding, so the Director can build on them from the start.
* **Create Image** or **Create Video** — generate a brand-new asset directly from the Library.

<figure><img src="/files/jRpPekZLVB0fKSHAORGz" alt=""><figcaption><p>Add your own assets from the Library</p></figcaption></figure>

## How to Edit the Canvas by Hand

You can always work on the Canvas directly: move shots, trim them, delete a clip, adjust timing.

Manual edits are treated as creative decisions. The Director never auto-reverts them — not even when it resumes work afterwards. If the Director thinks an edit conflicts with the direction you discussed, it asks you first instead of changing anything back.

## How to Fix Song Sections & Lyric Timing

The section boundaries and lyric timestamps detected during analysis are shown on the Canvas — and they are editable. They are also the foundation of the whole production: shot time windows, beat-aligned cuts, and lip sync are all built on them.

To fix them, adjust section boundaries and edit lyric text and timing directly on the Canvas. Every later step uses the latest version from the Canvas, not the original analysis.

{% hint style="warning" %}
Fix timing as early as you can — ideally right after onboarding, before the creative plan is written. Wrong section boundaries put shots in the wrong emotional moment; wrong lyric timing breaks lip sync, which is the most expensive thing to redo. If you fix timing later in the project, tell the Director you changed it so it can assess which finished shots are affected.
{% endhint %}

## How to Resume an Unfinished Project

Just come back and keep talking. No save ritual, no recap needed.

Whenever you reopen a project, the Director reads the current workspace state — every document, every asset and its active version, and the actual layout of the Canvas — and works out where the production stands. For example:

* Scripts and looks are ready but some shots aren't rendered → the Director tells you which shots are left and can continue.
* The Canvas is part storyboards, part finished video → the Director knows exactly which shots are still in preview.
* You left feedback before quitting → say "continue with the changes from last time."

{% hint style="info" %}
Your Music Video session lives with your ACE Studio project (.acep), inside your project folder. All assets are stored locally — so keep your project files safe.
{% endhint %}

All you need to say is what you want to do next:

* "Generate the remaining shots."
* "I watched the cut — the second chorus shot needs a redo."
* "I moved some shots around on the Canvas, check that everything still works."

If you edited the Canvas by hand while you were away, those edits are respected like any other [manual edit](#how-to-edit-the-canvas-by-hand) — recognized as yours, never silently undone.


# Sound Effects

Generate sound effects in your ACE Studio project.

## What Is Sound Effects Generator

Sound Effects Generator is an AI tool for generating sound design elements inside ACE Studio. You can use it to create effects that match your prompt.

## How to Use Sound Effects Generator

<figure><img src="/files/hlylO90DFPgVuaoynsY1" alt=""><figcaption></figcaption></figure>

Sound Effects Generator works on a selected region of the timeline. Create a selection first, then open the tool and generate effects for that range.

### Open Sound Effects Generator

There are 2 ways to open Sound Effects:

* Click **Sound Effects** in the main toolbar.
* Select a region, then click <i class="fa-bolt">:bolt:</i>**Sound Effects icon**.

### Generate Sound Effects

1. Click and drag on the Canvas to create a time selection. This defines the length and position for your new sound effect.
2. Type a description of the sound effect you want (e.g., “The torrential rain fell on the cobblestone road.”).
3. Adjust settings
   * Turning **Loop** on will create a seamless loop. This will ensure that the ending blends into the beginning without leaving a noticeable gap.
   * Use the prompt influence setting to adjust how closely the output should match the prompt.
4. Click <kbd>Generate</kbd> .


# Stem Splitter

Split your song tracks into stems using the ACE Studio Stem Splitter.

## What Is Stem Splitter

Stem Splitter is a tool that allows you to split an audio clip containing a full mix into separate tracks for its core components, such as vocals, drums, bass, and other instruments.

## How to Use Stem Splitter

Stem Splitter operates on a selected region of your timeline. Click and drag on the Canvas to create a selection. Ensure this selection covers the audio clip you wish to split.

There are 3 ways to open the Stem Splitter panel:

* Click the **Stem Splitter** icon in the main toolbar.
* With your region selected, right-click on it to open the context menu. Navigate to the AI Tools submenu and select **Stem Splitter**.
* Click on the <kbd>Split into Stems</kbd> button at the left side of audio clip viewer. For more information about audio clip, please refer to [Clips](/project/arrangement-in-canvas/clips).

## Split Stems

Inside the Stem Splitter panel, you need to configure how you want to split the audio.

* Choose one of the 4 stem split modes:
  * Basic: Vocal + Instrumental
  * Professional: Vocal, Drums, Bass, Piano, Guitar, Others
  * Advanced: All detected stems
  * Customized: Describe the sound you want to isolate, such as traffic, crowd, talk, or birds, and Stem Splitter will extract it as a separate stem.
* Remove reverb and backing vocals, available in Basic and Professional mode.

After selecting the stem split mode, click the <kbd>Split</kbd> button. After a few seconds of process, the stems will be added down below the original track.


# Vocal to MIDI

Convert vocal tracks into MIDI clips with lyrics for comprehensive vocal production.

## What Is Vocal to MIDI

With this feature, you can convert a vocal track into a MIDI clip with lyrics on each note.

If you want to start your vocal production based on an existing vocal or on the vocal you just recorded, this is the best tool for editing everything of the vocal including melody, lyrics, voice, and emotions.

## Access Vocal to MIDI

There are 3 ways to convert Vocal to MIDI:

* Drag and drop an audio clip on a singer track.
* Click the "Vocal to MIDI" button in the left tool panel of the [audio editor](/project/arrangement-in-canvas/clips/clip-editor).
* Right click on an audio clip, select “Vocal to MIDI” from the “AI tools” option.

## Convert

<figure><img src="/files/Ayv6GUpZNGou3bYJeo3H" alt=""><figcaption></figcaption></figure>

### Select Model and Language

In the Vocal to MIDI panel, first, you must select the conversion model and the language that matches your content.

The V1 model is the previous version supporting four languages: English, Spanish, Chinese, and Japanese. This model tends to recognize "phonemes" rather than "lyrics."

The advanced V2 model supports more languages, including Korean. You can also choose "I'm not sure" to let the model auto-detect the language. This model tends to recognize "lyrics."

### Handling Other Languages or Extracting MIDI Only

To convert vocals in other languages to MIDI or extract only the note information (excluding lyrics), choose the "**MIDI only**" option from the language selection dropdown menu.

### Use Original Pitch

Check the box below to retain the original pitch curve from the input vocal. After conversion, the original pitch will be applied as the user pitch in the clip. If you change the lyrics, make sure to erase the pitch curve; otherwise, the pitch may not align with the new lyrics, leading to unnatural pronunciation.

To learn more about pitch curve, please refer to [Editing Pitch](/ai-vocal-synth/creating-ai-vocals/editing-pitch).

{% hint style="info" %}

* This feature is specifically designed for acapella vocals. If the input includes instrumental tracks, delay effects, or reverb effects, accurate conversion may not be guaranteed.
* The converter supports analyzing only one language at a time. If your audio contains multiple languages, please choose the "MIDI only" option or split the audio and process each language separately.
  {% endhint %}


# Voice Changer

Transform vocal into various voices or instrument sounds using the ACE Studio Voice Changer.

## What Is Voice Changer

Voice Changer is a tool that allows you to transform the voice in a vocal track into another voice or even into the sound of instruments. The voice changer not only alters the timbre but also adjusts certain stylistic elements, while keeping the melody and lyrics unchanged.

## How to Use Voice Changer

Voice Changer operates on a selected region of your timeline. Click and drag on the Canvas to create a selection. This defines the exact region you want to apply the voice changer effect to.

There are 2 ways to open the Voice Changer panel:

* Click the **Voice Changer** icon in the main toolbar.

<figure><img src="/files/rI26U0YKT9Y5D1HSXXot" alt=""><figcaption></figcaption></figure>

* With your region selected, right-click on it to open the context menu. Navigate to the AI Tools submenu and select **Voice Changer**.

<figure><img src="/files/VKnfcdWJbaecxvbBYeUj" alt=""><figcaption></figcaption></figure>

## Voices

<figure><img src="/files/W0dQCxaDS1s5r0Y3q0IV" alt=""><figcaption></figcaption></figure>

The Voice Changer panel list is divided into three tabs:

* **Voices:** Contains all pre-made voice changer voices that transform the source into the target singing voice.
* **Instruments:** Contains all pre-made voice changer instruments that transform the source into target instrument sounds.
* **Cloned:** Contains all your customized voice changer voices and instruments. To learn more about cloning your voice for Voice Changer, please refer to [Cloning A Voice for Voice Changer](/voice-cloning/cloning-a-voice-for-voice-changer).

Click on the search bar to activate the search mode. Each voice/instrument is annotated with a name and several tags. You can search with text to locate a voice/instrument you want.

To select a Voice Changer target, click on it. You can select multiple voices and instruments to convert in one batch. Click it again to deselect.

Click on the picture of a voice or instrument to preview its sound.

## Settings

<figure><img src="/files/k9RNnltTE1tujJ06wed2" alt=""><figcaption></figcaption></figure>

Once a voice/instrument is selected, you can click the settings button to adjust the following parameters:

* Semitones: Adjust the pitch in semitone increments.
* Pitch correction: Perform pitch correction on the audio.
* Correct by scale: Perform pitch correction based on the specified scale. You can select the scale type and mode.
* Random offset: Add random time offset in milliseconds.

Check **Remove instrumental** remove the instrumental part of the source content before conversion.

Check **Remove reverb and harmonies** to remove reverb and harmonies from the source content before conversion.

Click Cancel to undo the current setting changes and close the panel. Click **Apply all** to apply the settings to all related audio clips. Click **Apply** to apply the settings to the currently selected audio clip.

## Convert

<figure><img src="/files/920cu7X8f3vJiz9Amk19" alt=""><figcaption></figcaption></figure>

After selecting target voices or instruments, click the <kbd>Convert</kbd> button to begin the conversion. Converted clips will appear below the timeline.

{% hint style="warning" %}
If you want to convert to instrument sounds, please note that regular singing vocals as the input source may not produce ideal instrument sounds due to the significant differences in their expressive forms. It is recommended to use vocal audio that mimics instrument sounds for better conversion results.
{% endhint %}

{% hint style="info" %}
To create custom Voice Changer voices and instruments, please refer to [Cloning A Voice for Voice Changer](/voice-cloning/cloning-a-voice-for-voice-changer).
{% endhint %}


# Doubles

Use doubles to create a wider and fuller sound.

## What Is Doubles

In vocal producing, we usually like to record two more takes on the sides panned anywhere from 50%-100% with a lead vocal or harmony vocal for a wider dimension and fullness.

{% hint style="info" %}
**Why not duplicate?**

If you just duplicate, the contents will be exactly the same to the original one. In this case, AI will generate the same audio result for the duplicated one, this would cause phase issues.
{% endhint %}

## Create Doubles

Right click on a MIDI clip or the track head, and select “Create vocal doubles” in the right-click menu to open Doubles panel.

<figure><img src="/files/cOUPvg5ReVBy0Y6JMZjm" alt="ACE Studio&#x27;s vocal double panel." width="290"><figcaption></figcaption></figure>

In the vocal double panel, you can

* Set up the similarity with the original content. 100% represents no changes to the original one.
  * The default humanization process includes the duration and position of notes and the duration of consonants
  * 85% - 90% is good enough for regular needs.
* Wether to apply random effects to the user pitch.
  * This will only take effect on the pitch curves that you draw. The AI-generated default pitch will not be changed by selecting this check box.
* Wether to apply random effects to the VoiceMix.
  * If you haven’t blended voices on this track, you don’t need to check this box.

<br>


# ACE Studio MCP Server

Connect ACE Studio to AI clients through its experimental MCP server.

## ACE Studio MCP Server

{% hint style="warning" %}

#### Experimental Status

The ACE Studio MCP Server is currently in **experimental phase**.

**Please note:**

* Some features and settings may not be fully implemented yet
* Features and functionality may change
* You may encounter bugs or performance issues during use
* Usage guidelines and rate limits will be published when the stable version is released

We are actively improving this feature. If you have any feedback or encounter issues, please contact us at [**support@acestudio.ai**](mailto:support@acestudio.ai).
{% endhint %}

The ACE Studio MCP server offers a rich toolkit enabling AI agents to autonomously navigate and execute creative edits. By giving AI agents comprehensive insight into every detail of your project, it empowers them to assist you in creating and editing songs with greater speed and creative freedom.

[The Model Context Protocol](https://modelcontextprotocol.io/docs/getting-started/intro) (MCP) is an open standard that enables AI assistants to seamlessly connect with external applications and data sources. The ACE Studio MCP server implements this protocol to give AI agents direct access to your creative workspace.

### Quick Start

#### Launch the ACE Studio MCP Server

1. Open **ACE Studio**.
2. Go to **Preferences → General → MCP Server**.
3. Choose a transport mode: **HTTP** or **STDIO**.

> The transport mode you select here determines how your AI client connects to ACE Studio. See the sections below for details and client-specific configuration.

Choose the appropriate configuration based on the transport mode you selected and your AI client.

#### Streamable HTTP Mode

In HTTP mode, ACE Studio runs a local MCP server at a fixed address. Your AI client connects to it over the network.

**Server Address:** `http://localhost:21572/mcp`

> **Technical Note**: The ACE Studio MCP Server uses the **Streamable HTTP transport protocol**. Keep this address for the next configuration step.

**Claude Desktop**

> ⚠ Setting up the ACE Studio MCP Server in Claude Desktop requires editing a JSON configuration file. If you're not comfortable with technical configuration, we recommend trying more user-friendly clients.

**Configuration Steps:**

1. Install Node.js, if needed.
   * Visit [nodejs.org](https://nodejs.org) and download the LTS version.
2. Locate the Claude Desktop configuration file.
   * **macOS**: `~/Library/Application Support/Claude/claude_desktop_config.json`
   * **Windows**: `%APPDATA%\Claude\claude_desktop_config.json`
3. Edit the configuration file and add the following:

```json
{
   "mcpServers": {
       "acestudio": {
           "command": "npx",
           "args": [
               "mcp-remote",
               "http://localhost:21572/mcp"
           ]
       }
   }
}
```

4. Save the file and restart Claude Desktop.

**Verify Connection:**\
Type in Claude:

```
Please check the current ACE Studio project information
```

If Claude returns project details, the connection is successful.

**Cursor**

You can directly add MCP server to Cursor by clicking [here](https://cursor.com/en-US/install-mcp?name=ACE-Studio\&config=eyJ1cmwiOiJodHRwOi8vbG9jYWxob3N0OjIxNTcyL21jcCJ9).

Or manually set it up:

1. Open Cursor settings.
2. Find the **Tools & MCP** section.
3. Click **New MCP Server**.
4. Fill in the following JSON:

```json
{
 "mcpServers": {
   "ACE-Studio": {
     "url": "http://localhost:21572/mcp",
     "headers": {}
   }
 }
}
```

5. Click **Save**.
6. Restart Cursor.

**Verify Connection:**\
Type in Cursor Chat:

```
@acestudio What tracks are in the current project?
```

**VS Code via native MCP support**

You can directly add MCP server to VS Code by clicking [here](https://insiders.vscode.dev/redirect?url=vscode%3Amcp%2Finstall%3F%7B%22name%22%3A%22acestudio%22%2C%22type%22%3A%22http%22%2C%22url%22%3A%22http%3A%2F%2Flocalhost%3A21572%2Fmcp%22%7D).

Or manually set it up:

1. Create or edit `.vscode/mcp.json` in your workspace.
2. Add the following configuration:

```json
{
 "servers": {
   "ACE-Studio": {
     "type": "http",
     "url": "http://localhost:21572/mcp"
   }
 }
}
```

**VS Code via Cline**

1. Install the Cline extension.
2. Open extension settings.
3. Find the MCP Servers configuration section.
4. Add a new server:

```json
{
 "mcpServers": {
   "ACE-Studio": {
     "url": "http://localhost:21572/mcp",
     "type": "streamableHttp",
     "headers": {}
   }
 }
}
```

**Other Clients**

For most clients, use these configuration settings:

* **Transport type:** Streamable HTTP. Some clients may call this `Remote`.
* **Server URL:** `http://localhost:21572/mcp`

Or import MCP server with the following JSON:

```json
{
 "mcpServers": {
   "ACE-Studio": {
     "url": "http://localhost:21572/mcp",
     "headers": {}
   }
 }
}
```

#### STDIO Mode

In STDIO mode, your AI client launches and communicates with the ACE Studio MCP server directly through standard input and output. This is simpler to set up. You do not need to start a server manually or use a network address.

**Getting the Command:**

1. In ACE Studio, go to **Preferences → General → MCP Server**.
2. Set the mode to **STDIO**.
3. Click **Copy Command** to copy the server command to your clipboard.

The copied command will look like this:

```
"/Applications/ACE Studio.app/Contents/Helpers/ace_mcp_server" --stdio
```

Use this command in the configuration steps below.

{% hint style="info" %}
The command path varies by OS. Use the exact command copied from ACE Studio in every client configuration below.
{% endhint %}

**Claude Desktop**

STDIO is the native transport for Claude Desktop. You do not need extra tools like `mcp-remote`.

1. Locate the Claude Desktop configuration file.
   * **macOS**: `~/Library/Application Support/Claude/claude_desktop_config.json`
   * **Windows**: `%APPDATA%\Claude\claude_desktop_config.json`
2. Edit the configuration file and add the following:

```json
{
   "mcpServers": {
       "acestudio": {
           "command": "/Applications/ACE Studio.app/Contents/Helpers/ace_mcp_server",
           "args": ["--stdio"]
       }
   }
}
```

3. Save the file and restart Claude Desktop.

**Verify Connection:**\
Type in Claude:

```
Please check the current ACE Studio project information
```

If Claude returns project details, the connection is successful.

**Cursor**

1. Open Cursor settings.
2. Find the **Tools & MCP** section.
3. Click **New MCP Server**.
4. Fill in the following JSON:

```json
{
 "mcpServers": {
   "ACE-Studio": {
     "command": "/Applications/ACE Studio.app/Contents/Helpers/ace_mcp_server",
     "args": ["--stdio"]
   }
 }
}
```

5. Click **Save**.
6. Restart Cursor.

**Verify Connection:**\
Type in Cursor Chat:

```
@acestudio What tracks are in the current project?
```

**VS Code via native MCP support**

1. Create or edit `.vscode/mcp.json` in your workspace.
2. Add the following configuration:

```json
{
 "servers": {
   "ACE-Studio": {
     "command": "/Applications/ACE Studio.app/Contents/Helpers/ace_mcp_server",
     "args": ["--stdio"]
   }
 }
}
```

**VS Code via Cline**

1. Install the Cline extension.
2. Open extension settings.
3. Find the MCP Servers configuration section.
4. Add a new server:

```json
{
 "mcpServers": {
   "ACE-Studio": {
     "command": "/Applications/ACE Studio.app/Contents/Helpers/ace_mcp_server",
     "args": ["--stdio"]
   }
 }
}
```

**Other Clients**

For most clients, use these configuration settings:

* **Transport type:** STDIO
* **Command:** `/Applications/ACE Studio.app/Contents/Helpers/ace_mcp_server`
* **Arguments:** `--stdio`

Or import MCP server with the following JSON:

```json
{
 "mcpServers": {
   "ACE-Studio": {
     "command": "/Applications/ACE Studio.app/Contents/Helpers/ace_mcp_server",
     "args": ["--stdio"]
   }
 }
}
```

### Usage Examples

Once connected, you can try the following prompts to collaborate with your AI assistant:

#### Create a New Project

```
Help me create a new pop-style project with BPM 120 in ACE Studio,
in C major, add a lead vocal track and a violin accompaniment track
```

#### Generate Lyrics and Melody

```
Based on the theme "Summer memories by the sea,"
write an 8-bar chorus section in ACE Studio.
The melody should be light and lively, using a pentatonic scale
```

#### Edit MIDI

```
In ACE Studio, add a piano chord progression in bars 9-16:
C - Am - F - G, each chord lasting 2 bars
```


# Cloning A Voice for Vocal Synth

Clone your own voice as a Vocal Synth voice in ACE Studio.

## What Is Vocal Synth Cloning? <a href="#block-17608bffde808018b367cbddf8c9fe36" id="block-17608bffde808018b367cbddf8c9fe36"></a>

This is a feature to customize your own vocal synth model by uploading your vocal samples. AI will learn the timbre and singing style based on the samples you upload, and clone a digital version of your voice.

After the customization, you can use your voice to generate vocals from MIDI and lyrics just like our pre-made AI voices in ACE Studio.

{% hint style="success" %}
Your cloned AI voice is private under your account, no one else can access it without your authorization.
{% endhint %}

## How to Clone My Voice for Vocal Synth? <a href="#block-17608bffde8080b98024eb3edc82d4d6" id="block-17608bffde8080b98024eb3edc82d4d6"></a>

### Preparing Your Datasets

<details>

<summary>Clean Dry Vocals</summary>

High-quality voices require clean and dry vocal samples:

* Without any reverb, delay, chorus effects
* Without background noise
* Without instrumentals or any non-human sounds
* Without any harmonies or vocal doubles

30-100 mins of singing vocal samples are recommended for a voice. The more samples you provide, the more singing details AI can learn, but it brings fewer benefits when you reach over 120 minutes.

> Room Reflections
>
> Vocals recorded with big room reflections might cause error recognitions and result in unexpected model performances.

> Vocals from stem splitter
>
> When you are using vocal remover or stem splitter for vocals, the output quality might be damaged too low for training. For a higher quality voice model, please optionally use vocals from stem splitter.

</details>

<details>

<summary>Recording Samples</summary>

**Quality microphone with audio interface**

Professional microphones with audio interfaces bring high-quality vocals. You'll need recording software to connect to your interface, record, edit, and mix your vocals.

When recording for a voice model, avoid microphones that are not built for singing:

* Phone or laptop mics
* Lapel or headset mics
* Karaoke mics
* Earphone mics or bluetooth earphones like air pods (these are usually for phone talks)

**Recording environment**

1. Unwanted background noises can include people talking, electrical hums and buzzes, traffic and outdoor noise, as well as movements of accessories or objects. To prevent these noises from interfering with your recording, it is important to select a quiet location. Choose a place where you can minimize or eliminate unexpected noise disturbances.
2. Sound reflections can occur due to the presence of hard, level surfaces, resulting in reverberation or echoes in your recordings. This can give your tracks a hollow or distant quality, detracting from the desired intimacy and clarity.
3. Try clapping your hands sharply in the room and listen carefully. If you perceive a fluttering sound or a prolonged echo, it indicates the presence of reverb issues.
4. To address this, incorporate soft materials that can absorb sound. Consider using carpets, rugs, or thick curtains to significantly reduce reflections. Covering hard floors and, if possible, hanging curtains over windows, as well as placing furniture with fabric coverings in the room, can be beneficial.
5. Avoid using hard surfaces as they contribute to the problem. If you cannot afford professional acoustic panels, you can utilize everyday items such as canvas paintings, tapestries, or foam tiles to break up these surfaces.
6. When setting up your microphone, be mindful of its placement. Avoid positioning it too close to walls or in corners. Instead, aim for the center of the room or experiment with different locations to find the optimal spot with minimal reverb.

**Headphone bleed**

During recordings, particularly when capturing vocals, it is common for the audio from headphones to bleed into the microphone. This issue arises when the volume of the headphones is set too high or when open-back headphones are being used. This might be acceptable when recording for a song, but try to avoid this bleeding when recording for your voice model.

**Microphone placement**

For regular volume, it is recommended to position yourself about 2 inches away from the microphone. However, for louder phrases or when belting, it is advisable to increase the distance to around 4-6 inches. It is important to note that you should always stay closer than 12 inches from the microphone to maintain optimal audio capture.

> Creating Space for Belting
>
> When engaging in belting techniques, it's important to allow yourself ample space, both in terms of microphone distance and the size of the room you're in. Excessive sound isolation, such as being confined in a closet or booth, or surrounding your microphone with foam, can easily result in overloading the microphone capsule. If you're unsure, it's advisable to incorporate more room sound when performing belted phrases.

</details>

<details>

<summary>Singing Languages</summary>

**Basic custom slot**

Only one singing language will be supported in your voice model trained under basic custom slot.

**Pro custom slot**

Your voice trained under pro custom slot can go multilingual.

**Languages in your samples**

During the training process, each sample file will be processed individually and treated as a single-language file. It is important to avoid mixing phrases from different languages within the same sample file.

When uploading samples, please ensure that you place them under the appropriate language tab. Even if you are uploading samples for a basic custom slot, you have the flexibility to upload samples in different languages if needed. Keeping the samples organized by language will help maintain clarity and improve the training process.

**Upcoming languages**

We are continuously working on developing new singing languages for the custom voice feature.

For your new voice:

* New languages will be supported by new pro custom slots.
* New languages will be one of the options to be supported by new basic custom slots.

For your existing voice:

* New languages will be supported when retraining your pro custom slots.
* New languages will be optional when retraining your basic custom slots.

</details>

<details>

<summary>Singing or Speech</summary>

Singing samples and speech samples can both be accepted for training your singing voice model.

Your voice can learn:

* Timbre from your singing samples and speech samples, but plase note: for a person, timbre of speaking can be different to singing, which usually can not represent the true performance of singing.
* Singing style from your singing samples

Your voice can't learn:

* Singing style from your speech samples

</details>

<details>

<summary>File Quality Settings</summary>

The audio quality of your samples directly impacts the quality of your voice.

We recommend you to set your audio quality in:

* Bit Depth = 16-bit
* Sample Rate = 44.1khz or 48khz
* Lossless file format (.wav or .flac)

</details>

<details>

<summary>Post-Processing</summary>

To maintain the natural character and clarity of your target voice:

* **No overlaps:** multi-layered vocals can complicate AI's analysis. Place the overlapped takes at back and stick to a single vocal track to ensure the AI can accurately process and learn from your samples.
* **No hard cuts:** hard cuts can create abrupt starts or ends, which are not normal in a natural singing sound and can introduce clicks or pops. Use smooth fades at the beginning and end of the vocal clip for a more natural transition.
* **No duplicating sections:** Duplicated sections don't help for the training. Your voice model benefits from the natural variation of performance.
* **Control the volume:** Make sure your samples stay around 30-50% of your meter. Use a volume rider or automation to make sure volume levels are consistent across your entire dataset. The aim is to create a consistent volume level across the recording while keeping the dynamics within sections.

</details>

### Training Your Voice

After preparing your datasets, you can go to <a href="https://acestudio.ai/app/custom-voice/vocal-synth" class="button secondary" data-icon="browser">Custom Voice Page</a> to select a Custom Slot, upload your vocal samples, and start the training.

A Basic Custom Slots brings you a monolingual voice with 5 versions.

A Pro Custom Slot brings you a multilingual voice with 5 versions.

Click on a slot to start uploading your samples.

After all samples being uploaded, the training will start automatically. You can check the status by refreshing the webpage.

When you see the training page turns into the voice cloning management page, your voice is all set up. It will be shown in your voice library in ACE Studio. If you cannot see it, try to relaunch ACE Studio.

{% hint style="info" %}
**Pro Tips**

If you are seeking exclusive performance and character for a voice, like the best results in different vocal ranges or emotions. It would be better to divide samples for several voices.

Here is an example:

Mike is a professional singer and would like to customize his own voice. He can both do well as tenor and bass. So it would be better to train 2 voice voices:

* Train a high-tone\&powerful voice based on samples that are mostly high-tone and powerful performances.
* Train a bass voice based on samples that are mostly low-tone phrases.
  {% endhint %}

### Re-training Your Voice

Click on the <kbd>Retrain</kbd> button to retrain your voice.

Retraining will remove your previous voice under this slot and take down any deployed singers associated with the voice. AI will start training a completely new voice from scratch using the new dataset. Prior to initiating the retraining process, you have the option to either retain the historical samples within this slot and upload additional new samples, or you can choose to clear the historical samples and only use the newly uploaded samples.

When preparing new samples, please note:

* If the duration of newly added samples is significantly smaller than the already uploaded samples, for example, adding 1 min of new sample to a dataset of 30 mins, retraining may not bring about significant changes in the performance of the voice.
* Retraining will not change the type of your slot.
* You can switch the supported language of your basic custom slot by retraining.

{% hint style="info" %}
**When should I retrain my voice?**

* When your datasets has better quality or larger amount, you can use them to iteratively improve your voice
* When you are not satisfied with the current result and want to adjust your datasets
* When a new singing language skill being released
  {% endhint %}

### Managing Your Voice

<details>

<summary>Versions</summary>

AI learns incrementally from your data, analyzing each sample in a step-by-step process. As learning deepens, the number of steps increases. Training with a small or limited-quality dataset, such as one not designed for singing but for speech, may require only a few steps. In contrast, a larger and more diverse dataset might necessitate additional steps for a thorough fit. However, excessive training steps can lead to overfitting, potentially degrading the performance of your voice with unpredictable outcomes.

By the end of training, you will get several versions based on different training steps from Rare to Well-done. You can find the best version by switching deployment and comparing each other.

</details>

<details>

<summary>Blend Voices</summary>

Blending voices results in a hybrid voice. You can customize your voice to sound more like your target voice by adjusting the ratios of the blended voices. To do this, navigate to the slots management page and click the ‘blend voices’ button located under each version.

After blending, your voice will adopt the new voice characteristics. To apply these changes, you will need to refresh your voice by restarting ACE Studio.

</details>

<details>

<summary>Deploy to ACE Studio</summary>

For Basic custom slots and Pro custom slots, after deploying a version, you can switch deployment from one version to another. You need to re-launch ACE Studio after each deployment to refresh your voice library.

</details>


# Private Share

Share your cloned voices privately with other users in ACE Studio.

## What Is Voice Private Sharing

You can share your cloned voice with other users privately by registering collab seats while remaining all control under your account.

## Register a Collab Seat

You can register a collab seat for any of your cloned voice in the [home page of voice cloning](https://acestudio.ai/app/custom-voice/vocal-synth).

To register a seat, just click the <kbd>Share</kbd> button on the card of your cloned voice and input the user ID of your collaborator.

## Manage All Collab Seats

You can manage each seat anytime by changing or clearing the registered user IDs.

All seats are shown in the slot management page.


# Publishing Cloned Voice

Publish your cloned voice to the ACE Studio Creative Library.

## What Is Voice Publishing?

If you want your voice to be seen by producers all over the world, you can publish your voice to the Creative Library.

## How to Publish My Voice?

To publish your voice, click on the <kbd>Share</kbd> button on your trained voice. After creating a profile of your voice, the application will be sent to the Creative Library team. For the quality of the creative library, the team will review your voice and decide wether to approve it.

{% hint style="warning" %}
Please note: all voices published to the creative library should be royalty-free.
{% endhint %}


# Cloning A Voice for Voice Changer

Clone your own voice as a Voice Changer voice in ACE Studio.

## What Is Voice Changer Cloning?

This is a feature to customize your own voice changer voice by uploading your samples. AI will learn the timbre based on the samples you upload, and clone a digital version of this voice.

After the customization, you can use your profile to convert voices from audio just like our pre-made AI voice changer voices in ACE Studio.

{% hint style="success" %}
Your cloned AI voice is private under your account, no one else can access it without your authorization.
{% endhint %}

## How to Clone My Voice for Voice Changer?

### Preparing Your Datasets

<details>

<summary>Clean Dry Vocals</summary>

High-quality voices require clean and dry vocal samples:

* Without any reverb, delay, chorus effects
* Without background noise
* Without instrumentals or any non-human sounds
* Without any harmonies or vocal doubles

30-100 mins of singing vocal samples are recommended for a voice. The more samples you provide, the more singing details AI can learn, but it brings fewer benefits when you reach over 120 minutes.

> Room Reflections
>
> Vocals recorded with big room reflections might cause error recognitions and result in unexpected model performances.

> Vocals from stem splitter
>
> When you are using vocal remover or stem splitter for vocals, the output quality might be damaged too low for training. For a higher quality voice model, please optionally use vocals from stem splitter.

</details>

<details>

<summary>Recording Samples</summary>

**Quality microphone with audio interface**

Professional microphones with audio interfaces bring high-quality vocals. You'll need recording software to connect to your interface, record, edit, and mix your vocals.

When recording for a voice model, avoid microphones that are not built for singing:

* Phone or laptop mics
* Lapel or headset mics
* Karaoke mics
* Earphone mics or bluetooth earphones like air pods (these are usually for phone talks)

**Recording environment**

1. Unwanted background noises can include people talking, electrical hums and buzzes, traffic and outdoor noise, as well as movements of accessories or objects. To prevent these noises from interfering with your recording, it is important to select a quiet location. Choose a place where you can minimize or eliminate unexpected noise disturbances.
2. Sound reflections can occur due to the presence of hard, level surfaces, resulting in reverberation or echoes in your recordings. This can give your tracks a hollow or distant quality, detracting from the desired intimacy and clarity.
3. Try clapping your hands sharply in the room and listen carefully. If you perceive a fluttering sound or a prolonged echo, it indicates the presence of reverb issues.
4. To address this, incorporate soft materials that can absorb sound. Consider using carpets, rugs, or thick curtains to significantly reduce reflections. Covering hard floors and, if possible, hanging curtains over windows, as well as placing furniture with fabric coverings in the room, can be beneficial.
5. Avoid using hard surfaces as they contribute to the problem. If you cannot afford professional acoustic panels, you can utilize everyday items such as canvas paintings, tapestries, or foam tiles to break up these surfaces.
6. When setting up your microphone, be mindful of its placement. Avoid positioning it too close to walls or in corners. Instead, aim for the center of the room or experiment with different locations to find the optimal spot with minimal reverb.

**Headphone bleed**

During recordings, particularly when capturing vocals, it is common for the audio from headphones to bleed into the microphone. This issue arises when the volume of the headphones is set too high or when open-back headphones are being used. This might be acceptable when recording for a song, but try to avoid this bleeding when recording for your voice model.

**Microphone placement**

For regular volume, it is recommended to position yourself about 2 inches away from the microphone. However, for louder phrases or when belting, it is advisable to increase the distance to around 4-6 inches. It is important to note that you should always stay closer than 12 inches from the microphone to maintain optimal audio capture.

> Creating Space for Belting
>
> When engaging in belting techniques, it's important to allow yourself ample space, both in terms of microphone distance and the size of the room you're in. Excessive sound isolation, such as being confined in a closet or booth, or surrounding your microphone with foam, can easily result in overloading the microphone capsule. If you're unsure, it's advisable to incorporate more room sound when performing belted phrases.

</details>

<details>

<summary>Singing Languages</summary>

For a voice changer voice, you don’t need to keep all samples in one language.

</details>

<details>

<summary>Singing or Speech</summary>

For a voice changer voice, there is no big difference between speech samples and singing samples. But for a singing voice changer voice, it is more suitable to use singing samples for training.

</details>

<details>

<summary>File Quality Settings</summary>

The audio quality of your samples directly impacts the quality of your voice.

We recommend you to set your audio quality in:

* Bit Depth = 16-bit
* Sample Rate = 44.1khz or 48khz
* Lossless file format (.wav or .flac)

</details>

<details>

<summary>Post-Processing</summary>

To maintain the natural character and clarity of your target voice:

* **No overlaps:** multi-layered vocals can complicate AI's analysis. Place the overlapped takes at back and stick to a single vocal track to ensure the AI can accurately process and learn from your samples.
* **No hard cuts:** hard cuts can create abrupt starts or ends, which are not normal in a natural singing sound and can introduce clicks or pops. Use smooth fades at the beginning and end of the vocal clip for a more natural transition.
* **No duplicating sections:** Duplicated sections don't help for the training. Your voice model benefits from the natural variation of performance.
* **Control the volume:** Make sure your samples stay around 30-50% of your meter. Use a volume rider or automation to make sure volume levels are consistent across your entire dataset. The aim is to create a consistent volume level across the recording while keeping the dynamics within sections.

</details>

### Training Your Voice

After preparing your datasets, you can go to <a href="https://acestudio.ai/app/custom-voice/voice-changer" class="button secondary" data-icon="browser">Custom Voice Page</a> to select a Custom Slot, upload your samples, and start the training.

You can customize one voice changer voice in one custom slot.

Click on a slot to start uploading your samples.

After all samples being uploaded, the training will start automatically. You can check its status by refreshing the webpage.

When the page jumps back to the slot list with a new trained voice, you’re all set.

Click ‘Open in ACE’ to open ACE Studio and use your new trained voice.

### Re-training Your Voice

Click on the <kbd>Retrain</kbd> button to retrain your voice.

Retraining will remove your previous voice under this slot. AI will start training a completely new voice from scratch using the new dataset. Prior to initiating the retraining process, you have the option to either retain the historical samples within this slot and upload additional new samples, or you can choose to clear the historical samples and only use the newly uploaded samples.

When preparing new samples, please note:

* If the duration of newly added samples is significantly smaller than the already uploaded samples, for example, adding 1 min of new sample to a dataset of 30 mins, retraining may not bring about significant changes in the performance.
* Retraining will not change the type of your slot.

{% hint style="info" %}
**When should I retrain my voice?**

* When your datasets has better quality or larger amount than before, you can use them to iteratively improve your voice
* When you are not satisfied with the current result and want to adjust your datasets
  {% endhint %}

### Managing Your Voice

Click on the <kbd>Manage</kbd> button to open the management window of a custom voice changer voice. In that window, you can modify:

* Voice picture
* Voice name
* Tags
* Voice type
* Language tag (only for the type of voice)

After doing changes, you can click on the <kbd>Open in ACE</kbd> button to refresh the voice list of ACE Studio.


# Samples

Discover and use community-created editable samples.

Creative Library Samples are editable vocal/instrument clips created by the community, designed to streamline the process of music production. Each sample is a MIDI clip that includes lyrics, melody, and AI parameters.

## Browse Samples

<figure><img src="/files/CJrHCQUtFouh89HmV4EQ" alt="" width="518"><figcaption></figcaption></figure>

* Click on the last icon from the Toolbar to open the Creative Library panel. Navigate to the <kbd>Sample Clips</kbd> tab in the Creative Library panel.
* By default, all community-made samples are displayed, sorted by the community list order. Click the sample picture to preview the sample sound.
* Use the Search bar to enter search mode and filter samples based on various criteria, including genre, duration, key, language, and BPM.
* Click on <kbd>My Collection</kbd> to view only the samples you’ve collected.

## Collect Samples

* Uncollected samples are marked with a <kbd>+</kbd> icon. Click <kbd>+</kbd> to add the sample to your collection.
* Collected but not downloaded samples are marked with a Download button. Click the button to download the sample.
* You can drag collected and downloaded samples directly into your project or click them to use.

<br>


# Song Templates

Discover and use community-created song templates.

Creative Library Templates are pre-designed song structures created by the community, serving as a foundation for music production. These templates include arrangements, instrumentation, and other key elements, allowing you to build upon existing frameworks.

## Browse Templates

<figure><img src="/files/DJ5XiynJ3WhmKa3e9MVe" alt="" width="518"><figcaption></figcaption></figure>

* Click on the last icon from the Toolbar to open the Creative Library panel. Navigate to the <kbd>Song Templates</kbd> tab in the Creative Library panel.
* By default, all community-made templates are displayed, sorted by the community list order. Click the template picture to preview the template sound.
* Use the Search bar to enter search mode and filter templates based on various criteria, including genre, duration, key, language, and BPM.
* Click on <kbd>My Collection</kbd> to view only the templates you’ve collected.

## Collect Templates

* Uncollected templates are marked with a <kbd>+</kbd> icon. Click <kbd>+</kbd> to add the template to your collection.
* Collected but not downloaded templates are marked with a Download button. Click the button to download the template.
* Click the collected and downloaded templates to load the template project directly.


# ACE Bridge 2

Connect ACE Studio to your DAW for audio and MIDI synchronization using the ACE Bridge 2 plugin.

ACE Bridge 2 is a VST3/AU/AAX instrument plugin that creates a powerful, real-time connection between ACE Studio and your DAW.

It allows for seamless audio streaming, MIDI recording, and advanced synchronization, integrating ACE Studio directly into your production workflow.

<figure><picture><source srcset="/files/OEHRWtBSlvBdQI870uWz" media="(prefers-color-scheme: dark)"><img src="/files/xSaohxeZ7Nu3e13z0ALD" alt=""></picture><figcaption></figcaption></figure>

## Installation <a href="#block-17508bffde80802b859ae6993bece7b7" id="block-17508bffde80802b859ae6993bece7b7"></a>

For Windows <i class="fa-windows">:windows:</i> - The ACE Bridge 2 plugin is automatically installed with the ACE Studio installer, and it can be reinstalled by the reinstallation of ACE Studio.

For macOS <i class="fa-apple">:apple:</i> - ACE Studio will prompt you to install ACE Bridge 2 on its first launch. You can also manage the installation anytime from the Preferences window in ACE Studio.

{% hint style="info" %}
For macOS, you need to enable "Allow in the Background" for ACE Studio to manage ACE Bridge.
{% endhint %}

After installation, you should find it on the VST3/AU/AAX instrument plugin list in your DAW.

## Core Workflow

1. **Insert Plugin:** Add ACE Bridge 2 as an instrument plugin on a MIDI track in your DAW.
2. **Connect to ACE Studio:** Make sure ACE Studio is running before connecting Bridge to ACE Studio.\ <img src="/files/sqVRcuKZ5CmgHIBljnz0" alt="" data-size="original">
3. **Select a Voice/Instrument:**<br>
   * Click <kbd>+</kbd> to select a voice or instrument. This will create a new track in ACE Studio and link it to this Bridge instance.
   * Alternatively, you can link this Bridge to an existing track.\
     ![](/files/0GB10kxait4WC6IyKfJv)
4. **Use Bridge in Auto Mode:**
   * **To Record MIDI:** When you play a part that has MIDI in your DAW, the Bridge will be in a **Record** state, capturing all MIDI from the track and sending it to ACE Studio in real-time.\
     ![](/files/s5IdJBRzzza1lEfQ3A7k)
   * **To Play Back Audio:** When you play a part that has clips in a linked ACE Studio track, the Bridge automatically switches to **Playback** state, streaming the synthesized audio from ACE Studio back to the DAW track.\
     ![](/files/BmBxYhFZ1aLhiRKY6SYF)
5. **Track Preview:** The clips and playhead position from the linked ACE Studio track are shown in this area. This allows you to see what's happening in ACE Studio without leaving your DAW.

{% hint style="info" %}
When you record MIDI from your DAW into ACE Studio, you will hear the piano sampler sound from the Bridge.
{% endhint %}

## Multi-Instances

You can now run multiple instances of ACE Bridge 2 on different MIDI tracks to control several ACE Studio tracks at once.

* Each Bridge instance is independent.
* A track in ACE Studio can only be linked to one Bridge instance at a time.

## Tempo Sync

### ARA Tempo Sync

For rock-solid tempo, time signature, and transport synchronization, use the included **ACE Bridge ARA** plugin.

**What it does:**

* Perfectly syncs your DAW's tempo map and time signature changes to ACE Studio.
* Allows bi-directional synchronization of ACE Studio's and the DAW's transport (play/stop/seek).

**How to Set Up:**

This requires attaching the ARA plugin to a "dummy" audio clip in your DAW.

{% tabs %}
{% tab title="Logic Pro" %}

1. To use ARA with Logic on Apple Silicon, launch Logic in **Rosetta mode**.

   <figure><img src="/files/P8ScvolZp4ZhThADaejF" alt=""><figcaption></figcaption></figure>
2. Click the <kbd>SYNC TEMPO</kbd> button in Bridge, then drag the silent dummy audio to Logic's audio track.

   <figure><img src="/files/GH5tSz83C11fTwK47jOQ" alt=""><figcaption></figcaption></figure>
3. Apply the **ACE Bridge ARA** plugin as an **Audio FX** to that dummy audio track.

   <figure><img src="/files/IdhOSulYkcQQFM1XEdZp" alt=""><figcaption></figcaption></figure>
4. Launch the **ACE Bridge ARA** plugin and connect it to ACE Studio.
   {% endtab %}

{% tab title="Cubase" %}

1. Click the <kbd>SYNC TEMPO</kbd> button in Bridge, then drag the silent dummy audio to Cubase's audio track.

   <figure><img src="/files/GX5ymnI8JMDa1p8RSiuC" alt=""><figcaption></figcaption></figure>
2. Apply the **ACE Bridge ARA** plugin as an **Extension** to that dummy audio track.

   <figure><img src="/files/2B50Nf4Lz7ovAyjECakM" alt=""><figcaption></figcaption></figure>
3. Launch the **ACE Bridge ARA** plugin and connect it to ACE Studio.
   {% endtab %}

{% tab title="Studio One" %}

1. Click the <kbd>SYNC TEMPO</kbd> button in Bridge, then drag the silent dummy audio to Logic's audio track.<br>

   <figure><img src="/files/6ZVMxutOAVSSp0eH15Kr" alt=""><figcaption></figcaption></figure>
2. Apply the **ACE Bridge ARA** plugin as an **Event FX** to that dummy audio clip.<br>

   <figure><img src="/files/1EilmTQcFvJhvupBOiGR" alt=""><figcaption></figcaption></figure>
3. Launch the **ACE Bridge ARA** plugin and connect it to ACE Studio.
   {% endtab %}
   {% endtabs %}

{% hint style="danger" %}
**Note: Regarding Pro Tools ARA Support**

The Pro Tools ARA plugin included is a *Developer Demo* intended for technical preview only. It is currently non-functional. Please do not attempt to use this plugin in a production environment. Full functionality will be available in a future update.
{% endhint %}

For instructions on using ARA plugins in other ARA-supported DAWs, please refer to your DAW's user manual.

### Sync Tempo During Playback

If your DAW doesn't support ARA, click the <kbd>SYNC TEMPO</kbd> button in Bridge, and turn on the 'Sync tempo during playback' switch.

While in this mode, each time playback starts, the plugin will update the current tempo and time signature to ACE Studio.

{% hint style="success" %}
We will keep updating the bridge plugin with new features.

We'd love to hear your feedback: <conger@acestudio.ai>
{% endhint %}

{% hint style="warning" %}
If you can’t find the plugin in your DAW, please refer to [Can’t find ACE Bridge plugin in your DAW?](/trouble-shooting/ace-bridge-issues/cant-find-ace-bridge-plugin-in-your-daw).

For Logic, Studio one, Cubase, and Reaper users, please check this [ACE Bridge 2: Special settings in DAW](/trouble-shooting/ace-bridge-issues/ace-bridge-2-special-settings-in-daw) while using the ACE Bridge 2.
{% endhint %}

{% hint style="warning" %}
**Debug Mode**

If you encounter any issues while using ACE Bridge 2, you can click the <kbd>?</kbd> button in the lower-left corner of ACE Bridge 2 to open the help panel, and activate Debug Mode in the upper-right corner to enable temporary log recording. The log files exported from ACE Studio will include the logs from ACE Bridge 2. Please send the log files to <support@acestudio.ai> along with a description of your issue, and we will assist you in resolving it.

<img src="/files/N9pON2HNLpHY0bZR7Cmm" alt="" data-size="original">
{% endhint %}

## ACE Bridge 1

{% hint style="danger" %}
Since version 1.9.7 of ACE Studio, ACE Bridge 1 is no longer supported. Please switch to ACE Bridge 2. If you still need to use the old bridge plugin, you will need to downgrade ACE Studio to a version earlier than 1.9.7.
{% endhint %}

<br>


# Preferences

Customize and manage ACE Studio's settings.

For Windows users, you can find preferences under \[File] from the main menu.

For Mac users, you can find preferences under \[ACE Studio] from main menu.

You can also click the <i class="fa-gear">:gear:</i> gear icon in the lower right corner to open preferences.

## General

### Language

* **Interface**: Sets the display language for the entire user interface, including menus, buttons, and tooltips. By default, the application attempts to match your operating system's language.
* **Default singing language**: Determines the default language assigned to any new vocal track you create. The "In Singer's Native Language" option will automatically set the track's language to match the native language of the singer you select.

### Auto Scroll

These settings configure the automatic scrolling behavior of the timeline during playback, ensuring the playhead remains visible.

* **Animation**: Customizes the style and speed of the auto-scroll animation when the view advances.
* **Scroll Trigger**: Defines the point at which auto-scroll is activated.
* **Scroll Dismiss**: Prevents auto-scrolling when you are zoomed in for detailed editing. For example, "<2.5s Scale" disables auto-scroll if the currently visible timeline represents less than 2.5 seconds, avoiding unwanted screen jumps.

### Debug

* **Debug Logs**: Manages the storage of application log files, which can help developers diagnose issues. You can set how long logs are kept.

### MIDI Import

* **Octave Offset**: Allows you to transpose all notes in an imported MIDI file up or down by one or more octaves.

### Plug-ins

Use this section to manage ACE Bridge and third-party effect plug-ins.

#### ACE Bridge

Install or uninstall [ACE Bridge 2](/daw-integration/ace-bridge-2) here. If the plug-in stops working, reinstall it here. ACE Studio also notifies you when an update is available.

> This setting applies only to **macOS**. On **Windows**, ACE Bridge 2 is installed with ACE Studio and can be restored by reinstalling ACE Studio.

#### Rescan plug-ins

Rescan third-party plug-ins — VST3 and AU — here. For supported formats, scan locations, and how to use plug-ins on the FX chain, see [Third-Party Effects](/project/mixing/effects/third-party-effects).

ACE Studio scans your plug-in folders once and remembers the list, so it does not re-scan on every launch. When you install or update a plug-in, refresh the list here:

* **Rescan**: Scans for newly installed or updated plug-ins and adds them to the **+ Insert** browser.
* To rebuild the list from scratch, hold <kbd>Alt</kbd> / <kbd>Option</kbd> while clicking **Rescan** to force a full re-scan of all plug-ins. This is slower but resolves a plug-in list that has gotten out of sync.

{% hint style="info" %}
If a plug-in hangs or fails during the scan, you can **Disable** it — it won't be scanned again — or **Skip** it and continue.
{% endhint %}

## Audio

{% hint style="warning" %}
For Windows users:

Due to the exclusivity of ASIO, it can only support one program at a time. If you want to use an ASIO device, please make sure there is no other program using ASIO at the same time. For more information, please refer to[ASIO Problem?](/trouble-shooting)
{% endhint %}

### Device

This section controls which hardware and drivers the application uses for audio.

* **Device Type**: Selects the audio driver model for communication with your hardware.

> On **macOS**, this will typically be **CoreAudio**.
>
> On **Windows**, it is highly recommended to select **ASIO** if you have an audio interface with dedicated ASIO drivers, as it provides the lowest latency and best performance.

* **Input**: Choose the device you will use for recording audio.
* **Output**: Choose the device for audio playback.
* **Output Channels**: If your selected output device has multiple physical outputs, you can choose which pair to use here.
* **New device Notice**: When this box is checked, the application will notify you if it detects that an audio device has been connected or disconnected, prompting you to review your settings.

### Recording & Playback

These settings fine-tune audio performance, quality, and recording behavior.

* **Sample Rate**: Determines the digital audio quality. Higher values like 48000 Hz or 96000 Hz offer higher fidelity but result in larger file sizes. 44100 Hz is the standard for CDs, while 48000 Hz is common for video and professional audio.
* **Buffer Size**: Controls the amount of data processed at once, directly impacting latency.
  * **Low Buffer Size** (e.g., 128, 256): Results in very low latency (delay), which is ideal for real-time recording and monitoring. However, it requires more CPU power and may cause clicks or pops on less powerful systems.
  * **High Buffer Size** (e.g., 512, 1024): Increases latency but makes playback more stable and less demanding on the CPU. This is ideal for mixing and playback when you are not recording.
* **Latency Compensation**: Manually corrects any timing discrepancies between your live input and the project's playback. If you find your recordings are slightly out of sync with the beat, adjust this value in milliseconds (ms) until the recorded audio is perfectly aligned.
* **Pre-count**: Sets a metronome count-in before [recording](/project/arrangement-in-canvas/record) begins. Selecting "1 Bar," for example, will play one bar of metronome clicks, giving you time to prepare before the recording starts on the downbeat.

## Rendering

The **Rendering** tab allows you to configure how the application generates the synthesized vocal audio. The application supports two primary rendering modes: the default **Cloud Rendering** and the performance-enhancing **Turbo Mode**.

These settings currently apply to vocal synth models Verse 2.6 and later.

* **Test Turbo Mode:** Click this button to start a 1-minute performance benchmark.
* **Turbo Mode**: Once unlocked by a successful performance test, you can use this checkbox to enable or disable Turbo Mode.
* **Pre-rendering:** When checked, the application will proactively start rendering vocals in the background immediately after you finish editing a note or parameter. This means the audio is often ready to play before you even press the spacebar, resulting in a more responsive and seamless editing experience.

For more information about rendering, please refer to [Local Rendering](/ai-rendering/local-rendering).

## Update

You can update to the latest version of ACE Studio manually here.


# License & Copyright

## General Terms

ACE Studio does not claim copyright ownership over outputs generated by users.

You may use outputs created with ACE Studio in commercial or non-commercial projects, unless a specific feature, model, voice, instrument, or third-party service states otherwise on this page.

You are responsible for ensuring that you have the necessary rights to any materials you provide as input, including prompts, lyrics, reference audio, stems, video, and any other uploaded or referenced content.

If input materials are provided without the necessary rights, ACE Studio cannot guarantee that the resulting outputs will be free from third-party claims.

This page explains the license terms, usage scope, and exceptions for different ACE Studio features.

## Licenses for the Use of Vocal Synth Voices

### Royalty-Free Voices

Most of our pre-made voices are royalty-free. You can check it by hovering your mouse on each AI voice.

If you need a proof of license, just click on the “Generate a certificated license” button in the AI voice profile panel. In the pop-up window, you just need to input your name and click generate, a PDF file will be generated for you.

If you need more help with certificates of voice license, please feel free to contact us through <support@acestudio.ai>

### 3rd Party License Required Voices

While most voices are royalty-free, a select few require a direct license from the original provider for commercial use. You can identify these by the "third-party license required" tag on their profiles.

Please contact the following providers directly to secure your commercial license:

<table data-header-hidden><thead><tr><th width="177.344482421875"></th><th width="201.8795166015625"></th><th></th></tr></thead><tbody><tr><td><strong>AI Voice Name</strong></td><td><strong>Third-Party Provider</strong></td><td><strong>Contact Information</strong></td></tr><tr><td>70D-Abyss Project</td><td>Nylis Co., Ltd</td><td><a href="https://www.abyssproject.info/guideline">https://www.abyssproject.info/guideline</a></td></tr><tr><td>Luo Tian Yi</td><td>Vsinger</td><td><a href="https://vsinger.com">https://vsinger.com</a></td></tr><tr><td>Yan He</td><td>Vsinger</td><td><a href="https://vsinger.com">https://vsinger.com</a></td></tr><tr><td>Yuezheng Ling</td><td>Vsinger</td><td><a href="https://vsinger.com">https://vsinger.com</a></td></tr><tr><td>Yuezheng Longya</td><td>Vsinger</td><td><a href="https://vsinger.com">https://vsinger.com</a></td></tr><tr><td>Mo Qingxian</td><td>Vsinger</td><td><a href="https://vsinger.com">https://vsinger.com</a></td></tr><tr><td>Zhiyu Moke</td><td>Vsinger</td><td><a href="https://vsinger.com">https://vsinger.com</a></td></tr></tbody></table>

*Note: For more details on these specific voices, you can also click the "Learn more" button within their individual profile panels in ACE Studio.*

## Licenses for the Use of AI Instruments

All of our pre-made instruments are royalty-free. You can check it by hovering your mouse on each AI instrument.

If you need a proof of license, just click on the “Generate a certificated license” button in the AI instrument profile panel. In the pop up window, you just need to input your name and click generate, a pdf file will be generated for you.

## Voice Changer Voices/Instruments

All of our pre-made voice changer voices/instruments are royalty-free, allowing you to freely use the converted voices for any commercial purposes.

If you need more help with certificates of voice license, please feel free to contact us through <support@acestudio.ai>

## Generative Kits

ACE Studio does not claim any copyright over audio generated by Generative Kits (including Inspire Me, Add a Layer, and Music Enhancer), so you may use the audio created with these features for any commercial or non‑commercial purpose.

## Video Composer

### Music Tracks

ACE Studio does not claim any copyright over music generated by Video Composer, so you may use the music created with this feature for any commercial or non‑commercial purpose.

### Sound Effects

Sound effects generated by ACE Studio can be used for commercial or non-commercial purposes.

We use a third-party API service to provide sound effects generation in Video Composer and Sound Effects Generator.

For the specific Terms of Use for sound effects generation, please refer to [the service provider's own page](https://elevenlabs.io/terms-of-use).

## AI for Music

We stand for [**Principles for Music Creation with AI**](https://aiformusic.info/)**:**

> The Principles for Music Creation with AI establish a guideline for the responsible use of Artificial Intelligence in music. By adopting these principles, companies and organizations commit to protecting the vital contributions of human creativity and to the responsible development and application of artificial intelligence for music creation.

<figure><img src="/files/NcL36mXSDexIbpkWlq3E" alt="" width="64"><figcaption></figcaption></figure>


# Phoneme Dictionary

Reference supported phonemes and IPA mappings for ACE Studio singing languages.

<details>

<summary>English</summary>

| Phoneme in ACE | IPA                | Type              |
| -------------- | ------------------ | ----------------- |
| aa             | ɔ/ɑ                | vowel             |
| ae             | æ                  | vowel             |
| ah             | ʌ/ə                | vowel             |
| ao             | ɔ:                 | vowel             |
| eh             | e                  | vowel             |
| er             | ɝ                  | vowel             |
| ih             | ı                  | vowel             |
| iy             | i:                 | vowel             |
| uh             | u                  | vowel             |
| uw             | u:                 | vowel             |
| aw             | au                 | vowel             |
| ay             | aı                 | vowel             |
| ey             | eı                 | vowel             |
| ow             | əu                 | vowel             |
| oy             | ɔı                 | vowel             |
| r              | r                  | semivowel         |
| w              | w                  | semivowel         |
| y              | j                  | semivowel         |
| m              | m                  | consonant         |
| n              | n                  | consonant         |
| ng             | ŋ                  | consonant         |
| l              | l                  | consonant         |
| b              | b                  | consonant         |
| p              | p                  | consonant         |
| d              | d                  | consonant         |
| dx             | flap t （eg.butter） | consonant         |
| t              | t                  | consonant         |
| g              | g                  | consonant         |
| k              | k                  | consonant         |
| zh             | ʒ                  | consonant         |
| sh             | ʃ                  | consonant         |
| z              | z                  | consonant         |
| s              | s                  | consonant         |
| f              | f                  | consonant         |
| v              | v                  | consonant         |
| dh             | ð                  | consonant         |
| th             | θ                  | consonant         |
| jh             | dʒ                 | consonant         |
| dr             | dr                 | consonant         |
| tr             | tr                 | consonant         |
| ch             | tʃ                 | consonant         |
| hh             | h                  | consonant         |
| mv             | m̩                 | vocalic consonant |
| nv             | n̩                 | vocalic consonant |
| ngv            | ŋ̍                 | vocalic consonant |

</details>

<details>

<summary>Spanish</summary>

| Phoneme in ACE | IPA | Type              |
| -------------- | --- | ----------------- |
| i              | i   | vowel             |
| u              | u   | vowel             |
| e              | e   | vowel             |
| o              | o   | vowel             |
| a              | a   | vowel             |
| aj             | a͡j | vowel             |
| ej             | e͡j | vowel             |
| oj             | o͡j | vowel             |
| uj             | u͡j | vowel             |
| aw             | a͡w | vowel             |
| ew             | e͡w | vowel             |
| ow             | o͡w | vowel             |
| ja             | j͡a | vowel             |
| je             | j͡e | vowel             |
| jo             | j͡o | vowel             |
| ju             | j͡u | vowel             |
| wa             | w͡a | vowel             |
| we             | w͡e | vowel             |
| wi             | w͡i | vowel             |
| wo             | w͡o | vowel             |
| w              | w   | semivowel         |
| j              | j   | semivowel         |
| l              | l   | consonant         |
| p              | p   | consonant         |
| b              | b   | consonant         |
| t              | t   | consonant         |
| d              | d   | consonant         |
| k              | k   | consonant         |
| g              | ɡ   | consonant         |
| ts             | ʦ   | consonant         |
| tss            | t͡ʃ | consonant         |
| dzz            | ʤ   | consonant         |
| m              | m   | consonant         |
| n              | n   | consonant         |
| jj             | ɲ   | consonant         |
| nn             | ŋ   | consonant         |
| r              | r   | consonant         |
| for            | ɾ   | consonant         |
| bb             | β   | consonant         |
| f              | f   | consonant         |
| dd             | ð   | consonant         |
| s              | s   | consonant         |
| z              | z   | consonant         |
| ss             | ʃ   | consonant         |
| jsl            | ʝ   | consonant         |
| x              | x   | consonant         |
| gg             | ɣ   | consonant         |
| mv             | m̩  | vocalic consonant |
| nv             | n̩  | vocalic consonant |
| nnv            | ŋ̍  | vocalic consonant |

</details>

<details>

<summary>Chinese</summary>

| Phoneme in ACE | IPA   | Type                |
| -------------- | ----- | ------------------- |
| ii             | z̩    | vowel               |
| iii            | ʐ̩    | vowel               |
| i              | i     | vowel               |
| u              | u     | vowel               |
| v              | y     | vowel               |
| a              | ä     | vowel               |
| ia             | jä    | vowel               |
| ua             | wä    | vowel               |
| eh             | e̞    | vowel               |
| e              | ɤ     | vowel               |
| uo             | wo̞   | vowel               |
| o              | ɔ     | vowel               |
| io             | jɔ    | vowel               |
| ae             | ɛ     | vowel               |
| ie             | je̞   | vowel               |
| ve             | ɥœ    | vowel               |
| ai             | äi̯   | vowel               |
| iai            | jäi̯  | vowel               |
| uai            | wäi̯  | vowel               |
| ei             | e̞i̯  | vowel               |
| iei            | je̞i̯ | vowel               |
| uei            | we̞i̯ | vowel               |
| ao             | äu̯   | vowel               |
| iao            | jäu̯  | vowel               |
| uao            | wäu̯  | vowel               |
| ou             | o̞u̯  | vowel               |
| iou            | jo̞u̯ | vowel               |
| an             | än̯   | vowel               |
| uan            | wän̯  | vowel               |
| aen            | ɛn̯   | vowel               |
| ian            | jɛn̯  | vowel               |
| van            | ɥɛn̯  | vowel               |
| en             | ən̯   | vowel               |
| uen            | wən̯  | vowel               |
| in             | in̯   | vowel               |
| vn             | yn̯   | vowel               |
| ang            | äŋ̑   | vowel               |
| iang           | jäŋ̑  | vowel               |
| uang           | wäŋ̑  | vowel               |
| eng            | əŋ̑   | vowel               |
| ueng           | wəŋ̑  | vowel               |
| ing            | iŋ̑   | vowel               |
| ong            | oŋ̑   | vowel               |
| iong           | joŋ̑  | vowel               |
| er             | əɚ    | vowel               |
| ar             | äɚ    | vowel               |
| uar            | wäɚ   | vowel               |
| y              | j     | semivowel           |
| w              | w     | semivowel           |
| r              | ʐ /ɻ  | semivowel/consonant |
| b              | p     | consonant           |
| p              | pʰ    | consonant           |
| m              | m     | consonant           |
| f              | f     | consonant           |
| d              | t     | consonant           |
| t              | tʰ    | consonant           |
| n              | n     | consonant           |
| l              | l     | consonant           |
| z              | ts    | consonant           |
| c              | tsʰ   | consonant           |
| s              | s     | consonant           |
| zh             | ʈʂ    | consonant           |
| ch             | ʈʂʰ   | consonant           |
| sh             | ʂ     | consonant           |
| j              | tɕ    | consonant           |
| q              | tɕʰ   | consonant           |
| x              | ɕ     | consonant           |
| g              | k     | consonant           |
| k              | kʰ    | consonant           |
| h              | x     | consonant           |
| mm             | m̩    | vocalic consonant   |
| nn             | n̩    | vocalic consonant   |
| ng             | ŋ̍    | vocalic consonant   |

</details>

<details>

<summary>Japanese</summary>

| Phoneme in ACE | IPA           | Type              |
| -------------- | ------------- | ----------------- |
| a              | a             | vowel             |
| i              | i             | vowel             |
| u              | ɯᵝ            | vowel             |
| e              | e̞            | vowel             |
| o              | o̞            | vowel             |
| ax             | ḁ             | voiceless vowel   |
| ix             | i̥            | voiceless vowel   |
| ux             | ɯ̥ᵝ           | voiceless vowel   |
| ex             | e̞̥           | voiceless vowel   |
| ox             | o̞̥           | voiceless vowel   |
| w              | ɰᵝ            | semivowel         |
| y              | j             | semivowel         |
| k              | k             | consonant         |
| s              | s             | consonant         |
| sh             | ɕ             | consonant         |
| t              | t             | consonant         |
| ch             | ˈt͡ɕ          | consonant         |
| ts             | t͡s           | consonant         |
| n              | n             | consonant         |
| h              | h             | consonant         |
| f              | ɸ             | consonant         |
| m              | m             | consonant         |
| r              | ɾ             | consonant         |
| g              | ɡ             | consonant         |
| z              | z             | consonant         |
| j              | j             | consonant         |
| d              | d             | consonant         |
| b              | b             | consonant         |
| p              | p             | consonant         |
| ky             | kʲ            | consonant         |
| ty             | tʲ            | consonant         |
| ny             | ɲ             | consonant         |
| hy             | ç             | consonant         |
| my             | mʲ            | consonant         |
| ry             | ɾʲ            | consonant         |
| by             | bʲ            | consonant         |
| gy             | ɡʲ            | consonant         |
| py             | pʲ            | consonant         |
| dy             | dʲ            | consonant         |
| vy             | vʲ            | consonant         |
| kw             | k             | consonant         |
| gw             | ɡ             | consonant         |
| ng             | ŋ             | consonant         |
| ngy            | ŋʲ            | consonant         |
| v              | v             | consonant         |
| fy             | ɸʲ            | consonant         |
| rr             | r             | consonant         |
| nv             | n̩            | vocalic consonant |
| mv             | m̩            | vocalic consonant |
| cl             | 促音（そくおん）「っ」「ッ | -                 |

</details>

<details>

<summary>Korean</summary>

<table><thead><tr><th valign="top">Phoneme in ACE</th><th valign="top">IPA</th><th valign="top">Type</th></tr></thead><tbody><tr><td valign="top">a</td><td valign="top">a</td><td valign="top">vowel</td></tr><tr><td valign="top">i</td><td valign="top">i</td><td valign="top">vowel</td></tr><tr><td valign="top">u</td><td valign="top">u</td><td valign="top">vowel</td></tr><tr><td valign="top">eu</td><td valign="top">ɯ</td><td valign="top">vowel</td></tr><tr><td valign="top">e</td><td valign="top">e</td><td valign="top">vowel</td></tr><tr><td valign="top">o</td><td valign="top">o</td><td valign="top">vowel</td></tr><tr><td valign="top">eo</td><td valign="top">ʌ</td><td valign="top">vowel</td></tr><tr><td valign="top">ax</td><td valign="top">ḁ</td><td valign="top">voiceless vowel</td></tr><tr><td valign="top">ix</td><td valign="top">i̥</td><td valign="top">voiceless vowel</td></tr><tr><td valign="top">ux</td><td valign="top">u̥</td><td valign="top">voiceless vowel</td></tr><tr><td valign="top">eux</td><td valign="top">ɯ̥</td><td valign="top">voiceless vowel</td></tr><tr><td valign="top">ex</td><td valign="top">e̥</td><td valign="top">voiceless vowel</td></tr><tr><td valign="top">ox</td><td valign="top">o̥</td><td valign="top">voiceless vowel</td></tr><tr><td valign="top">eox</td><td valign="top">ʌ̥</td><td valign="top">voiceless vowel</td></tr><tr><td valign="top">y</td><td valign="top">j</td><td valign="top">semivowel</td></tr><tr><td valign="top">w</td><td valign="top">w</td><td valign="top">semivowel</td></tr><tr><td valign="top">g</td><td valign="top">k</td><td valign="top">consonant</td></tr><tr><td valign="top">gy</td><td valign="top">kʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">gw</td><td valign="top">kʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">n</td><td valign="top">n</td><td valign="top">consonant</td></tr><tr><td valign="top">ny</td><td valign="top">nʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">nw</td><td valign="top">nʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">d</td><td valign="top">t</td><td valign="top">consonant</td></tr><tr><td valign="top">dy</td><td valign="top">tʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">dw</td><td valign="top">tʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">r</td><td valign="top">ɾ</td><td valign="top">consonant</td></tr><tr><td valign="top">ry</td><td valign="top">ɾʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">rw</td><td valign="top">ɾʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">m</td><td valign="top">m</td><td valign="top">consonant</td></tr><tr><td valign="top">my</td><td valign="top">mʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">mw</td><td valign="top">mʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">b</td><td valign="top">p</td><td valign="top">consonant</td></tr><tr><td valign="top">by</td><td valign="top">pʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">bw</td><td valign="top">pʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">s</td><td valign="top">s</td><td valign="top">consonant</td></tr><tr><td valign="top">sy</td><td valign="top">sʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">sw</td><td valign="top">sʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">j</td><td valign="top">tɕ</td><td valign="top">consonant</td></tr><tr><td valign="top">jy</td><td valign="top">tɕʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">jw</td><td valign="top">tɕʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">ch</td><td valign="top">tɕʰ</td><td valign="top">consonant</td></tr><tr><td valign="top">chy</td><td valign="top">tɕʰʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">chw</td><td valign="top">tɕʰʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">k</td><td valign="top">kʰ</td><td valign="top">consonant</td></tr><tr><td valign="top">ky</td><td valign="top">kʰʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">kw</td><td valign="top">kʰʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">t</td><td valign="top">tʰ</td><td valign="top">consonant</td></tr><tr><td valign="top">ty</td><td valign="top">tʰʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">tw</td><td valign="top">tʰʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">p</td><td valign="top">pʰ</td><td valign="top">consonant</td></tr><tr><td valign="top">py</td><td valign="top">pʰʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">pw</td><td valign="top">pʰʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">h</td><td valign="top">h</td><td valign="top">consonant</td></tr><tr><td valign="top">hy</td><td valign="top">ç</td><td valign="top">consonant</td></tr><tr><td valign="top">hw</td><td valign="top">hʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">gg</td><td valign="top">k͈</td><td valign="top">consonant</td></tr><tr><td valign="top">ggy</td><td valign="top">k͈ʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">ggw</td><td valign="top">k͈ʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">dd</td><td valign="top">t͈</td><td valign="top">consonant</td></tr><tr><td valign="top">ddy</td><td valign="top">t͈ʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">ddw</td><td valign="top">t͈ʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">bb</td><td valign="top">p͈</td><td valign="top">consonant</td></tr><tr><td valign="top">bby</td><td valign="top">p͈ʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">bbw</td><td valign="top">p͈ʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">ss</td><td valign="top">s͈</td><td valign="top">consonant</td></tr><tr><td valign="top">ssy</td><td valign="top">s͈ʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">ssw</td><td valign="top">s͈ʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">jj</td><td valign="top">t͈ɕ</td><td valign="top">consonant</td></tr><tr><td valign="top">jjy</td><td valign="top">t͈ɕʲ</td><td valign="top">consonant</td></tr><tr><td valign="top">jjw</td><td valign="top">t͈ɕʷ</td><td valign="top">consonant</td></tr><tr><td valign="top">pc</td><td valign="top">p̚</td><td valign="top">coda consonant</td></tr><tr><td valign="top">tc</td><td valign="top">t̚</td><td valign="top">coda consonant</td></tr><tr><td valign="top">kc</td><td valign="top">k̚</td><td valign="top">coda consonant</td></tr><tr><td valign="top">ngc</td><td valign="top">ŋ</td><td valign="top">coda consonant</td></tr><tr><td valign="top">mc</td><td valign="top">m</td><td valign="top">coda consonant</td></tr><tr><td valign="top">nc</td><td valign="top">n</td><td valign="top">coda consonant</td></tr><tr><td valign="top">lc</td><td valign="top">ɭ</td><td valign="top">coda consonant</td></tr><tr><td valign="top">nv</td><td valign="top">n̩</td><td valign="top">vocalic consonant</td></tr><tr><td valign="top">mv</td><td valign="top">m̩</td><td valign="top">vocalic consonant</td></tr><tr><td valign="top">ngv</td><td valign="top">ŋ̍</td><td valign="top">vocalic consonant</td></tr></tbody></table>

</details>

<details>

<summary>French</summary>

| Phoneme in ACE | IPA | Type      |
| -------------- | --- | --------- |
| p              | p   | consonant |
| b              | b   | consonant |
| t              | t   | consonant |
| d              | d   | consonant |
| k              | k   | consonant |
| g              | ɡ   | consonant |
| qm             | ʔ   | consonant |
| tss            | t͡ʃ | consonant |
| dzz            | d͡ʒ | consonant |
| m              | m   | consonant |
| n              | n   | consonant |
| jj             | ɲ   | consonant |
| nn             | ŋ   | consonant |
| f              | f   | consonant |
| v              | v   | consonant |
| s              | s   | consonant |
| z              | z   | consonant |
| ss             | ʃ   | consonant |
| zz             | ʒ   | consonant |
| rr             | ʁ   | consonant |
| j              | j   | semivowel |
| l              | l   | consonant |
| hh             | ɥ   | semivowel |
| w              | w   | semivowel |
| i              | i   | vowel     |
| y              | y   | vowel     |
| u              | u   | vowel     |
| e              | e   | vowel     |
| two            | ø   | vowel     |
| o              | o   | vowel     |
| ee             | ɛ   | vowel     |
| nin            | œ   | vowel     |
| oo             | ɔ   | vowel     |
| a              | a   | vowel     |
| aa             | ɑ   | vowel     |
| eh             | ə   | vowel     |
| onp            | ɔ̃  | vowel     |
| eenp           | ɛ̃  | vowel     |
| ninnp          | œ̃  | vowel     |
| anp            | ɑ̃  | vowel     |

</details>

<details>

<summary>Italian</summary>

| Phoneme in ACE | IPA | Type      |
| -------------- | --- | --------- |
| p              | p   | consonant |
| b              | b   | consonant |
| t              | t   | consonant |
| d              | d   | consonant |
| k              | k   | consonant |
| g              | g   | consonant |
| ts             | t͡s | consonant |
| dz             | d͡z | consonant |
| tss            | t͡ʃ | consonant |
| dzz            | d͡ʒ | consonant |
| m              | m   | consonant |
| n              | n   | consonant |
| jj             | ɲ   | consonant |
| nn             | ŋ   | consonant |
| r              | r   | consonant |
| for            | ɾ   | consonant |
| f              | f   | consonant |
| v              | v   | consonant |
| s              | s   | consonant |
| z              | z   | consonant |
| ss             | ʃ   | consonant |
| j              | j   | semivowel |
| w              | w   | semivowel |
| l              | l   | consonant |
| ll             | ʎ   | consonant |
| i              | i   | vowel     |
| u              | u   | vowel     |
| e              | e   | vowel     |
| o              | o   | vowel     |
| ee             | ɛ   | vowel     |
| oo             | ɔ   | vowel     |
| a              | a   | vowel     |

</details>

<details>

<summary>Portuguese</summary>

| Phoneme in ACE | IPA   | Type      |
| -------------- | ----- | --------- |
| p              | p     | consonant |
| b              | b     | consonant |
| t              | t     | consonant |
| d              | d     | consonant |
| k              | k     | consonant |
| g              | g     | consonant |
| tss            | t͡ʃ   | consonant |
| dzz            | d͡ʒ   | consonant |
| m              | m     | consonant |
| n              | n     | consonant |
| jj             | ɲ     | consonant |
| for            | ɾ     | consonant |
| f              | f     | consonant |
| v              | v     | consonant |
| s              | s     | consonant |
| z              | z     | consonant |
| ss             | ʃ     | consonant |
| zz             | ʒ     | consonant |
| x              | x     | consonant |
| j              | j     | semivowel |
| w              | w     | semivowel |
| l              | l     | consonant |
| ll             | ʎ     | consonant |
| i              | i     | vowel     |
| u              | u     | vowel     |
| ii             | ɪ     | vowel     |
| e              | e     | vowel     |
| o              | o     | vowel     |
| ee             | ɛ     | vowel     |
| oo             | ɔ     | vowel     |
| six            | ɐ     | vowel     |
| a              | a     | vowel     |
| inp            | ĩ    | vowel     |
| unp            | ũ    | vowel     |
| enp            | ẽ    | vowel     |
| onp            | õ    | vowel     |
| sixnp          | ɐ̃    | vowel     |
| eenp           | ɛ̃    | vowel     |
| anp            | ã    | vowel     |
| uj             | u͡j   | vowel     |
| ej             | e͡j   | vowel     |
| oj             | o͡j   | vowel     |
| eej            | ɛ͡j   | vowel     |
| ooj            | ɔ͡j   | vowel     |
| aj             | a͡j   | vowel     |
| iw             | i͡w   | vowel     |
| ew             | e͡w   | vowel     |
| eew            | ɛ͡w   | vowel     |
| oow            | ɔ͡w   | vowel     |
| aw             | a͡w   | vowel     |
| ujnp           | ũ͡j̃ | vowel     |
| ejnp           | ẽ͡j̃ | vowel     |
| ojnp           | õ͡j̃ | vowel     |
| sixjnp         | ɐ̃͡j̃ | vowel     |
| ownp           | õ͡w̃ | vowel     |
| awnp           | ã͡w̃ | vowel     |

</details>


# Shortcuts

Learn ACE Studio keyboard shortcuts for editing, navigation, and playback.

## General

| Functions                     | Windows                   | Mac                           |
| ----------------------------- | ------------------------- | ----------------------------- |
| Copy                          | \[Ctrl] + \[C]            | \[⌘Command] + \[C]            |
| Paste                         | \[Ctrl] + \[V]            | \[⌘Command] + \[V]            |
| Cut                           | \[Ctrl] + \[X]            | \[⌘Command] + \[X]            |
| Duplicate                     | \[Ctrl] + \[D]            | \[⌘Command] + \[D]            |
| Undo                          | \[Ctrl] + \[Z]            | \[⌘Command] + \[Z]            |
| Redo                          | \[Ctrl] + \[Shift] + \[Z] | \[⌘Command] + \[Shift] + \[Z] |
| Delete                        | \[Backspace] / \[Delete]  | \[Delete]                     |
| Select All                    | \[Ctrl] + \[A]            | \[⌘Command] + \[A]            |
| Export selection to clipboard | \[Shift] + \[Ctrl] + \[C] | \[⌘Command] + \[Shift] + \[C] |
| Paste from system clipboard   | \[Shift] + \[Ctrl] + \[V] | \[⌘Command] + \[Shift] + \[V] |

## Project

| Functions    | Windows                   | Mac                           |
| ------------ | ------------------------- | ----------------------------- |
| New Project  | \[Ctrl] + \[N]            | \[⌘Command] + \[N]            |
| Save Project | \[Ctrl] + \[S]            | \[⌘Command] + \[S]            |
| Save as      | \[Ctrl] + \[Shift] + \[S] | \[⌘Command] + \[Shift] + \[S] |

## Window and views

| Functions                                              | Windows           | Mac               |
| ------------------------------------------------------ | ----------------- | ----------------- |
| Open / collapse clip viewer (piano roll, audio viewer) | \[Shift] + \[Tab] | \[Shift] + \[Tab] |
| Open / collapse mixer                                  | \[M]              | \[M]              |

## Controls

| Functions                      | Windows                   | Mac                           |
| ------------------------------ | ------------------------- | ----------------------------- |
| Start / stop playback          | \[Space]                  | \[Space]                      |
| Continue playback              | \[Shift] + \[Space]       | \[Shift] + \[Space]           |
| Put timeline back to beginning | \[Enter]                  | \[Enter]                      |
| Export audio                   | \[Ctrl] + \[Shift] + \[R] | \[⌘Command] + \[Shift] + \[R] |
| Export MIDI                    | \[Ctrl] + \[Shift] + \[E] | \[⌘Command] + \[Shift] + \[E] |
| Loop                           | \[Ctrl] + \[L]            | \[⌘Command] + \[L]            |
| Record                         | \[R]                      | \[R]                          |

## Zoom in/out

| Functions          | Windows                             | Mac                          |
| ------------------ | ----------------------------------- | ---------------------------- |
| Horizontal zooming | \[Ctrl] + \[Mouse Wheel]            | \[⌘Command] + \[Mouse Wheel] |
| Vertical zooming   | \[Ctrl] + \[Shift] + \[Mouse Wheel] | \[⌥Option] + \[Mouse Wheel]  |

## Timeline & tracks

| Functions                       | Windows        | Mac                |
| ------------------------------- | -------------- | ------------------ |
| Solo (on selected track)        | \[S]           | \[S]               |
| Insert track                    | \[Ctrl] + \[T] | \[⌘Command] + \[T] |
| Rename                          | \[Ctrl] + \[R] | \[⌘Command] + \[R] |
| Disable / enable selected clips | \[0]           | \[0]               |

## Clip edit

| Functions         | Windows        | Mac                |
| ----------------- | -------------- | ------------------ |
| Split a clip      | \[Ctrl] + \[E] | \[⌘Command] + \[E] |
| Consolidate clips | \[Ctrl] + \[J] | \[⌘Command] + \[J] |

## Piano roll tools

| Functions                            | Windows              | Mac                  |
| ------------------------------------ | -------------------- | -------------------- |
| Note move (Pointer tool)             | \[V]                 | \[V]                 |
| Note brush (Pen tool)                | \[B]                 | \[B]                 |
| Note slice (Scissors tool)           | \[X]                 | \[X]                 |
| Pitch brush                          | \[1]                 | \[1]                 |
| Fixed brush                          | \[2]                 | \[2]                 |
| Pitch Eraser                         | \[3]                 | \[3]                 |
| Vibrato                              | \[4]                 | \[4]                 |
| Modulation                           | \[5]                 | \[5]                 |
| Move note                            | \[←]\[↑]\[→]\[↓]     | \[←]\[↑]\[→]\[↓]     |
| Move note 1 oct up / down            | \[Shift] + \[↑]/\[↓] | \[Shift] + \[↑]/\[↓] |
| Extend / shorten note duration       | \[Shift] + \[←]/\[→] | \[Shift] + \[←]/\[→] |
| Open lyrics panel for selected notes | \[Ctrl] + \[E]       | \[⌘Command] + \[E]   |
| Quantize notes                       | \[Ctrl] + \[U]       | \[⌘Command] + \[U]   |

## Other

| Functions                | Windows | Mac  |
| ------------------------ | ------- | ---- |
| Computer Keyboard (MIDI) | \[/]    | \[/] |

***

> **Note:** Some shortcuts are context-sensitive — for example, **Ctrl/Cmd + E** splits a clip on the timeline but opens the lyrics panel inside the piano roll.


# Beginner Tutorial

Learn the core features of ACE Studio quickly with these beginner tutorials.

Welcome to ACE Studio! These short, one-minute tutorials are designed to get you started with the core features of ACE Studio.

Ready to make some music? Just choose a tutorial below to begin!

{% content-ref url="/pages/R9iKHoMP7R4gSq6cmqIi" %}
[Make a Vocal in 1 min](/guides/for-newcomers/readme/make-a-vocal-in-1-min)
{% endcontent-ref %}

{% content-ref url="/pages/8kUOf5GvamEIksd1tc3J" %}
[Create AI Instrument sounds in 1 min](/guides/for-newcomers/readme/create-ai-instrument-sounds-in-1-min)
{% endcontent-ref %}


# Make a Vocal in 1 min

Quickly learn how to create, edit, and export AI vocals in ACE Studio.

## Create a Vocal Clip

<figure><img src="/files/HBTbFbEONmO4K1BnALOj" alt=""><figcaption></figcaption></figure>

Click the first icon (Vocal synth) in the Tool Bar to open the Voice Library. Drag and drop a singer onto the Canvas to create a Vocal Clip. Double-click the Clip to open the piano roll.

{% hint style="success" %}
You can try different AI voices in the Voice Library. Learn more: [Arrangement in Canvas](/project/arrangement-in-canvas), [Voice Library](/ai-vocal-synth/voice-library)
{% endhint %}

## Input Melodies

<figure><img src="/files/ZqiAm9pKZiKkaGcrkfJX" alt=""><figcaption></figcaption></figure>

By default, your cursor is on “Note Move” mode, which is to select and move notes, but you can create a half-block note by double-click.

<figure><img src="/files/Ejg80jdvOE9CcoM6nGvt" alt=""><figcaption></figcaption></figure>

Select the second tool “Note Brush” from the tool bar at top of piano roll, then you can draw notes on the grid by dragging.

{% hint style="success" %}
You can also input melodies by importing MIDI/MusicXML files, or even an audio file. Learn more: [Editing Notes](/ai-vocal-synth/creating-ai-vocals/editing-notes), [Import Files](/project/file-management/import-files), [Vocal to MIDI](/ai-tools/vocal-to-midi)
{% endhint %}

## Input Lyrics

<figure><img src="/files/iF1lfXtN65mu7vh2yIUV" alt=""><figcaption></figcaption></figure>

Click the text line below the notes, then you can type in lyrics into the text-box. Press \[Enter] or click anywhere on the grid to confirm the lyrics.

{% hint style="success" %}
Lyrics can be imported from a MIDI/MusicXML/UFdata file. Learn more: [Editing Lyrics](/ai-vocal-synth/creating-ai-vocals/editing-lyrics), [Import Files](/project/file-management/import-files)
{% endhint %}

{% hint style="success" %}
In ACE Studio, all of our pre-made AI voices can sing in multilingual, as well as they all have their own native language which they pronounce the best in. Learn more: [Singing Languages](/ai-vocal-synth/creating-ai-vocals/singing-languages)
{% endhint %}

## Add a Breath

<figure><img src="/files/yKk32Cr1qJuyHpgvjHvU" alt=""><figcaption></figcaption></figure>

Click the “Breath” tab at the bottom of piano roll, click on the purple area to add a breath at the begining of the melody.

{% hint style="success" %}
You can fine-tune the vocal performance of AI singers by adjusting Vocal Controls. Learn more: [Vocal Controls](/ai-vocal-synth/creating-ai-vocals/vocal-controls), [Breath](/ai-vocal-synth/creating-ai-vocals/breath)
{% endhint %}

## Play and Export

Click on the grid before all notes in piano roll to place the marker-line.

Press <kbd>Spacebar</kbd> to start the playback. It will take seconds to render the vocal, when the rendering is done, the playback will continue automatically.

Click the <kbd>Export</kbd> button at the top of ACE Studio window.

Choose your preferred format and hit <kbd>Export</kbd> to get your audio file.

{% hint style="success" %}
Learn more: [Export Files](/project/file-management/export-files)
{% endhint %}

This is how easy it is to make a vocal in ACE Studio.


# Create AI Instrument sounds in 1 min

Quickly learn how to create, edit, and export AI instrument sounds in ACE Studio.

## Create a Instrument Clip

Click the second icon (AI Instruments) in the Tool Bar to open the Instrument Library. Drag and drop a instrument onto the Canvas to create a Instrument Clip. Double-click the Clip to open the piano roll.

{% hint style="success" %}
You can try different AI voices in the Voice Library. Learn more: [Arrangement in Canvas](/project/arrangement-in-canvas), [Instrument Library](/ai-instruments/instrument-library)
{% endhint %}

## Input Melodies

By default, your cursor is on “Note Move” mode, which is to select and move notes, but you can create a half-block note by double-click.

Select the second tool “Note Brush” from the tool bar at top of piano roll, then you can draw notes on the grid by dragging.

{% hint style="success" %}
You can also input melodies by importing MIDI/MusicXML files. Learn more: [Editing Notes](/ai-instruments/create-instrument-sounds/editing-notes), [Import Files](/project/file-management/import-files)
{% endhint %}

## Play and Export

Click on the grid before all notes in piano roll to place the marker-line.

Press <kbd>Spacebar</kbd> to start the playback. It will take seconds to render the vocal, when the rendering is done, the playback will continue automatically.

Click the <kbd>Export</kbd> button at the top of ACE Studio window.

Choose your preferred format and hit <kbd>Export</kbd> to get your audio file.

{% hint style="success" %}
Learn more: [Export Files](/project/file-management/export-files)
{% endhint %}

This is how easy it is to use AI Instruments in ACE Studio.


# Use Cases

Discover how ACE Studio's core features solve creative challenges and streamline musical workflows.

This chapter will demonstrate through a series of real application scenarios how to use the core functions of ACE Studio to tackle specific creative challenges, simplify complex workflows, and inspire new musical ideas.

{% content-ref url="/pages/vmgRzFaIuaoB7IetJZbQ" %}
[Edit Vocal from a Mixed Track](/guides/for-newcomers/use-cases/edit-vocal-from-a-mixed-track)
{% endcontent-ref %}

{% content-ref url="/pages/xhEoa1JdlRNakcOEHzSZ" %}
[Choir Rehearsal](/guides/for-newcomers/use-cases/choir-rehearsal)
{% endcontent-ref %}

{% content-ref url="/pages/14UYxg5PlNXjQA5ssvSD" %}
[Song Writing](/guides/for-newcomers/use-cases/song-writing)
{% endcontent-ref %}


# Edit Vocal from a Mixed Track

Edit vocals from mixed audio tracks using ACE Studio's AI tools.

In ACE Studio, you can edit the vocal from an existing song track with AI tools: [Stem Splitter](/ai-tools/stem-splitter) & [Vocal to MIDI](/ai-tools/vocal-to-midi).

{% stepper %}
{% step %}

### Split into stems

<figure><img src="/files/yrl1HY3M8eeF79MYVEBw" alt=""><figcaption></figcaption></figure>

Import your song track into ACE Studio, use the **2 trakcs: Vocal / Instrumental** mode in [Stem Splitter](/ai-tools/stem-splitter), click <kbd>Split</kbd>.

Then, you can get a vocal track and an instrumental track down below the original track.
{% endstep %}

{% step %}

### Convert vocal to MIDI and lyrics <a href="#block-17708bffde8080b28256dffae111887c" id="block-17708bffde8080b28256dffae111887c"></a>

Drag and drop the vocal clip on a singer track.

In the pop up window, select the right language of the vocal track. If there are more than 1 language in the vocal track, please split the clip to make each clip in one language.

Click the <kbd>Convert</kbd> button to start the process.
{% endstep %}

{% step %}

### Edit your vocal <a href="#block-17708bffde808059bf3bc29826e39a45" id="block-17708bffde808059bf3bc29826e39a45"></a>

After the conversion, you have the vocal clip with the recognized lyrics, and an instrumental track.

Now you can start editing on the MIDI clip. (The lyrics recognized from the vocal audio might not be exactly the same, but have at least similar pronunciations.)
{% endstep %}
{% endstepper %}


# Choir Rehearsal

Efficiently produce and rehearse choral works using ACE Studio.

ACE Studio can help you efficiently complete the production and rehearsal of choral works.<br>

{% stepper %}
{% step %}

### Import your MusicXML file <a href="#block-565d318609c3423cbed367bee6887c94" id="block-565d318609c3423cbed367bee6887c94"></a>

ACE Studio support MusicXML as .mxl or .musicxml. You can directly import the MusicXML file by drag and drop.

{% hint style="info" %}
Learn more: [Import Files](/project/file-management/import-files).
{% endhint %}
{% endstep %}

{% step %}

### Check all lyrics and musical settings <a href="#block-17708bffde80808e8d79efde96746f97" id="block-17708bffde80808e8d79efde96746f97"></a>

After importing your MusicXML, check all the lyrics imported from the file, and check if the tempo is right.

{% hint style="info" %}
If your song has multiple tempos or time signatures, you can create change marks on the time ruler. To learn about how to insert a tempo mark or a time signature mark: [Tempo & Signature Change](/project/arrangement-in-canvas/tempo-and-signature-change).

Learn more about editing lyrics: [Editing Lyrics](/ai-vocal-synth/creating-ai-vocals/editing-lyrics).
{% endhint %}
{% endstep %}

{% step %}

### Choose AI voices <a href="#block-17708bffde8080108e08cd5ab4b463ec" id="block-17708bffde8080108e08cd5ab4b463ec"></a>

Choose the right voice for each vocal track by dragging an AI voice from the voice library on the track head.

* If you don’t want too much vibrato on the vocal, you can use the modulation tool to make the pitch curve more flat. For more details, please refer to [Editing Pitch](/ai-vocal-synth/creating-ai-vocals/editing-pitch).
* For a STAB choir, here are some recommendations to our AI voices:
  * Ember Rose - Pop female voice, soprano
  * Clara Epic - Cinematic female voice, soprano
  * Karolyn - Opera female voice, soprano
  * Zalo - Gospel female voice, alto
  * Jessica - Gospel female voice, alto
  * Aaron - Opera male voice, tenor
  * Robert - Opera male voice, baritone
  * Drex L - Pop male voice, tenor
  * Felix - Mexican male voice, baritone
    {% endstep %}

{% step %}

### Share with a link <a href="#block-17708bffde8080868e94de979eae5812" id="block-17708bffde8080868e94de979eae5812"></a>

After fine-tuning your work, click on the <kbd>Share</kbd> button at the transport to upload your project as stems and create a link. So you can send this link to all your choir members, and let them rehearse this song with any devices.

{% hint style="info" %}
Learn more: [Share Projects](/project/file-management/share-projects)
{% endhint %}
{% endstep %}
{% endstepper %}


# Song Writing

Easily write songs in ACE Studio by recording hummed melodies and refining them with AI tools.

In ACE Studio, you can easily write songs. Start by preparing and importing chords or beats, then record your hummed melodies. Next, AI tools will convert your audio into MIDI and lyrics. Finally, meticulously edit the lyric content to help you craft perfect original works.

{% stepper %}
{% step %}

### Prepare your chords or beat <a href="#block-dce54bd96e1c4777be509cfb384102b6" id="block-dce54bd96e1c4777be509cfb384102b6"></a>

You can prepare a beat track on your DAW, and import the beat track back to ACE Studio. (Remember to set up the same tempo) Or you can just create [chord](/project/arrangement-in-canvas/chord-track) progressions inside ACE Studio.
{% endstep %}

{% step %}

### Record your humming <a href="#block-17708bffde8080ac98c9d5b14558622f" id="block-17708bffde8080ac98c9d5b14558622f"></a>

With chords or beat set up, you can [record](/project/arrangement-in-canvas/record) your humming inside ACE Studio.
{% endstep %}

{% step %}

### Test and fine-tune your melody <a href="#block-17708bffde8080fb906af5a7386837e9" id="block-17708bffde8080fb906af5a7386837e9"></a>

Based on your recordings, you can convert them into MIDI and lyrics with our “[Vocal to MIDI and lyrics](/ai-tools/vocal-to-midi)” tool. Then you can edit the melody and lyrics in the piano roll, and hear the vocal result with our AI voices.
{% endstep %}

{% step %}

### Build lyrics on it <a href="#block-17708bffde80805db3d1dd5a77373bb5" id="block-17708bffde80805db3d1dd5a77373bb5"></a>

Now you have the perfect topline, it’s time to build lyrics on it. You can edit lyrics line by line, or use the lyrics panel to edit whole lyrics together in the lyrics editor window.

{% hint style="info" %}
To learn more details about editing lyrics, please refer to [Editing Notes](/ai-vocal-synth/creating-ai-vocals/editing-notes).
{% endhint %}

If you want others to write the lyrics, you can save the project and send the project pack to them. Just remember to move your audio files under the “samples” folder. For more details, please refer to [File Management](/project/file-management).
{% endstep %}
{% endstepper %}


# How to Fine-tune the Pitch Curve

Learn to fine-tune the pitch curve in ACE Studio for diverse vocal expressions and effects.

## Aggressive pitch

<figure><img src="/files/widZpKQbuPgrUKCyXBgD" alt=""><figcaption></figcaption></figure>

Draw an overshot at the beginning of the note to make it sound more aggressive.

## Sigh at the end

<figure><img src="/files/vASWXJu9WmMxmFfNjGi6" alt=""><figcaption></figcaption></figure>

Draw an overshot at the end of a long note to create a sigh.

## Short peak in the middle

<figure><img src="/files/6cg9E8c1iBkFYOopvaCT" alt=""><figcaption></figcaption></figure>

This type of pitch can create Viking, Mongolian, and other ethnic singing styles for cinematic vocals.

## Hoarse at the beginning

<figure><img src="/files/fRfbKVXAmFWPVADszhnk" alt=""><figcaption></figcaption></figure>

Draw a short dash line (Hold <kbd>Alt</kbd>/<kbd>Option</kbd> when drawing) and make a quick pitch attack at the beginning of a note.


# How to Create a Children's Choir

Create a children's choir in ACE Studio using the AI Choir feature.

In ACE Studio, you can easily create a rich and natural-sounding children's choir using the powerful AI Choir feature. This guide will walk you through the process step-by-step.

{% stepper %}
{% step %}

### **Enable** [**Choir Mode**](/ai-vocal-synth/creating-ai-vocals/unison-mode-for-vocals)

First, lay down the foundation for your choir.

1. Create a vocal track and input the main melody and lyrics.
2. From the Voice Library, drag a child's voice model (e.g., Xi Lei, Xi Tian, or Qi Xuan) onto the track header.
3. Click the track header to open the track panel. Inside the panel, click the <kbd>**Turn on Choir Mode**</kbd> button.
   {% endstep %}

{% step %}

### **Build Your Children's Choir**

Once Choir Mode is active, you can add and arrange your singers.

* **Add Members:** Click the <kbd>**+ Add**</kbd> button within the choir panel to duplicate the current singer, instantly increasing the size of your choir.
* **Introduce Variety:** Drag different child voice models from the Voice Library directly into the choir panel. Mixing different voices will create a more diverse and realistic texture.
* **Arrange Singers:** Simply drag the voice avatars within the panel to reorder them.
  {% endstep %}

{% step %}

### **Fine-Tune for a Natural Sound**

Adjust choir settings to make your choir sound more human and spacious.

* **Offset:** Adjusts slight timing differences between the voices, mimicking the natural imperfections of a real choir for a fuller sound.
* **Spread:** Controls the stereo width of the choir. Increase it to make the choir sound wider and more encompassing.
* **Gain:** Sets the volume for each individual choir member. You can click on a voice avatar to adjust its specific gain level.
* **Effects:** To place your choir in a realistic space, we recommend enabling the Room effect. This adds reverb and creates a sense of depth. To learn more, please refer to [Broken mention](broken://pages/AfP3rsGA9uqIy77KLkNz).
  {% endstep %}

{% step %}

### **Create Harmonies (Multi-part Choir)**

A single choir track acts as one harmony part (e.g., the sopranos). To build a full, multi-part arrangement, you'll need multiple choir tracks.

1. Right-click your completed choir track and select **Create vocal doubles**. This is better than simply duplicating, as it creates new tracks with subtle, natural variations, avoiding audio phasing issues.
2. Select the MIDI clips on the newly created tracks.
3. Edit the notes in these clips to write your harmony parts (e.g., alto and tenor lines).

Now, when you press play, you'll hear a full, multi-part children's choir singing in harmony.
{% endstep %}

{% step %}

### **Save Your Choir as a Preset**

If you've created a choir configuration you love, save it for future use.

In the track panel menu, you can **Save the current choir as a preset**. You can customize its name and tags for easy retrieval. Your saved preset will appear in the **Choir tab** of the Voice Library, ready to be dragged and dropped into any project.
{% endstep %}

{% step %}

### Advanced: Customizing Timbre with Blend Voices

For ultimate control, you can create unique voices for each member of your choir.

In the track panel, select a choir member and expand the **Blend Voices** section. Here, you can mix multiple voice models together to design a completely new, custom timbre for that specific singer. Repeat this for other members to build a choir with unparalleled vocal diversity.

To learn more, please refer to [Voice Blending](/ai-vocal-synth/creating-ai-vocals/voice-blending).
{% endstep %}
{% endstepper %}


# Add Vibrato or Remove AI-generated Vibrato

Control vibrato in ACE Studio by adding it manually or removing AI-generated vibrato.

The AI vocal synth model generates vibrato effects at certain points based on MIDI information and the characteristics of the AI voices, among other factors. However, you might want a different result than the model's default. Let's learn how to manually add vibrato or remove the vibrato generated by AI.

## Add a vibrato <a href="#block-19b08bffde8080a0b745ead367a701b4" id="block-19b08bffde8080a0b745ead367a701b4"></a>

Vibrato is more suitable for longer notes, and the pitch of this note is relatively steady.

\[pic]

To add a vibrato on a note, you can use the vibrato tool from the pitch tool bar in the piano roll. After this vibrato tool selected, drag on a note to create the envelope.

To learn more about using this tool, please refer to

## Remove/edit AI-generated vibrato <a href="#block-19b08bffde80801baa70faa0d4bf79ba" id="block-19b08bffde80801baa70faa0d4bf79ba"></a>

Sometimes, AI will generate the default pitch with vibratos, this is because AI is trying to replicate the singer’s real performance.

\[pic]

There are 2 methods to remove this kind of vibrato:

1. Use the pitch brush to draw a steady pitch curve.
2. Use the modulation tool to make pitch flat: on the note you want to modify, long-press the left mouse button and drag down to smooth out the pitch line; if you drag it all the way down, the pitch will become a straight line. The white line in the image below is the pitch smoothed by the Modulation tool, while the gray line is the original pitch generated by the model. To learn more about the modulation tool, please refer to

If you still want a vibrato, but need to edit it. You can firstly use the modulation tool to remove the default vibrato, and then use the vibrato tool to add an editable vibrato envelope on the note you want to modify.


# Consonants(Pronunciations)


# Gentle or Powerful


# Add a Breath

Add natural-sounding breaths to your vocal tracks in ACE Studio.

Just like human singers, adding a breath at the beginning of a sentence usually brings much natural result, especially for a long sentence or high notes.

<figure><img src="/files/yKk32Cr1qJuyHpgvjHvU" alt=""><figcaption></figcaption></figure>

The first tab of [Vocal Controls](/ai-vocal-synth/creating-ai-vocals/vocal-controls) is breath, where you can add a breath at the beginning of each line.

Click on the dark purple area to add a breath.

You can adjust the duration by dragging on the left edge of a breath note.

{% hint style="info" %}
Learn more: [Breath](/ai-vocal-synth/creating-ai-vocals/breath)
{% endhint %}

<br>


# Don't Duplicate! Use Vocal Doubles


# Can I Still Use My Old Projects?


# "Where Did My Favorite Features Go?" — A 'Before & After' Guide


# ASIO Problem?

Resolve ASIO conflicts in ACE Studio for smooth audio playback with your DAW.

## Exclusivity in ASIO <a href="#block-17508bffde80808294fee6be5e1270f0" id="block-17508bffde80808294fee6be5e1270f0"></a>

Whether ACE Studio or any DAW, playback works perfectly under ASIO mode when it's the only application that output sounds. But things may become unexpected when two applications both want to use an ASIO device at the same time.

Most ASIO drivers can only serve one application at the same time due to the purpose of low latency. That means ACE Studio may fail to initialize ASIO driver and not be able to playback when your DAW has been using it, conversely, your DAW may fail to playback when ACE Studio already launched under ASIO mode.

## Solutions <a href="#block-17508bffde8080a0b0dfc1ecc60ed8c6" id="block-17508bffde8080a0b0dfc1ecc60ed8c6"></a>

#### **Use ACE Bridge 2** <a href="#block-17508bffde8080938bbec6912ebd3750" id="block-17508bffde8080938bbec6912ebd3750"></a>

ACE Bridge 2 is a VST3 instrument plugin for building an audio bridge between ACE Studio and your DAW. It can be installed together with ACE Studio.

With ACE Bridge 2 connected between ACE Studio and your DAW, ACE Studio's playback will be sent directlly to the track in your DAW where ACE Bridge 2 lies, and no audio device will be used by ACE Studio until ACE Bridge 2 is off. In this case, you can hear all sounds come from your DAW with any configured ASIO device.

{% hint style="info" %}
Please note:If you launch ACE Studio first and select an ASIO device for its audio device before launching your DAW, your DAW may still have problem with playback even the ACE Bridge 2 is on. In this case, you could change the audio device into None in ACE Studio before launching your DAW.
{% endhint %}

#### **Try ASIO4ALL** <a href="#block-17508bffde80800faed1ef9eb838733a" id="block-17508bffde80800faed1ef9eb838733a"></a>

ASIO4ALL is an universal ASIO driver, which utilizes low-level WDM drivers to achieve low-latency while keeping a wide compatibility device range. It implements a multi-client ASIO device, a.k.a ASIO4ALL can be used simultaneously by different DAWs.

For how to install and use ASIO4ALL, and more general information on it, please consult their official website: <https://asio4all.org/>

{% hint style="info" %}
Please note:ASIO4ALL in general can bring you a low-latency experience, but it may have less-capable performance or a tighter feature set compared to the native ASIO driver provided by your sound card vendor. If ASIO4ALL is not suitable for your case, use ACE Bridge will always be a viable solution.
{% endhint %}


# Can’t launch ACE Studio?

Resolve ACE Studio launch problems.

## Stuck on the program startup screen <a href="#block-1af08bffde80803cac7df39212a0ed55" id="block-1af08bffde80803cac7df39212a0ed55"></a>

If you got stuck on the program startup screen like the following picture, there are a few things that tend to fix it.

1. **Restart your device:** This will clear any bad states.
2. **Check for updates of ACE Studio**
   * Open ACE Studio - Open preferences window from the main menu - Select “Update” tab and click on the <kbd>Update</kbd> button.
   * You can also download the latest version from <https://acestudio.ai/download>


# Can’t find ACE Bridge plugin in your DAW?

Troubleshoot issues finding the ACE Bridge plugin in your DAW.

## Wrong list? <a href="#block-17508bffde80809a9073e8b24a239316" id="block-17508bffde80809a9073e8b24a239316"></a>

ACE Bridge 2 is a VST3/AU/AAX **instrument** plugin.

After installation, you should find it on the VST3/AU/AAX plugin list.

It is an **instrument** plugin, you can insert it on a MIDI track but not an audio track in your DAW.

## Try to rescan <a href="#block-88b1b57e681f444fa71dfaa2f430e115" id="block-88b1b57e681f444fa71dfaa2f430e115"></a>

If you are on the right plugin list, but still can not find the bridge plugin. Try to rescan plugins from your DAW plugin management window.

## Try to reinstall <a href="#block-17508bffde8080f7bda0d6f61a641a61" id="block-17508bffde8080f7bda0d6f61a641a61"></a>

If you still can’t find the bridge plugin after rescan, try to reinstall ACE Bridge 2.

* For Win - Reinstall ACE Studio, the bridge will be reinstalled together.
* For Mac - Reinstall ACE Bridge 2 in the preferences window of ACE Studio.

## For Win users <a href="#block-17508bffde8080d191aef9ba33269e46" id="block-17508bffde8080d191aef9ba33269e46"></a>

Try to update your Visual C ++ version with the Microsoft official tool:

* <https://aka.ms/vs/17/release/vc_redist.x64.exe>

For more details about the VC\_Redist, please refer to <i class="fa-windows">:windows:</i>[Latest supported Visual C++ Redistributable downloads](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170).

## Ask for help <a href="#block-17508bffde8080e78a67ead5a28b408a" id="block-17508bffde8080e78a67ead5a28b408a"></a>

If you have tried all these methods, but still can’t find ACE Bridge in your DAW. Please contact <support@acestudio.ai>, we would love to help.


# ACE Bridge 2: Special settings in DAW

Configure specific DAW settings for ACE Bridge 2 to ensure proper independent playback and synchronization with ACE Studio.

## Fender Studio Pro / Studio One (Windows) <a href="#block-18408bffde808042aa7adb4245355949" id="block-18408bffde808042aa7adb4245355949"></a>

<figure><img src="/files/lIAhAWkSkUEa8SGxrLnc" alt="" width="563"><figcaption></figcaption></figure>

Please uncheck this checkbox in the \[Audio Setup] preferences of Fender Studio Pro/ Studio One (Only for Windows) to make sure you can start playback independently in ACE Studio when connected to the ACE Bridge 2.

## Reaper <a href="#block-18408bffde8080a38116f9997ec18e38" id="block-18408bffde8080a38116f9997ec18e38"></a>

<figure><img src="/files/eN2CJ5lvuJmjVZ1MCCsC" alt="" width="563"><figcaption></figcaption></figure>

Please uncheck this checkbox in the \[Audio] preferences of Reaper to make sure you can start playback independently in ACE Studio when connected to the ACE Bridge 2.

## Cubase <a href="#block-18408bffde8080c3848ed05d94e1fb7d" id="block-18408bffde8080c3848ed05d94e1fb7d"></a>

<figure><img src="/files/D4e9BVnSbESJVXMfUjse" alt="" width="563"><figcaption></figcaption></figure>

Please check this checkbox in the \[VST] - \[Plug-ins] preferences of Cubase to make sure you can start playback independently in ACE Studio when connected to the ACE Bridge 2.

## Logic <a href="#block-18408bffde8080b18344e2100fa68201" id="block-18408bffde8080b18344e2100fa68201"></a>

<figure><img src="/files/jDX3CNexIpFxvwPj4aSH" alt="" width="563"><figcaption></figcaption></figure>

ACE Bridge 2 will always sync the tempo and time signature from the playhead in Logic when you start the playback under record or AI vocal mode.

If you find the signature is synced one measure ahead, it is because the playback pre-roll settings of Logic.

To fix this issue, you need to open the \[Settings] of Logic and locate to the \[Audio] — \[General] tab, then deselect the “playback pre-roll” check box.


# ACE Bridge Can’t Connect

Troubleshoot ACE Bridge connection issues.

## **Check for updates of ACE Studio**

{% stepper %}
{% step %}
Open ACE Studio
{% endstep %}

{% step %}
Open preferences window from the main menu
{% endstep %}

{% step %}
Select “Update” tab and click on the “**Update**” button
{% endstep %}

{% step %}
You can also download the latest version from <https://acestudio.ai/download>
{% endstep %}
{% endstepper %}

## **Use ACE Bridge 2 instead of ACE Bridge 1**

Since version 1.9.7 of ACE Studio, the ACE Bridge 1 is no longer supported, please use ACE Bridge 2 instead.

* For Windows users: The Bridge 2 plugin should be installed automatically with the installation of ACE Studio.
* For Mac users: You can manually install the bridge 2 plugin from the preferences window of ACE Studio.

To learn more about the ACE Bridge 2 plugin, please refer to [ACE Bridge 2](/daw-integration/ace-bridge-2).

If you encounter any issues with ACE Bridge 2 plugin, please contact us at <support@acestudio.ai>


